1.02 Trish

Post changes (if any) of 1.02 Trish.

Did Trish’s Peekabo get less recovery? Or maybe I am magically able to link s.M because I leveled up execution wise (Not that this change would do anything)

At the very least her damage seems the same

Peekaboo only has less recovery depending on the number of hits that are confirmed in a combo. Example: I know when I do like more then 5 hits, they seem to recover fast. If it’s like 1 to 3 hits, it seems that you can combo. I don’t know what has changed in the patch, but when I have time I will see what has changed and let you guys know.

I didn’t noticed changes on damage or frames.

Still gotta test her normal Round Sword to see if her different comebacks properties changed.

I’ll keep searching for any changes for my fave lady in the game. So far everything seeems normal…goes back to the lab. I’ll use my BradyGames guide and compare damage outputs to see if everything is the same so far. I wish dive kick was a legit overhead though. Insta overhead j.A to divekick as a legit combo woulda been sex. At least its still good pressure though. (Shoutouts to Shakugan I stole it from ya after watchin ur match vs. Twisted Jago @ WB5 good shyt on the mm.)

Yeah it combos you just need to do it with an assist in order to combo, and thanks bro.

Also nothing has changed with Trish. If anything did (Which I doubt) it would be something very small that would not affect anything

Played for several hours last night on PSN. Noticed nothing different for Trish. Ran into a lot less Sentinel players and more Hulk players. :rofl:

no changes here. she still has here nasty combos.

The only thing I have really noticed is that is a bit harder to do air combo, :h: + dive kick into :l:, :m:, :h:, :s:, for a relaunch air combo, than :m: + dive kick. I use to be able to do it all the time for an extra 15k damage but maybe my execution just got worse haha

sorry if this is a dumb question but what does her “change signs” do?

I think the Round Harvest trick now puts the opponent in absolute guard because I can’t land anything after it when playing some online games earlier.

I usually do air combo into J. S, Land, Round Harvest, Switch to Wolverine and do an instant overhead that will land for a combo. But now, even with them crouch blocking the round harvest, I can’t get the instant overhead to land. Can anyone look into this?

It may not actually be a crouch block. Character models in this game appear to stay blocking a certain way until called on to block a different way. Such as mid attacks being blocked on a standing model which will stay standing even if the player holds down-back. Maybe a standing block that started crouching will stay visibly crouching until a high hit must be blocked?

So try mixing it up with this setup and do a low hit even if they look like they’re crouching. It may hit.

You perform it when you perform round trip, it alters the travel time of Sparda.

oh I see, thanks
sorry to post the obvious but trish owns sentinel:rock: just found out lol