10 years ago the greatest open world game of all time was released

I played Shenmue again last year. It was fun. Yea it hasn’t agreed the best, but I still had a really good time, and I like how the combat requires training investment. Really cool.

Personally I thought SA was pretty boring.

Funny thing is, I played San Andreas when I was 10. So now all the songs that were in that game are nostalgiac to me now. My favorite thing was to go to the gym, get max muscle level and then go one punch people with the top tier Kick Boxing style. My sister yelled at me everytime I dragon kicked somebody into the milky way.

Game was legit, but holy shit did it age terribly. I mena I can handle the graphics but the controls are so stiff compared to modern GTA’s that I could barely stand it. It was also the very last game where you could get in a tank, aim behind you, and fire shots to speed yourself up. Nothing in GTA is faster than a tank firing backwards.

https://www.youtube.com/watch?v=GHzG0bKTa1g

Wait, I thought Vice City was older than 10…?

Saying any game that isn’t Shenmue is the best Open World game is a hard sell.

I know there’s some more deserving titles than San Andreas out their though. Even Prototype is a better Open World than San Andreas, and I don’t think Prototype is anywhere close to the best.

Shenmue da bes.

Imma go to a park and practice my seiken chudan tsukis then go to bars and look for sailors then finish the day by hitting the local arcade and play Space Harrier (and get bodied).

Sooooooo… who wasn’t disappointed upon entering this topic?

Thats dope

He said open world, not fate of two worlds.

Spoiler

Yes I know, wrong Mahvel.

San Andreas will always be one of the best games of all time. Top 10 IMO. Very memorable characters. Tons of content. Pimping. Flying planes. Gang violence. “All you had to do is follow the damn train CJ”. Crazy ass bitches who call at random times. Samuel Jackson. Getting gains. Gambling. Tanks. White crackheads. Wack rappers. Blind triad bosses. Homies. Good music. And my main man, the Truth

Spoiler

http://img1.wikia.nocookie.net/__cb20080301070716/gtawiki/images/4/42/TheTruth-Artwork.jpg

Why is this retarded dude still allowed to make threads.

honestly, I really disliked SA. I actually stopped playing it half way through.

It was too big…
I felt like CJ was a tomagachi, having to feed this ni-dude several times a day, having to work out, having to establish a sex life…I felt forcibly distracted…
The language was a turn-off. I’m OK with profane language in video games, but after a while, it felt less like art portraying life and more like a satire on on the current state of black speech and behaviors…
The plot didn’t grab me. I don’t know % wise where I stopped, I remember a mass gun fight at a train or trying to blow a train up, I remember killing some record exec or something to own his home on the hill…but I stopped because I just didn’t have the urge to finish, just like GTA4 - I lost all interest after the main guy tells his backstory to his cousin…I think I did a couple missions after that, then I started playing other games.

Shenmue didn’t even remotely end - so I can’t give it any awards, it also - as mentioned - didn’t age well.

  • Unreall

why the fuck did this guy just copy and paste a wikipedia article into a thread

why is this man such a grape guzzling cock donkey and why have we allowed him to inflict this nonsense unto us

fuck this noise

Mariah Carey (born March 27, 1969 or 1970)[3] is an American singer, songwriter, and actress. Born and raised on Long Island, New York, Carey came to prominence after releasing her self-titled debut studio album Mariah Carey in 1990; it went multiplatinum and spawned four consecutive number one singles on the U.S. Billboard Hot 100 chart. Under the guidance of Columbia Records executive and later husband Tommy Mottola, she continued booking success with followup albums Emotions (1991), Music Box (1993), and Merry Christmas (1994), Carey was established as Columbia’s highest-selling act. Daydream (1995) made music history when its second single “One Sweet Day”, a duet with Boyz II Men, spent a record sixteen weeks on top of the Billboard Hot 100, and remains the longest-running number-one song in U.S. chart history. During the recording of the album, Carey began to deviate from her R&B and pop beginnings and slowly traversed into hip hop. This musical change became evident with the release of Butterfly (1997), at which time Carey had separated from Mottola.

Carey left Columbia in 2000, and signed a $100 million recording contract with Virgin Records. Before the release of her film Glitter (2001), she suffered a physical and emotional breakdown and was hospitalized for severe exhaustion. Following the film’s poor reception, she was bought out of her recording contract for $50 million, which led to a decline in her career. She signed a multimillion dollar contract deal with Island Records in 2002, and after an unsuccessful period, returned to the top of music charts with The Emancipation of Mimi (2005). Its second single “We Belong Together” became her most successful single of the 2000s, and was later named “Song of the Decade” by Billboard. Carey once again ventured into film with a well-received supporting role in Precious (2009); she was awarded the “Breakthrough Performance Award” at the Palm Springs International Film Festival, and Black Reel and NAACP Image Award nominations.

