1 year balance update 1 time too slow or too fast?

I think only Necalli and Ryu will lose AA jab since they don’t need them. Everyone else is fine.

I think having a huge balance change once every year + another one in the middle of the year to fix some dumb stuff/buff some obvious flawed characters would be fine (with patches in between to fix bugs/stuff that shouldn’t happen, like they are currently doing)

I’m grateful to capcom because it allowed me to explore other games that I initially tough were to difficult/were ass because I was a [C A P C O M B O I]
hopefully I can come back to the game next year with a fresh new mind set and a better approach at the game

You’re purposefully choosing to misunderstand the point. Pat yourself in the back all you want about what happens latter down the line, but no amount of bitching is going to change the game that’s in front of you while playing.

I don’t think I’m purposefully choosing to misunderstand the point. I get that bitching does no good in the here and now, of course.

But I’m assuming that you also understand that bitching does not also mean sitting on ones ass not dealing with what’s currently happening.

I can bitch about oh say, chuns Iall being to good, but that in itself isn’t stopping me from booting up the game and recording Chun doing it and practicing the timing and ranging to stuff it.

People can bitch and practice at the same time. It’s just that one helps our situation now (practice) and one may help our situation later (bitching about shit to people that can actually do something about it)

We here on srk might not be able to talk to people that can do something about it. But we can create noise that eventually gets loud enough for developers to hear if enough people complain.

That’s how it is with basically everything in this new era of online. Something goes “viral” and shit happens because of that.

I don’t think anyone that wines is just sitting on their ass though… But I mean if they are…their loss. It has nothing to do with me.

One year is O K but I think Two years is the sweet spot for any balance changes. A year goes by pretty quick.

The game should be continously improved with big patches every year imo

Annual balance patches aren’t enough if they don’t come with new content I think. They need to sweeten the deal instead of just numbers around. So I really am hoping they give us the goods next year.

The current approche is good.
One yearly balance change and only emergency balance changes if something/someone is realy broken,sounds good.
I’m sure Capcom learned a lesson from NRS,who more or less killed their community with their allmost weekly balancehcnages.

Yearly balance is just fine imo.

I think the monthly character release, with annual balance patch sounds right. It’s not like it’s going to be a major overhaul, just tweaking things to bring balance. Adjust what is + and what isn’t, maybe adjust walk speed / throw range a bit. I’d like to see some aa jab get taken away, at least from people with DP. I think it’s good to voice our opinion on what we feel about the game too.

Dime_x listed off a bunch of things from USF4 that were lost in SFV. It sounds like a big boohoo to USF4 fanbois to have lost these things in SFV, but in another way it made the game a lot better. Game balance is important, making sure each character has the tools to succeed in their way, while having real vulnerabilities. If you can use your best OMFGMASHOUT and it’s also completely safe if your opponent blocked you… that’s a problem. It’s also a problem when the quickest moves are also the best openers to mixups AND combos.

I think an annual balance patch that is aimed at opening the playing field to more character diversity is a vital goal for any fighting game. What good does a monthly character release, or a roster of 60 characters mean if only 5 make it to the top 8 in any tournament. Skill means a lot, but so does character choice. The best pvp games will always have regular balance schedules that make sense for their game, and I think annually is good for SFV to stay what it is.

I’d also like to see the patch include more buffs than nerfs. I don’t think any character is too overbearing, it’s just about what tools other characters have that aren’t doing their job as well.

Let’s be real though - netcode and reduce frame delays > other items.

1 year balance update is too slow.

The shit in this game is so basic bitch, you don’t need rocket science or 1,000 tournament matches online and offline to figure out when some things need tweaked pretty quickly to improve things.

3f light attacks anti airing everything outta sight needs to be patched asap right after CPT finals. Enlarge all the hurt boxes or reduce aerial attack hurt boxes. This is ridiculous and ruining a lot of momentum.

It’s an issue when you get the proper offensive hits going and drive down the court against them but over half the cast can quick rise and you out.

Funny I see less and less people going for light AA’s, people tend to go back to DP’s and dedicated AA buttons.
AA jabs won’t discourage your opponent from jumping anyway,they deal way to low damage for this.
With AA’s you want people to stop jumping at you,they should leave a emotional scar after beeing anti-aird.

Getting jab AA’d into a 50/50 dash meaty into full combo leaves a nice scar sometimes.

Weren’t people complaining on how jump ins are strong in this game (lots of damage and sometimes coner carry), and how that players were jumping too much because they knew that the risk/reward of a jump are in favor of the jumper? Yet there’s people that wants to nerf AA options of this game?

  1. Outside of beating crossups 3f jabs are in a good place.
  2. Considering the myriad of setups characters have for beating 3f I doubt its ruining momentum, especially so with priority system. Seems more like people need to spend time in TMode getting their setups tight.

There are way worse things that theaten to ruin momentum in the game. 2 different wakeup timings + v-reversals, fast white health recovery, few dominating mids, lack of blockstun, mid to heavy normal block pushback, etc, etc.

I think It’s alright.
Less time could lead to stupid changes as many “quick fixes” usually lead to lead to - fg history teaches that many stuff that seems broken in the first months is perfectly dealable while other stuff that seems meh ends up being strong given time to develop
And taking more time would make the game feel stale to many players - as much as I like when a game stays the same for years and the meta keeps getting refined, it makes little sense in a business perspective

A massive chunk of SRK falls under the millennial generation. You prob do too unless you’re in your 40s or like 12.

Just saying.

And you’re clearly one of those people I was talking about in my post since you didn’t even have the attention span to read and quote the full context of what I said.

Are you his friend?

You made a generalization, I addresses the stupidity of your generalization, you go and say another generalization.

Okay.