^ ^ ^
The only thing that can strengthen the most powerful Mexican post ever is having the east coast’s best Gief piggyback it hahah.
Frijo I just learned soooo much.
^ ^ ^
The only thing that can strengthen the most powerful Mexican post ever is having the east coast’s best Gief piggyback it hahah.
Frijo I just learned soooo much.
No kidding. Two best ST 'Gief players in the US IMO.
You mean the best Gief in Mexico and the best Gief in the U.S.
haha wow frijoles, you actually use all the inputs!? crazy. I just half circle and end at one of the corners.
Ok so don’t know if everyone else already knew this but I just found out about it just now so…
You can buffer a 720 from blocking your opponents jump in. Say for instance if T-Hawk knocks you down and he decides to jump in on you with jumping jab, you can do a 360 from back, and end at back right when his jumping jab is about to connect. Once you safely block the jumping jab, do another 360 from back, ending at back and piano your punch inputs and if T-Hawk is off by the slightest margin in his timing, you’ll get the reversal 720.
The thing that struck me odd about this tequniqe is the large amount of time you are allowed in between the first and second spin. It’s actually pretty large.
You know how he found it out?
By raping me! Thats why he used T.Hawk as an example, LOL.
streetfighterdojo.com: Super Turbo Zangief
I finally got ST Zangief section up at streetfighterdojo.com.
http://streetfighterdojo.com/superturbo/zangief/zangiefmatches.html
Match footage of top players + combos/tricks
Enjoy!
I’m having a shitty time as Gief. On wake-up I do 360 starting from d/b and ending in d/b + pressing fierce, strong and then jab. Mostly a Banishing Flat comes out and it pisses me off, I’m used to ending 360s with d/b + release punch buttons with Hawk. This might be the reason why Banishing Flat comes out, but what do I do to prevent it?
Thanks in advance.
I hope you know that the green hand’s command is a backwards hado, and not a DP in this game, right? Skip the d/f directions…
:db::l::ub::u::uf::r::db:+:lp::mp::hp:(piano)
should work.
I wish Banishing Flat wasn’t f,d/f, d + Punch though. That’s why I do d/f, 360 end with d/f + piano punches, so I won’t do a Banishing Flat after ticks.
I’m gonna try that input later.
Thanks.
Yeah, just remmeber that you only need six inputs and create your spins off of that.
Anyone willing to play 50-100 games with me on GGPO? I main Dic and I feel like I understand the Dic vs. Gief matchup, but just need to practice it in a concentrated manner. I didn’t see a matchmaking thread so thought I’d post here…
Edit to add: I’m in Seattle right now so West-coast ping preferred.
Already found answer
bumping a 4 yr old thread is awesome =]
so here’re the max throw range gief vs honda, using pasky’s hud’s in game number:
92-super
94-lk-suplex
97-mk-suplex
97-throw
111-hk-suplex
139-spd
the following screenshots show the distance for
92
94
97
111
139
http://img69.imageshack.us/img69/769/92supercr.png
http://img837.imageshack.us/img837/4948/94lksuplexcr.png
http://img171.imageshack.us/img171/6518/97throwcr.png
http://img155.imageshack.us/img155/2374/111hksuplexcr.png
http://img217.imageshack.us/img217/6273/139spdcr.png
compare pic #1 with #5, omg.
hk suplex has A LOT more range than mk/lk. you don’t even want to piano for suplex or you’ll screw up.
just get bored and test some of the theories above:
the direction gief bounces after the spd only depends on whether the spd ended in right direction, (doesn’t matter you’re in p1 or p2 side)
ending right
:f::d::u::uf:
:f::d::u::f:
:f::d::u::df:
if it’s not ended in up-right , right, or down-right, then it will bounce the same way, doesn’t matter if you spin clockwise or counter-clockwise
:f::u::d:
:f::d::u:
:d::f::u:
:u::f::d:
:d::f::u::ub:
:d::f::u:
:d::f::u::db:
if you are at mid screen, gief and opponent will end up at the same distance no matter what you do, and gief will always ended up closer to his corner.
in p1 side, when spd is NOT ended in right direction, then the game scrolls a lot more towards gief’s corner.
in p2 side, when spd is ended in right direction, then the game scrolls a lot more towards gief’s corner.
