Zangief is NOT a Turtle

i don’t see anything wrong with what you did, nor anyone else who runs from zangief. yes it might be frustrating for the gief player, but that is the game. There’s no secret what zangeif’s game plan is at the start of a fight…to get inside, knock you down, throw you. Any smart player knows this and doesn’t want it to happen, so of course they dont want to give you the opportunity to do this, so they are going to stay out of your happy zone (up close and personal). IT IS THE ZANGIEF PLAYERS RESPONSIBILITY TO FIND A WAY INSIDE, NOT THE OTHER PLAYERS RESPONSIBILITY TO COME INSIDE FOR YOU!!! the reason gief’s thorws do crazy damage is because they shouldn’t be that easy to land. it take a cunning, patient gief player to find a way to trap their prey and force them to make a mistake and capitalize. every gief player should know this when they pick gief!!! if you dont like trying to chase almost every player you face down, gief is not the characer for you.

thats funny. when i lost to this (it was obviously his plan from the start of the match)i sent the guy a msg that said something like good runaway game. and even said gg again at the end. he whooped me pretty bad. he won. he had a good tactic and had good execution
it helped me realize my spacing was way off and my agressive tactic was the wrong way to approach this match.
i have no problems against turtling or runaway,as frustrating as those matches are.
and you only threw 1000 fireballs? Slacker:wgrin:

Playing to win has a limit. I’m sorry it does. I’ve grown out of the ‘tourny’ mindset and have joined ‘the average player mentality’.

There is playing defense
There is Turtling
There is running away

And they are ALL different. I don’t mind people playing defensively…its the mark of a good Ryu when you see them pace back and fourth looking for that c.mk or knowing when to dash back for a hadoken. Its spacing, its retaliation…thats good fun SF. I don’t like turtlers, but I do understand sometimes. They draw their line in the sand and beg me to cross it.

Of course I do and I usually win this…baits and patience eat them alive.

Runaways however…it makes me want to rage quit within the first iteration of their gameplan. Call me a scrub, I seriously don’t care. I perfectly understand not wanting to be in Gief’s ‘comfort zone’, but seriously, neither of us is having a good time if your spamming projectiles then teleport/tatsu full screen away the moment I’m anywhere near a possible retalliation point. It doesn’t prove a damn thing except that your character design has something that trumps mine. Its not ‘your better than me’ or ‘you know something I didn’t’…and its a large reason why I get annoyed fighting Ryu so much its been better the last few times I decided to hop on. The good ryu’s? They keep me zoned as well, but they actually fight me. There are pokes, there are counters, there is space postering, dashes, etc. Sure He’ll toss out some hadokens here and there, but their usually to try and force me into a mistake more than ‘waste time’. And when the Ryu player is better than me…they win. We both had a great time fighting each other and the better player won.

But sit back in the and throw shit all day then run to the otherside like it’s MvC2…yeah you can do it, yeah your playing to win, and no I don’t want to fight you anymore. Can I beat you? Sure I can. I’m not calling it an invincible strategy…its just a boring a phluk one.

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runaway ryu is the worst because he can whoop you from any range, IF the player is good enough.
im thinking that your hero daigo does not play this game the same way.and most of you all dream about being him.(i do feel better now, thank you.)
having started my street fighter life with guile, i love to turtle. sure wish they would have made just a few improvements in his gameplay. it frustrates the frak out of me sometimes but i can respect the style.i play turtle gief alot.
you put it just the right way, “They draw their line in the sand and beg me to cross it.”

well, i main abel, and i have to say, if you turtle against me, im gonna turtle too. IM NEVER EVER EVER getting close to gief. one thing i do aganist good gief is at the start of the round, see what he will do and throw a wheel kick for chip then i just wait. if he doesn’t use mk as a way of getting in, SAY HELLO TO FALL SKY AS AN ANTI AIR. his hitbox is fucking huge. if he uses forward, i AA him.

if he walks forward and just poke me, i poke him for 1 HUGE HIT and then when he says, MY POKES BEAT YOUR POKES, i just roll into him and throw him, and i run away.

but of course no gief will ever turtle on abel.

Lol @ bringing this back.

Yea…Abel gets jacked up by Gief. st.HK those wheel kicks. Gief would never use mk as a way of getting in. He’ll lairat those rolls. You have to get close eventually.

Runaway Train

If I get a Rush Lead. i keep coming. That can be a big reason I lose a match, because I don’t stop coming at you. A good strategy against Gief is not running away. The best I’ve seen run at me and stomp my head in. Ryu’s and Dictator’s have done it the most impressive but a majority of the time 95/5 I see the counter picking running coward bullshit. THAT is Scrub status. Along with 1 round 30 seconds. 1 Round and 60 Seconds is forgivable, you got all the time in the world there as long as your opponent isn’t a pussy Blanka or Seth.

