I remember that video! I loved that comic-style.
I kinda dig the old hit sparks. Maybe the old win poses will become new win poses or taunts later on.
You’re shooting in the dark.
I know you’re trying to be optimistic, but you’re just setting yourself up for disappointment if it doesn’t come then. Just Ariel and clam your tits.
Wondering how many colors were not included in the final build. There’s Blueberry Bella, and a Brown Bella I remember seeing somewhere.
I’m stoked for Marie Peacock (practically confirmed to come later)
[media=youtube]2ocQUDbzZNs[/media]
2:23 to 3:04 Max pretty much states the facts.
It’s sad too, but what can you do? I really think that it may be too late for SkullGirls to gain more hype from fans of other games at this point, regardless of the patch finally making it or not. It just took too long for a lot of impatient people, and that will make it suffer.
I guess what I mean is that it will be exactly like it was meant to be: and indie game, which happens to be a fighting game, that has a cult fanbase imo. I certainly hope the opposite, though.
I think the opposite. The game has an ability to come in and out of hype status because of the way it is. People know that it’s an indie game and know that more can and will be added to it. People aren’t going to just sit around and play 8 character unpatched Skullgirls all day. When people know something better is coming for a smaller title they’re not going to still play it super actively like they would a SFIV or MVC3.
Despite that once the patch rolls around, the potential new characters and the lobbies that will bring life back into the game for tournaments and just casually also. Being an indie game allows it to go through lulls and come back later on.
Top player support helps also and players like J.Wong, Chris G and Nerd Josh were actively playing it after its release. J.Wong still enters any tourney for the game that he can even during the lull so things will definitely pick back up as things get rolling. It’s just a weird type of fighting game for the community that will take its time to head back into the spotlight.
Do not forget about Fanatiq’s possible retirement from UMVC3. He just waits for SG being patched lol =3
When did he ever state that?
Closest he said to that was he would play SG if he was playing a game just for ‘fun’ and not for money, though he still enjoys it, like he does with Marvel 3. He’s in the music/LOL vortex though so don’t expect Fanatiq back soon.
Once Skullgirls drops a new character in DLC, it’s going to boost back up like crazysauce.
I honestly believe that all skullgirls need is more characters. reason being is because i know there has been times where i would play an online flash fighting game only one time because the roster was too small and the moves of the chars didnt differentiate much, but when i found out about Mugen or E.V.E i played that for months even though most of the characters were broken as hell and my hype for it stayed because the roster was huge, which allowed for more variety
The problem is that support from the developer with new characters is the MOST difficult thing to do for a fighting 2D game, Skullgirls right now is on TOP3 of the generation for a 2D game, a small team cant handle that with a proper schedule, for example Rayman Origins required a lot of work also but It does not need a lot of testing to find bug or issues.
Look at Binding of Isaac, It got a lot of DLC and its asmall team but same, It does not require a lot of work to do that compare to a fightin game.
Reverge Labs made a dream with a lot of risks:
Indie game multiplayer game: Usually these have a community that dies on months.
Fighting game: Expensive to test it and only a few keep their community.
2D art: Requires a lot work and some people find it outdated, so less community.
Roster: Small and its full of girls, a lot of people think this another doujin pervert game, so less community again.
To quote a character from a popular Steam game with a 9-character roster: “I-I don’t even know where to start witchu.”
Brought SG to the last Thursday Night Runback at which it will be featured yesterday…they dropped us from the roster for the next season, and I can’t even remember the last time we got streamed. Had new changes in this build, tried to get stream time to show 'em, couldn’t get even ten minutes.
It’s been a loooooooooong wait (not that the wait is OVER yet…) so these changes are based on adding some slightly more fun stuff for everyone in the vein of Filia’s airball dash cancel and Fortune’s rekka-overhead super cancel.
Already there:
Filia - dashcancel on airballs hit or whiff.
Fortune - can supercancel the overhead of her Rekkas.
New:
Parasoul - can call RC soldier to cancel out of her Lv3.
Double - hold Back during startup of Car to come out from the other side of the screen. Also Furoboros back to 1/6 meter gain (up from 0), and s.MK-2nd frame data restored (1f slower than it is now, rather than 5f slower).
Peacock - can supercancel teleport recovery anytime, even before she’s vulnerable, not from fake teleports; can cancel Georges into each other as soon as the bomb is created, like Parasoul’s tear toss; Peacock’s recovery after putting out Lenny is 5f faster.
Cerebella - longer supercancel time on j.D+MP; can cancel Ultimate Showstopper into DP+MP right before the last hit, sacrificing damage but allowing combos, scales followup damage to 33%.
Valentine - allow movement and actions after air scalpel super.
Painwheel - can fly-cancel scythe grabs on hit. Scythe hitboxes adjusted, air versions and ground LK version will grab from closer.
Soooo coooool.
Is this stuff that made it into the patch or post patch developments?
Good God.
Was expecting the first change, the window on that is ridiculous. But, yeah, does the Ultimate Showstopper work like the other scaling moves? As in, if the scaling is under 33% it won’t scale up? Also, you aren’t forced to use up your OTG are you?
So…this is all gonna be in the upcoming patch?
Because this all sounds fucking amazing. Especially Peacock’s ability to supercancel her teleports.
Dear lord my loins feel like they’re on fire after reading those notes. Somebody give me a spanking, cause I’m bout to be a bad boy when the patch finally comes out
Peacock throwing Moai head levels of junk.
For some odd reason I both love and hate that. lol
Double changes, though I hate Double with a passion, I do like the car mixup. Makes it easier to punish things full screen since you come out behind them.
I STILL DON’T LIKE CAT HEADS GAINING METER. That move is already so good at guaranteeing a mixup opportunity, it doesn’t need to also give meter. The mixup into a possible reset IS the reward. <— my opinion, should hold no bearing whatsoever lol
Question about Parasoul’s change. Do the bullets come out still and she can move freely? Or is it for simply continuing a combo AFTER the last hit?