Blanka definitely gets up slower then normal. Safejumping on him is difficult but possible nonetheless
Well, if you are doing a safejump that works on a normal wakeup timing and Blanka’s reversal hits you, it means his wakeup is faster than normal. I know Blanka’s wakeup is irregular (along with his hitbox) so yeah you might run into some problems in that matchup’s Oki.
I’ve concluded that Blanka has the slowest wake up because I tested meaty attacks after forward throw with the same timing on every char, and my jab whiffed on him. Blanka was the only char it happened to, even Sagat got hit.
why would you meaty blanka off of forward throw and not just safejump him lol
It was just a test. Results are here http://forums.shoryuken.com/t/zangief-flowchart-with-option-select-meaties/74796page-4
I actually think that meaty jab is better on Blanka then safejump because the timing for jumping is difficult. But Blanka still gets out of preassure pretty easily.
Meaty jab loses to upball.
Updated the first post with some new setups that has been posted here. Will try to make videos, when I have a decent camera :=)
I found a safejump vs. Yun after trading lariat on the ground(Proabably works the same vs. all characters)
When Yun does. a poke XX Light Shoulder(On block, for pressure and cheap dmg) and You read it, and do a LARIAT. You will trade.
Instantly press c.lp then hold UF. It will be a safejump vs. a Quickstand. If they dont tech their knockdown. Do a c.lk when you land, then jump again and its another safejump. Il add it when ive tested it more.
I think it’s easier to do a RBG or EXSPD when you see a shoulder coming. Both have easy safejump setups.
Yes its easier to connect with it. But its easier to punish aswell, as I doubt ny1 can react with a 360 to that if they mix it up. =)
How do I do a safe jump after Ultra 2? Currently I will do a HP Ex green hand then jump. Am I doing it correctly? In some matchup I got Anti-aired a few times so may be that’s not safe.
Guys, what attacks are you using after these safejumps?
If crossup: Splash
If angled attack: Hardkick
If you use the safejump timing on Sakura and other small charcters. You get some insanely ambigious crossups, I have hot names unable to block em repeatedly.
Anyone can confirm the safejump after U2?
Il check it out again, but I recall remembering it beeing instant light flats, walk 1 step jump.