when the opponent is cornered,
in p1 side, jab spd ending right is best option for followup mixup
in p2 side, jab spd NOT ending right is best option for followup mixup
when gief is cornered,
in p1 side, fierce spd NOT ending right is best option for followup mixup
in p1 side, fierce spd ending right is best option for followup mixup
mid-screen
lp
start 701
end 528
delta 173
distance 297
lp ending right (p1 side)
start 668
end 589
delta 79
distance 297
mp
start 686
end 502
delta 184
distance 297
mp ending right (p1 side)
start 684
end 616
delta 68
distance 297
hp
start 694
end 500
delta 194
distance 297
hp ending right (p1 side)
start 678
end 620
delta 58
distance 297
opponent cornered
lp
start 943
end 761
delta 182
distance 223
lp ending right (p1 side)
start 943
end 823
delta 120
distance 161
mp
start 943
end 751
delta 192
distance 233
mp ending right (p1 side)
start 943
end 831
delta 112
distance 153
hp
start 943
end 741
delta 202
distance 243
hp ending right (p1 side)
start 943
end 822
delta 121
distance 162
gief cornered
lp
start 302
end 302
delta 0
distance 199
lp ending right (p1 side)
start 302
end 302
delta 0
distance 236
mp
start 302
end 302
delta 0
distance 207
mp ending right (p1 side)
start 302
end 302
delta 0
distance 248
hp
start 302
end 302
delta 0
distance 202
hp ending right (p1 side)
start 302
end 302
delta 0
distance 255
lp
http://img802.imageshack.us/img802/4081/0000g.png
http://img16.imageshack.us/img16/8892/0001ct.png
lp ending right (p1 side)
http://img228.imageshack.us/img228/1111/0000zx.png
http://img687.imageshack.us/img687/3750/0001ry.png
mp
http://img809.imageshack.us/img809/6631/0000z.png
http://img90.imageshack.us/img90/2071/0001sa.png
mp ending right (p1 side)
http://img84.imageshack.us/img84/2449/0000h.png
http://img220.imageshack.us/img220/1982/0001b.png
hp
http://img819.imageshack.us/img819/8082/0000gf.png
http://img155.imageshack.us/img155/2558/0001k.png
hp ending right (p1 side)
http://img846.imageshack.us/img846/5703/0000c.png
http://img98.imageshack.us/img98/1401/0001lr.png
lp
http://img836.imageshack.us/img836/1897/0000zz.png
http://img641.imageshack.us/img641/1171/0001ky.png
lp ending right (p1 side)
http://img195.imageshack.us/img195/130/0000dx.png
http://img825.imageshack.us/img825/3054/0001qz.png
mp
http://img718.imageshack.us/img718/4751/0000l.png
http://img594.imageshack.us/img594/558/0001z.png
mp ending right (p1 side)
http://img28.imageshack.us/img28/8628/0000b.png
http://img31.imageshack.us/img31/3520/0001sg.png
hp
http://img12.imageshack.us/img12/5863/0000gh.png
http://img219.imageshack.us/img219/9825/0001hz.png
hp ending right (p1 side)
http://img23.imageshack.us/img23/9423/0000cd.png
http://img190.imageshack.us/img190/7914/0001ql.png
lp
http://img218.imageshack.us/img218/345/0000bi.png
http://img838.imageshack.us/img838/3465/0001es.png
lp ending right (p1 side)
http://img690.imageshack.us/img690/8324/0000jz.png
http://img263.imageshack.us/img263/8499/0001mo.png
mp
http://img6.imageshack.us/img6/5571/0000aw.png
http://img685.imageshack.us/img685/1379/0001g.png
mp ending right (p1 side)
http://img827.imageshack.us/img827/2441/0000ze.png
http://img535.imageshack.us/img535/9963/0001oa.png
hp
http://img811.imageshack.us/img811/3500/0000kl.png
http://img6.imageshack.us/img6/7131/0001d.png
hp ending right (p1 side)
Almost right: it depends if you input the RIGHT direction. So, in P1 side, if you are cornered, you can use a SPD ending in UP to get the best steering, while in the P2, when cornered, you have to end it in UP-RIGHT, RIGHT or DOWN-RIGHT.
PS: Easy holes told me that, sort of. I have tested it as soon as I was told, it is correct.
Oh ok. I tested spd ending in 8 directions at mid screen, and there are only two variations (ending in forward/up-forward/down-forward or not), so I figured that would be the case in the corners so I only have two test cases in the corner.
Let me do all 8 directions test at both corners tonight.
dont forget. Jab is your friend.
drunk at 1:33pm edit:
when you are cornd use firce. when they are cornrde use jab
nice tip frijoles, in my case i use jab and strong buttons to piano a SPD reversal when i cornered, i just want to get out of the corner =S.