KI anyone?
Sorry to barge in. But from the way it looks in the trailer, the cursor skips over the “new challengers” when you select WW/CE/HF.
Nope, I’ve read around. Deejay has been played in WW mode. The characters have been adjusted to play the way they would have had they been in the prior versions. I read that anyway. Heheh.
Apoc.
Another sweet thing about Zbattle is that the level of comp is great :). Got to play JSJ, as well as other great players. (ggs!).
Apoc get your lazy ass online :p. It took me all of 10 minutes to set up.
I never got a chance to play sf2 in the arcades, so zbattle is a blessing…
I hope to see you guys online my name will be ‘Pradictabo’…and I’m looking forward to getting severely beat down so I can learn these old games
btw, question: what are the gameplay differences between snes hf and ssf2, and the arcade versions? I only ever played ST seriously, so I cant tell by playing.
And why is hf considered better than ssf2, other than the sound and speed? (neither of which are relevant for the snes versions)
Ummm…Alpha 2 on SNES is playable online…but it plays like ur walking in jello. Very sluggish…horrible gameplay. Its not because of lag…but because the game itself is not very good on snes.
SSF was a victim of the wait for SF3. After Hyper (which was still the famous SF2 engine), SSF had weak sound, back to WW speed, and the mechanics changed slightly (Bison and Guile not the same)
These are things that can be over looked now, but at the time people didn’t want more upgrades. After SSF though, people realized that capcom wasn’t going to release SF3. The fact that ST had a speed increase and new super meter, brought people back.
Hi all I’m from Zbattle, Vintage you didnt mention me you biatch!! I’ll have to make you remember me :bluu:
I played you Jumpsuit, it ended up 21 to 21. Your fei is great :eek: Sorry I didnt chat more, I was busy doing other shit, next time I’ll talk trash all you want
Oh yeah you guys play KI, we need competition, look for me and someone called Bentleet.
It’s great to see you people jump in, it’s gonna be real fun, looking forward to it.
Ok, y’all. I’m ready for some comp. Screenname is m121. Hit me up for some HF.
I’ll be on and off all day. Look for the screenname, “Toadstyle”
heres a problem: the boxer doesnt actually seem playable online, cause I cant maintain my TAP charge while doing other things. It seems its too many simultaneous inputs. Is there a work around?
Game Over
Well it’s all about balance and Kaillera and zbattle.net are balanced in opposite ways. Zbattle is worth the try atleast once, to see the ability for low latency play across a continent.
Big problem for me, is the fact that it’s Snes versions of the arcade games. I tried, but I can’t go back to the console version of a rom, when the arcade version is there. Snes has way less frames of animation and poorer sound quality and memory. The game engine is such that you can get away with alot of things that you can’t in the arcade version, mainly because of less frames of animation and console options menu.
For example, SSF is supposed to be SF2 CE speed, yet it can play close to SSF2 turbo speed. It’s like getting use to a corvette, then trying to give a Ford Focus a second chance, not happening. I’m glad I tried though, now I know online latency can be much improved.
I’ll take low latency over arcade perfect lag anyday…if this gets a big enough community, I may be hooked.
I am getting broadband on wednesday so expect me then
Hey brian, I played against you yesterday.
I messed around with hf rog earlier today and was able to charge back/walk forward and press the kick buttons while maintaing my tap. The mas might suffer from ghosting. Is it plugged directly into the keyboard port? Have you tried doing the same thing on the arcade version of the rom? A possible way around it might be to use a console to pc adapter.
If your already using one of those already then ive got no idea.
Um, is the server down now or something? I can’t connect to zbattle right now.
Heh, nevermind, it was just my computer being teh suck:sweat:
Anyway, good SF2T matches pulpasis. You raped me good, but expect me to come back for more later. This goes for anyone else in here as well.
Atmos, I thought you were ghost? I didn’t think you still really played on Z anymore…we’ll have to look for you then.
Viet, as far as it just being the SNES roms vs. that of the arcade ones…that’s perfectly fine with me (and I’m sure it is with others as well). The thing with Zbattle is…try not to look at it as the foreground for the next big SF tourney. Zbatte rather is just a place that allows us to host SF games through ZSNES relatively lag-free. Ideally, those who would enjoy Z the most would be people who have played on Xband. When Xband arrived on the scene in '95, it wasn’t viewed as the replacement for tournies, just another way to play more SF with people across the nation (with virtually no lag-SNES version, and no lag at all-Genesis version). From just a general videogame standpoint, what ZSNES & Zbattle do is ingenious. The capability of playing any SNES or Super Famicon online with anyone (vs/co-op) is amazing. Heck, Xband only had the choice of some 15 games total.
For me personally, I love the fact that the SNES version of SSF2 is not exactly the same as its arcade counterpart (with regard to the speed). I found the speed in the arcade version of SSF2 to be simply atrocious. Which is why I think the SNES version beats the arcade one hands down. As far as HF is concerned…I wouldn’t really know. I never really gave HF the time of day back then, nor now.
But Viet, I’m glad that you at least gave it a try. The only thing Zbattle truly needs is a bigger community. Which is why we should spread the word about it.
Yeah my mas plugs into the keyboard. I think the same thing happens on mame, but on mame i can set all 3 kicks to one key, so I can still do TAPS. Oh well. Sucks to be me :).