Random Gief Tidbits:
This hasn’t been posted, but I assume it’s common knowledge: lv.3 super air snatch blocked blanka balls. Or as gunt said, s.fp them. IIRC, you have time in N-Groove to block, break stock, lv.3, but i could be wrong.
Bison isn’t exactly a hard fight for gief. The splash beats out pretty much all of Bison’s anti-air options, the slide/scissor kick are command grab bait, and the crusher can either be dodged by the lariat or punished with block fp/mk/c.fp.
Gief’s crouching fierce/df+mk is a good option right at the start of the match. Not too many people can properly punish at that range.
PPP Lariat beats out shoto jump-in mk, and all of the rest of their jumpins IIRC, for those who don’t know. Just duck and press PPP right when they’re where zangief’s head would be whilst spinning.
Blocked jab strings into RBG = owned. Seriously, this will catch people mindlessly blocking a LOT, and once you get half-way decent at 360s, which from the sounds of things most of you are not, then you should have a very fun time with gief.
Bad-ass tactic with S-Zangeif: After any knockdown, specifically against Shotos, run up to the body and charge for like a split second. They’ll DP on wake-up, so you dodge (or roll in any other groove). Then charge your meter until they touch down and SPD/FAB em.
Lv.1 air grab super has one use, and one use only: to catch shoto players who hurricane kick while you’re ducking. Just don’t fuck up that motion!
The PPP lariat is your best friend against sagat players, Tiger-happy ones anyway. Don’t even think about poking Saggot, cause your mk/c.fp WILL bet stuffed by anything. But the lariat passes through high/low/super tiger shots.
KKK lariat beats Terry’s burn knuckle clean, PLUS passes through waves, so Terry’s power wave/burn knuckle BS is useless against the siberian gangster.
In a groove with run, after doing a double suplex, run up and RBG. This will only work if you do it in like one out of every ten matches, but how often do you land the double suplex anyways?
However, having said that, did you know that the roundhouse double suplex has equal range to the JAB spd? That’s some far-ass hit, negro! Just don’t fuck up the distance unless you want to get lv.3d. However, if I see a guaranteed throw, i always go double suplex, i almost never use the SPD in fact. Just when I’m worried that they’ll jump away.
If you fab an akuma player out of the raging demon, turn and pull his pants down, because there’s no way he could be more embarressed anyways. And yes, it’s very possible.
Any gief player worth his salt (and any eagle player, for that matter) should try out S-Groove. IMO, Zangief is a changed man in S, with a reliable anti-air and dodging SPD/FAB to interrupt block strings and random patterns with ease.
Plus lv.1 FAB is one of the better lv.1s.