Scrubs Counter Pick- If you do not immediately rush to the character you are best with or to the character you wish to play as… You’re a Scrub

Turtle Power is Scrubtastic - If you wait or run you’re a scrub. It shows 1st that you are afraid. It shows that you lack skill.

Scrubs love Spam- You suck if you don’t know any other way to gain advantage. Two sweeps in a row is Scrub. Jumping away and Jumping in is Scrub.

Cheap Connections- Get your connection right. PSN is free online. Put that 8 Dollars into improving your shit.

Those are tactics for the weak and meek. For the roach, not mouse. A mouse will bait and switch and none can claim they do that. A champion does not rely on that bullshit. The greatest look good when they win. Just look up Daigo and Wong, or Ali… etc.

Everyone likes the win. But the Best win with style. It is sportsman like and respectful if you jab me out of a Stun. But it is entirely my fault that I got stunned so if you ultra me out; That’s OK. But do not get mad if you can’t get out of a corner. Do not get mad if I trick you out and land a Super. Applaud style for it is Greatness. Block Scrubs.

Lol is this a joke? :tdown:

This has got to be a joke. You basically just call everything that beats you scrubby. ha ha. You are definitely the type that spams hatemail after losses.

I think this post is full of win. When I play Akuma scrubs that teleport as soon as you invade their personal space, it makes me want to laugh and cry at the same time. It’s like, OK you’re good cause you can run away the whole match online where it’s laggy and hard to punish even if I do catch your predictable ass. Fuck, some of these people must think they’re smart, too. Like MMMM what are you gonna do? Wow, teleport, fuck you’re a genius. Honestly, when I have to play like Gief vs a runaway Akuma, I just wanna teleport to their house, and beat the fuck out of them so bad.

If you are playing Gief( I play boxer) please turtle more. The ones that can’t seem to stop jumping at me get reserve poked / anti-aired easily. If they would turtle more until I had the life advantage I would lose more. I need to learn how to beat a turtle geif effectively with rog. Please more turtle geifs!

BTW if you are complaining about turtle tactics when you are playing gief please stop playing. You are making all giefs and everyone on this forum look bad. You are usually at an advantage when the other player comes to you, this should be used to its max potential.

False, thats entirely match-up specific. Unlike Rog, Gief doesn’t have the horizontal foot speed to play balls to the wall turtle against virtually anyone.

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The key to managing runaways isn’t to get in close, it’s to get just close enough. For every fireballer, there is a magic range at which Gief can stuff or trade fbs, win the poke war, plus mix in a few spds and still punish runaway 'ports or hurricanes. And since your stamina is so much higher than theirs (especially Akuma, who is basically made of porcelain) you can afford to take a few fbs while you find that range.

Knowing how to close without eating too many fbs is just one of those basic skills any decent Gief needs to have. The fun part is that after you spend 30 seconds closing range on the other guy, it only takes 5 seconds to finish him off.

I perfected some Gief in G1 with Bison, apparently Bison’s standing roundhouse is just completely befuddling to shitty Zangiefs. He actually sent me a message between rounds saying “pussy.” The next round I beat him again, he messaged me “weak set-up.” I messaged him back “shut up faggot you fucking suck,” and that was the last I heard from him. Sometimes I think it’s best to be to-the-point–can’t really talk shit when you get perfected with one move.

He has well over 30000GP, so I guess that should add some fuel to the “GP means nothing” fire. Mike1284 on PSN.

Also Fried Rice if you’re getting beat as Gief by a Bison who’s rushing you down you’re terrible, sorry

edit: sorry, the point of all that was I was hanging back vs. Gief because I don’t have a death wish and I wanted to keep my 5 points damn it and he couldn’t handle it. When I play as Gief part of the fun is trying to get in close, it’s a nice little challenge that makes Zangief unique

or, maybe its because he was just up against a really good bison. It happens, you know, Project Justice has beat me before as bison, and he doesn’t spend the entire match devil reversing either. He’s just a skillful bison.

That’s entirely possible but given his retarded strategy and tenuous grasp on the English language I’d imagine he wasn’t playing TwistedJago or Andre

Sigh. It has less to do with Gief and mroe to do with playing online. Offline, st RH or just sorta ‘meh’, but online, ANYONE with a long quick rh (can even have a long cooldown so long as it comes out quick) is a pain the ass, if you walk foward, even while bulldogging, sometimes no matter how fast or predictable you hit/hold back…the input lag makes you get hit. Koop used to abuse the hell out of my gief with his Bison just because of this. Evnetually I learned some ways around it…and I just played him enough that I sorta know his ‘whens’…but I wouldn’t come down on the Gief as sucky for getting annoyed to hell with st.rh. Its just as bad if not worse with Chun-Li’s.

