Thanks for the thread!

Any chance on getting N. jump normals and knees/splash and d/f+HK?

Done.

cool. I didn’t know the forward j.lk hitbox looked like that.

also, if you want to be complete, you’re missing his close standing normals.

another also, just a guess here: is the solid long yellow box the range at which the opponent will go into blocking animation when zangief attacks?

His close normals will be added along with all his Specials, Super, Ultra, etc. as I get the time.

Not sure how I’ll show the lariat data, I might just end up showing ALL of it’s startup, active, and recovery frames. You may be shocked, it’s quite obvious it was nerfed just by looking at the hitbox. Not that I really mind the lariat change. But I DO mind this funky-weird jump Gief has now. Oh well.

More to come.

i can’t believe my account on youtube got banned for posting these but it’s on ok on here i don’t get capcom

Wtf? Really? Your youtube account got banned for this? That’s crazy. I wonder if Capcom actually requested that it be taken down or if youtube just got nervous about it.

Thanks for posting these up. Its suprising to see how small and recessed a good number of Giefs hitboxes are. What is the point of making a large character and then making their hitboxes only extend halfway the length of the animation we are seeing on screen? Why not make Zangiefs standing fierce animate like he is throwing out an elbow for instance, since the rest of his arm is incapable of hitting?

As a longtime Zangief user, I had figured some of these out on a certain level, for example I knew to aim s.lp and s.mp like I was trying to hit with the wrist, but wow some of these are even worse than I expected.

edit: so after going to the other post in the OP and checking out Thawks hitboxes its hard to not be salty about what Zangief gets. His hitboxes actually match his animations. Why isn’t this the case for Zangief? It just causes unnecessary confusion. Especially for a person that doesn’t have this info. Why even have Giefs arms outstretched for a lariat when we are apparently hitting people with his armpits?

Agreed. Some of his hitboxes look kinda wonky, and I have a feeling that they’re a little worse in Super than they were in SF4. I’d LOVE to see his hitboxes from SF4 to compare them to these.

I’ll probably be updating with Lariat and Green Hand hitboxes later today. They look pretty wonky too, and they’ll help explain why Green Hand sucks hard at actually putting fireballs out now.

So last night I jumped over a Seth doing wakeup U1. I landed on the other side and did Fierce SPD from behind. Gief got sucked in anyway, right through Seth into the Tandem Stream or whatever its called and ended up back on my original side. Crazy hitboxes.

the solid yellow long horizontal boxes, doesnt that represent the moves “block range”? For instance, if you are holding back or down back, your character will put up his guard if you are within the the opponents’ move’s long yellow block range?

Wth, MP and FP SPD have the same range?
Please tell me there some super minute detail reason why I’d go MP over FP?

Oops. :bgrin: I screwed up the HP SPD picture. I’ll fix it when I get time, but it DOES have a little less range than the MP version. I’ll also be adding his close normals soon.

Im searching for KKK Lariat hitbox pics. Can somebody give me a link or something? I have downloaded the whole vids, but my pc seems too slow to read the HD data, so i cant really watch it. thnx.

Anyone has U2 Hitbox pic?

http://i67.photobucket.com/albums/h302/Hoblin/Ultra2.png

Suppose I should update the OP with that. Eh, I’ll do it later. :slight_smile:

Sweet thanks!

Are any of Zangief’s Command grabs throw invincible on startup? And EX.SPD is the only invincible one on startup correct?

I actually got hit out of U2 in the air last night. Akuma did ex Demon Flip into Dive Kick and I met him at the apex of his arc well off the ground. He was directly above me with foot slightly behind Zangief’s head. Maybe the first frame or first few after the ultra flash.

zangief doesnt have ANY special throw invincible move. they should make ex spd at least.