The setup specific o/s to counter back dash, are harder to do, with delayed wake up. Until someone formulates anti-delayed wake up tech. The hit confirm combo into EXGH’s +1, will still allow these to be possible, and possibly any setups involving lariat combos.
Also, if you master the Five D’s of Dodgeball four light attack o/s LPGH/EXGH pokes, no amount of balls on earth can hit you.
what would be the exact timing for unthroweable spd and lariat?
im specially interested in my spd having higher priority than other gief’s U1. It seems i can’t get it right.
You have to make sure you register any of the jump directions, UB, U, UF immediately. Then within 5 frames of triggering pre-jump, you have to cancel into Lariat or SPD.
The timing would depend on:
[list]
[] The setup used. For example EXGH’s +1, LPGH’s -2, SPD-MPGH’s +2 (I think)
[] How you execute the SPD: Directions used and speed
[/list]
For EXGH’s +1: You have one frame before you need to be air born, whereas with LPGH’s -2: you need to be air born immediately against regular throws or Seth’s SPD. *LPGH is unsafe against 1-2 frame command grabs.
You will need to plan how you input your SPD, so you finish the entire input during the 6 pre-jump frames. You will have to buffer part of the command before hand, and make sure you roll the directions to any of the jumps, UB, U, UF at the KEY critical frames where the Ultras or throws will grab you.
An example usage: SPD-MPGH: D, DF, F, UF (timed at first reversal frame of T.Hawke’s Ultra 1), U, UB, B + P.
Recommended Trainer: Dummy T.Hawk set to non-stop 720+PPP (mashing Ultra 1) and playback. Land EXGH and successfully grab with SPD without leaving the ground, instantly after Hawk’s Ultra activates. Similarly set the dummy to regular throw when testing LPGH.
Then play around with the timing, so you can time un-throwable Lariat in those two setups.
Hi, how do you guys practice dealing with fireballs? I constantly am out of range or I get blasted in the face. Is there a trainer or something that can help?
Can someone explain exactly how to do the cr.lp os jab gh. I’m having trouble learning this. A video tutorial would be ideal but any useful/simple explanation would be great.
I do a slight variation of it scratch. I do cr. LP > cr. LK+LP GH OS. It’s muuuuch easier than the cr. LP > cr. LP+LP GH OS. I can put up a video if you want.
Hey guys. Sorry if this is a total noob question, but can anyone explain why during Gief’s PPP lariat, seemingly at any point of the animation he can absorb a level 3 focus attack? And on top of that, he takes no damage at all, not even to grey health. I’ve been playing this game since day 1 of Super and I have never noticed this before, and it’s just happened to me twice in the space of 10 minutes.
Before anyone queries, I am 100% sure that I am hitting Gief with the focus and the hit flash is not just me absorbing the first lariat hit.
Is it a unique property to lariat? Has he always had this since Vanilla?
Any info would be much appreciated as I am totally stumped by this.
He’s saying he goes for a level 3 crumple, but before his focus connects, it’s beaten by a SINGLE hit of lariat (not like, he takes two lariat shots, which two hits would break any focus attack).
I can’t quite explain the frame data of it, tbh. I’m still newer to Gief in the scheme of things. But I’m pretty sure it’s happening to you because his invincibility is lining up with your focus attack or he’s doing it as a reversal. If you can upload it, we could probably figure out why it’s happening.
He wouldn’t take damage if he beat the focus. As for him taking grey health, he wouldn’t, because it doesn’t work like Gouken, Juri or Dudley’s counter.
I’ve seen lariat trade with a level 3 focus before, for the record.
It’s easy enough to recreate in the lab, you just pick Gief vs anyone, set the dummy to level 3 focus and lariat as the focus attack is being released. You don’t even have to connect, you can hold back to make sure the lariat whiffs entirely. Seems to work right from the first startup frame right through the move. There will be the regular grey/silver hit marker and sound as when hitting armour, but Gief takes no damage at all, not even grey health. To my knowledge, there is no other situation in the game where any character can get hit with a level 3 without it breaking armour/causing crumple. It must be a unique property to lariat that I never noticed before. It’s not THAT big of a deal because level 3s are really not that common and it’s usually pretty dumb to just throw them out there. But I just found it slightly odd as I had never seen it before. Could be good tech if it beats red focus too, although I forgot to test this earlier…
Hurt box manipulation of the PPP Lariat vs Attack box of the L3 focus.
After the first 4 frames of PPP Lariat, which is fully invincible, Zangief’s mid section (torso) is invincible because it has no hurt boxes in that region. Much like how it was “invincible” from projectiles since SF2. The move isn’t flagged with a projectile invincibility state, unlike certain parts of EXGH and GH are! Because of this, the midsection invincibility also makes it immune to non-projectile attacks, including focus attacks whose attack box ONLY hit in these areas. During the last 13 frames of the PPP Lariat’s 68 frame attack, this midsection invincibility wears off.
So ALL Level 3 focus attacks will be effective during those last 13 frames, or if the Level 3 focus has an attack box that circumvents that midsection, either hitting Zangief’s head or lower body.
My mentality behind it is: is there a tool that I’ll be negating, or an option that I need to force him to stay in the ground or some really important use for the ultra in the matchup? (for example, Reaction U2 negating Devil’s Reverse used to build meter, or using U2 to beat Hugo’s and Hakan’s U2’s).