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^this is TRUTH^
Online, lag hurts geif hard, because sometimes its just not possible to block on reaction. Alot of times its no problem at all. other times you have to predict what they are going to do and when they are going to do it.

As far as LQstuart goes, he is just as bad as the guy he pounded because he was incapable of being the bigger man and showing a little sportsmanship, and worse than that incapable of even putting in the effort to develop an original insult.

The people here should be entirely aware of how important turtling is as a strat. If turtling wins you the game; then doing it is not scrubby. The only people who completely remove a weapon from their arsenal because they lose to it are scrubs. Oddly enough this applys to counter picking too. In championship mode there is at least a counter for counter picking.
There are geif matchups where its the best solution. People have a well justified fear of your SPD, Use that fear. if they dont want to get close to you ever; then shove some green hands and strings down their throat and let em run away, then sit there and turtle the timer away.This generally gives You the advantage as most characters are more vulnerable to zangeif on their forward approach than they are on defense, and in that situation, total defense is just going to lose them the game.

Above is an example of one way in which turtling, timing, and an understanding of your opponent allow you to completely control both the flow and pacing of the match with a simple decision. Those sorts of decisions and their reprecussions are what make SF4 more interesting (to me) than games with more complex mechanics (Blaz Blue for instance). Its not that other games dont involve the same level of strategic thought, but in SF4 the impact each of these slower paced more methodical tactics decisions has on the pace and flow of the match is emphasized through careful character design. These are the decisions that require the greatest amount of thought in SF4, and telling people one of them is scrubs only is silly.

i personally dont think gief is a rush down character. a rush down gief playing someone good is usually gonna lose. if you watch the best giefs, or talk to the people who play the best gief’s, the complement you always hear is “hes so patient! he doesn’t lose his cool or get frustrated, he just waits for his spot, then capitalizes”. now of course if your working off a knockdown, your gonna try to lay the pressure on as much as you can, but gief is really at his best when hes countering. when someone whiffs a SRK or does an unsafe move, they KNOW they are in trouble against gief. i dont think there is any character in the game who can get so much damage off one mistake than gief(my opinion of course, feel free to disagree).

However if gief is trying to push the action, he is much more vulnerable. when you think about his options, what has he got?

whiff GH- could lead to SPD or could be punished by quick reactions.
EXGH- knock down, very punishable on block, cost meter
hit GH- still at frame disadvantage after hit, free counter
jump in- any character with SRK can may you pay dearly for this if done unsafely
RH- not bad when at the right distance, but could be swept, FB’ed
Cr. RH- Again at the right distance not bad, wrong distance very unsafe, loses to SRK
Cr. Fw. pretty safe, doesn’t cover much distance.

so yea, pretty much all of gief’s main ways to push the action are fairly unsafe. Thats why the best gief players are content to try and push their opponent into the corner, play footsies and the poking until they have the right opportunity to strike effectively, whether it be a whiffed fireball or SRK, blanka ball, dash punch, tiger knee WHATEVER! Then when they are nice and close then they pour on the punishment. some people call it turtling, i call it playing effectively as possible. Doing the most damage possible while taking the least amount of damage yourself.

You talk about champions winning in style, well in Ali- Foreman, they first half of that fight, Ali wasn’t rushing Foreman down, in fact he wasn’t doing shit. All he did was block Foreman’s barrage of attacks until Foreman wore himself out, thhhheen he started his own attack and won the fight. He coined the phrase “Rope-A-Dope” in that fight. You might even say Ali was TURTLING!!! But of course he was just being smarter than Foreman. He outhought his opponite and in the end it won him the fight, but there was nothing stylish about the first half of that fight.

You call spamming scrubby, but if you were to face Diago today and you were in the sweet spot for a fireball spam, i can guarantee you he would fireball your ass until he wore his stick out, and not think twice about. In SF, you play to win and you do what works. John Choi is one of the best Ryu’s around and he spams fireballs like nobody’s business. If a strategy works, use it. If i sweep you twice and they both hit, im gonna keep sweeping you until either i win, or you prove that you can block it and counter effectively. Its your job to counter a strategy that working on you, not the other guys job to change whats working for him.

As for counter picking…while frowned upon, its part of the game… Everyone has bad matchups and good matchups and they just need to be delt with. Instead of complaining about it, you should just learn your character’s match up’s inside and out so you have a fighting chance in the bad match ups. Best way to make a counter picker look silly is to BEAT HIM ANYWAYS (see ed ma v wong at evo)

Truuuuu dat! :china: