Yeah I tried out the d-smash chain last night. Works really well against Fox. Not so well against other characters.
Just some tidbits I found that I don’t think were mentioned but may already have been known anyway.
You can choose which way Zamus jumps when doing her downB. Hold downleft to go left and downright to go right obviously. Also, you can choose which direction she attacks. Holding downleft to jump left and continuing to hold it will make her attack to the left instead of the right.
You can only use the tether three times to get on a ledge if you don’t stand on any ground between them. After three times, it won’t latch on to the ledge anymore so it’s something to take note of if you’re trying to play your opponent into jumping off or whatever.
Also, her DownA is a nice move to use on opponents trying to get back on the ledge. If you hit them, it’s a free hit with SideA or ForwardB. If you get them but they’re too low to be with by either of those attacks, wait until the stun wears off because after the stun wears off, the opponent gets pushed up into the air a little bit, giving you the chance to hit them then.
Awesome combo vid:
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Haha, I was just about to post that until I saw you did.
My friend is learning all those combos… I gotta step my game up!
And this vid makes me wanna get amazingly beastly with ZSS…
Holy crap that’s crazy, I’m totally picking her up now.
Most of those combos will probably not work with high level players though. A few good air dodges and DIs will allow your opponent to get out of those combos. But ZSS is flexible enough to let you try something else even if they get out of the combo. Its a cool ass video none the less.
We have the advantage of surprise with ZSS because not many people seem to use her. And its hard if not frustrating to practice against a ZSS CPU.
i got depressed when I saw claws vids cause, someone already knew all those sick combos besides me , but its a great vid.
one thing nobody has mentioned yet is during your second jump for recovery do up B in the middle you will go higher than just doing a second jump.
Down B can be wall tapped before you activate the attack part which can really mess up your friends who think they are invulnerable against your down B.
over B can spike edgehoggers on final D for hilarity.
that combo with down smash, up B, double down smash, up B, you better not miss that first tech.
Up B can pretty much always be connected into up smash.
forward Air is proably ZSS best combo finisher for damage while up Air is the best for killing usually.
ZSS’s multiple recovery options giver her a pretty good off the edge game.
Down smash is good edge guard against some characters.
Over B can grab the edge even during a sideways launch that will kill you like ganon forward tilt.
down tilt its great for mixing up into a forward air or up air.
Once you start to know her stun time at higher damages you can do down smash down smash, B charged based on dmg (get them right when the break out, downsmash, grab forward toss for off the edge game and up toss for up B, jump attack mixups.
forward-down tilt has about a 40% chance of causing a slip(im not sure whats its called but it basically has the opponent kneel down and causes huge hitstun), not a trip, allowing you to run up and do grab or if you are close enough double down smash.
PPl allready put most the info this was just some of the stuff I don’t think has been mentioned yet.