Zangeif Thread

About this… If you’re about to punish something with say a walk up spd, do you still do the 360 motion towards your opponent? The reason I ask is because when you walk up to the opponent you are of course pressing forward; doing the 360 motion towards means that you’ll have to change the direction to backwards and then proceeding doing the 360. But as anyone will notice if they try it, it will take a little little extra time and you risk messing it up as well - wouldn’t this be the case were you should actually do the 360 backwards?

I hope someone understands what I’m trying to say here…

Sorry guys for interrupting but I don’t understand [media=youtube]Wd35oKZREq0"[/media]… I do understand that the Dhalsim player avoids getting Piledriven but why does he teleport?
I know Dhalsim hasn’t got any good Reversals but is it impossible to attempt a reversal throw?
Why didn’t he just jump out of the Piledriver attempts?
I’m pretty sure Dhalsim can choose the direction he’d like to teleport to (please prove me if I’m wrong), so why don’t teleport to the right?

teleport is his only reversal. you can only reversal throw if the other guy is in your throw range, which the gief player seemed to make sure he was out of. you can’t jump out of tick throws in this game because you can get thrown out of jump start up frames, and throws have zero start up. lastly, i think there’s a glitch with sim’s teleport that causes him to teleport based on the last button you pressed BEFORE u started teleporting?(not sure), hopefully that’s fixed for sthd.

^ A Reversal Teleport Will Often Just Teleport You To The Exact Same Place… Giving Gief A Free Spd Or Combo.

well, that’s what doesn’t make sense…if you did the motion for fullscreen why would it send it right back where you came from?:wtf:

It’s a glitch, like you said.

Thanks ALOT guys^^
I didn’t know that it’s a glitch nor did I know that jumps have got start-up frames.

OK so here I come with a contraversial topic. At first I chalked it off to my eyes playing tricks on me A LOT. I have seen Zangief’s 720 whiff. A LOT. The gleem thing from his eyes actually starts up but some NON-REVERSAL move has beat it out. Although the eyeball thing starts up, the super sound ( rizzzzzzzzzzzz ) wont start up. Well two days ago I saw what finally pushed me to post. Zangief went through his whole whiff animation with the eyeball thing shooting outta his face but no sound.

Before you dissagree with me, remember that ST is a pretty random game at times and with more than a couple glitches. Oh and don’t forget the whiffed/connected vacumm 720 vid.

I don’t remeber where it was posted ( the wikki I think ) but it was previously written that if his super starts up, it means it is gonna connect. I’m going to declare here the contrary.
It IS possible to wfiff 720. Here is something to add. The one thing that will not happen is the loss of your meter. In every instance that I have wittnessed this, I have never lost my meter.

If anyone has a clue on the properties involved, please fill me in. I’m guessing it’s more of a glitch than it actually being programmed into the game

I don’t get it, which mode are they gonna play STHD in, classic or "fixed?"
If all this stuff is fixed, wouldn’t that effectively alter some of the strats and matchups to the degree where it’s a completely different game, not just ST with updated sprites?

i meant the remix

i’m pretty sure at the time i posted that there was no mention of them releasing the classic ST along with the remix

Ahh really?
I thought that there was gonna be classic ST?
Redrawn sprites but everything else the same.

Correct me If I’m wrong here

Interesting, you need to get this recorded I’d like to see it. Isn’t 720 invincible on start-up? I know I’ve 720’d through meaty’s on wake-up many times and through pokes. Do you remember what pokes hit you out of it? I have seen 'Geif start the wiff animation and then cancel into an SPD or 720, could it be somthing like this?

Yea ok I’ll try to get it recorded. Maybe I shoulda came with proof befor I posted.
I’m pretty confident I can reproduce this again. I’ll come back once I have proof.

it was originally going to be just a visual upgrade to classic st… the remix wasnt announced until later

LOL, it’s not that I didn’t believe you I just want to see if I can tell what’s going on by seeing it.

Anyone know what 'Gief’s best kara option is?

Kara? This isn’t Third Strike, you don’t purposely kara cancel throws. Kara canceling is important for some combos into super, but that’s not applicable for Zangief. Occasionally I’ve kara canceled standing jab into spd, but that’s not worth trying because it’s risky, it doesn’t increase range, and it adds in an extra couple of frames, which is bad if you’re ticking into spd or doing walkup spd (basically… every time).

I respectfully disagree. Strongly. Example: I scare a player into blocking after knockdown. On wakeup, he can’t be thrown for 13 frames, so I walk up and whiff cr.short>360. He went into block animation, cutting the no-throw window short, but didn’t go into block stun, so I could still throw.

Karas are useful. They’re just situational.

Does anyone want to actually give a helpful response?

Well… they’re not useful. But good luck, I suppose.

what would your Zangief do if my E.Honda is doing “hold back,F+ Fierce” (flying head butt)from a long distance on ST??
What would you do from an average distance (half as long)???
just curious.