Zangief vs. Blanka(and other charge ch.)

Random Gief Tidbits:

This hasn’t been posted, but I assume it’s common knowledge: lv.3 super air snatch blocked blanka balls. Or as gunt said, s.fp them. IIRC, you have time in N-Groove to block, break stock, lv.3, but i could be wrong.

Bison isn’t exactly a hard fight for gief. The splash beats out pretty much all of Bison’s anti-air options, the slide/scissor kick are command grab bait, and the crusher can either be dodged by the lariat or punished with block fp/mk/c.fp.

Gief’s crouching fierce/df+mk is a good option right at the start of the match. Not too many people can properly punish at that range.

PPP Lariat beats out shoto jump-in mk, and all of the rest of their jumpins IIRC, for those who don’t know. Just duck and press PPP right when they’re where zangief’s head would be whilst spinning.

Blocked jab strings into RBG = owned. Seriously, this will catch people mindlessly blocking a LOT, and once you get half-way decent at 360s, which from the sounds of things most of you are not, then you should have a very fun time with gief.

Bad-ass tactic with S-Zangeif: After any knockdown, specifically against Shotos, run up to the body and charge for like a split second. They’ll DP on wake-up, so you dodge (or roll in any other groove). Then charge your meter until they touch down and SPD/FAB em.

Lv.1 air grab super has one use, and one use only: to catch shoto players who hurricane kick while you’re ducking. Just don’t fuck up that motion!

The PPP lariat is your best friend against sagat players, Tiger-happy ones anyway. Don’t even think about poking Saggot, cause your mk/c.fp WILL bet stuffed by anything. But the lariat passes through high/low/super tiger shots.

KKK lariat beats Terry’s burn knuckle clean, PLUS passes through waves, so Terry’s power wave/burn knuckle BS is useless against the siberian gangster.

In a groove with run, after doing a double suplex, run up and RBG. This will only work if you do it in like one out of every ten matches, but how often do you land the double suplex anyways?

However, having said that, did you know that the roundhouse double suplex has equal range to the JAB spd? That’s some far-ass hit, negro! Just don’t fuck up the distance unless you want to get lv.3d. However, if I see a guaranteed throw, i always go double suplex, i almost never use the SPD in fact. Just when I’m worried that they’ll jump away.

If you fab an akuma player out of the raging demon, turn and pull his pants down, because there’s no way he could be more embarressed anyways. And yes, it’s very possible.

Any gief player worth his salt (and any eagle player, for that matter) should try out S-Groove. IMO, Zangief is a changed man in S, with a reliable anti-air and dodging SPD/FAB to interrupt block strings and random patterns with ease.

Plus lv.1 FAB is one of the better lv.1s.

can 360/720 all day… and have been for years…

and done it also…
—>>Ben

Bison is one of his HARDEST fights! Bison doesn’t have to scissor… he doesn’t have to psycho crusher… all he has to do is poke AFTER Gief pokes. Gief can NEVER whiff a c.fierce against Bison because he can slide for free after it (and GOOD Bisons will MAKE you whiff it). Other than that, it’s just s.strongs and c.forwards on the ground. As far as Bison’s anti-airs go… I don’t know about the Bisons YOU play, but the Bisons at SVGL hit Zangief clean every time. If it’s not c.fierce, it’s early s.fierce. If it’s not one of those, it’s a custom. I don’t think it’s smart at ALL to jump at Bison with Gief…

LOL

The comp in my area isn’t exactly great, so don’t take anything I’ve said as verbatim. I always jump all over bison’s in my area, and I swear that I’ve beat both of his anti-airs clean. And about Gief missing a c.fierce, that makes sense, but it’s not like you should be throwing out c.fps though, just no enough priority for my tastes, esp. against a heavy hitter like bison.

But I’ve never really had any trouble against bison with gief, unless as you said bison plays it a little more on the defensive side. IIRC, RCd lariats, as well, can do very well against bison. Ditto delayed get-up, which for some reason I’ve always found messes with bison players.

Obviously, nothing I say here can really be taken for fact, cause my gief relys more on playing people who don’t get how to fight S-Groove rather than fighting zangief. As i stated, he gains a VERY damaging anti-air with dodge > spd/fab/DS. His dodge kick is his s.mk, and it has the added ability of being a normal fast knockdown, which I’ve always felt Gief could benefit more from in order to play wake-up command grab mindfucks, especially with charge baiting and dodging after a wake-up, or maybe after the knockdown run super jump splash c.jabX2, walk-up double suplex or jab hand.

:rolleyes: :bluu:

Any lvl ARS(Aerial Russian Slam) can beat out a blanka ball. I can s-groove lvl1 the shit out of repeated blanka balls. As long as you have the timing, it shouldn’t be too difficult.

Yeah, but you can only catch a BLOCKED Blanka Ball with a level 3 midscreen, which is what Rolling Start was talking about.