Throughout her career, Carey has sold more than 200 million records worldwide, making her one of the best-selling music artists of all time. In 1998, she was honored as the world’s best-selling recording artist of the 1990s at the World Music Awards. Carey was also named the best-selling female artist of the millennium in 2000. According to the Recording Industry Association of America, she is the third-best-selling female artist in the United States, with 63.5 million certified albums. With the release of “Touch My Body” (2008), Carey gained her 18th number-one single in the United States, more than any other solo artist. In 2012, Carey was ranked second on VH1’s list of the “100 Greatest Women in Music”. Aside from her commercial accomplishments, Carey has won five Grammy Awards, 19 World Music Awards, 11 American Music Awards, and 31 Billboard Music Awards. Referred to as the “songbird supreme” by the Guinness World Records, she is famed for her five-octave vocal range, power, melismatic style and signature use of the whistle register.

This thread has destroyed years of therapy for me, god damn I should have look at some reviews or something before buying SA. Nope took it straight home, booted it up and lo and behold, am forced to play as a darky. Instant rage quit and real life jail time ensues.

IIRC, didnt you meet a black person IRL for the first time like 2 months ago?

Having never played San Andreas(mostly hearing about it through the hot coffee “scandal”), it seems to me like it was basically a mixup of BET and World Star Hip Hop

All GTA games are boring as shit. Masterpiece my ass.

All they have is high production value. Controls are shit. They lack any real focus. Physics are awful. The stories pander to idiots who’re trying to recreate Goodfellas, Scarface, Boyz n the Hood, but it fails miserably because it completely misses the point (like every dumbshit who idolizes Tony Montana).

I like the art direction and the acting is really great(damn well better be), but as a good game with an engaging narrative it’s really lacking.

I get bored really fast with no focus. Same reason I don’t get Minecraft.

It’s not even the best GTA. Delete thread.

Street Fighter II is the greatest open world game of all time

San Andreas suffered from a complete overabundance of tiny little tasks that the player was more or less forced to take part in in order to continue to move the story and game forward. San Andreas suffered from a really big map, a map that was filled with empty space where no action or story was likely to occur. Cities that attempted to be unique, but just ended up feeling dead and boring. San Andreas tried to implement too many things instead of attempting to specialize in a couple of specific things (which is a criticism I’d level at GTA in general).

San Andreas was interesting, because it gave me what I thought I wanted, and in so doing made me realize I didn’t want it and instead yearned for something seemingly less grandiose but containing more substance. San Andreas made me think that although a map that takes ten minutes to get from one end to the other seems like a good idea, I’d rather have a much much smaller map that was more fleshed out and capable of interaction.

When I compare the development of game and world elements from GTA: III to GTA: Vice City I see a natural and fluid progression of things that worked and made the franchise better for it. And when I look at San Andreas in the same light I see a bunch of stuff that worked but was overshadowed by a ton of stuff that makes the game really difficult to enjoy on a casual level, and makes the idea of a replay sound agonizing.

It’s like . . . imagine you had a nice little garden. You grew a bunch of stuff and it looked really pretty and gave you a lot of enjoyment. Then, you decided that the garden could be better and BIGGER. So the next season you go HAM and grow everything under the sun. And your quaint little garden becomes bloated and unmanageable, crops in portions of the garden rot because you can’t devote time to it (even if maybe you wanted to), and other areas you spend time on make the whole experience less pleasurable then you remembered the other garden being. Your garden looks like a wild and unkempt jungle encroaching on your whole little property. So the next year you say, “Fuck it, that garden was a pain in my ass. Not doing it.” But then the next year after that you get the bug again, and remember what you liked about the first garden, and you remember what you hated about that second garden (but also what you liked) so you make a third garden that takes the first garden and implements things from the second garden that you enjoyed, but gets rid of all the crap you didn’t like or maybe keeps some of the stuff you didn’t like but implements it in a new way in which it works better for this third garden.

(That’s right folks, an analogy using gardening, a skill I have no knowledge in what so ever)

San Andreas was a failure in my eyes, but I still think that it informed the franchise in a meaningful way, even if it wasn’t immediately apparent, and made me almost lose complete interest in GTA as a whole. In fact, San Andreas is the only GTA game (excluding the games before III) that I’ve never finished through to the end, in large part because of the criticisms above. I do not think back fondly on San Andreas, and am always a little surprised when I read a post from someone singing it’s praises. I find that these praises only seem to happen on the internet, everyone I’ve spoken to in person tends to recall San Andreas being a bloated fuck up of a game.

Thank you for reading, please enjoy this song:

http://youtu.be/u0u_qxFEysI

Correct

GTASA captured the essence of 90’s gang violence, corruption, music, pop culture, etc, and Rockstar put their own spin on it. It also helps that a lot of the voice actors were a pretty big deal in the culture. As someone who has experienced the culture, even as a child, it humors me. I haven’t heard MC Eight in forever until Ryder opened his mouth. That takes me back to Menace II Society. To me. I don’t look at it as just a game.