Zangeif Thread

^ ^ ^
The only thing that can strengthen the most powerful Mexican post ever is having the east coast’s best Gief piggyback it hahah.

Frijo I just learned soooo much.

No kidding. Two best ST 'Gief players in the US IMO.

You mean the best Gief in Mexico and the best Gief in the U.S.

haha wow frijoles, you actually use all the inputs!? crazy. I just half circle and end at one of the corners.

Ok so don’t know if everyone else already knew this but I just found out about it just now so…

You can buffer a 720 from blocking your opponents jump in. Say for instance if T-Hawk knocks you down and he decides to jump in on you with jumping jab, you can do a 360 from back, and end at back right when his jumping jab is about to connect. Once you safely block the jumping jab, do another 360 from back, ending at back and piano your punch inputs and if T-Hawk is off by the slightest margin in his timing, you’ll get the reversal 720.

The thing that struck me odd about this tequniqe is the large amount of time you are allowed in between the first and second spin. It’s actually pretty large.

You know how he found it out?

By raping me! Thats why he used T.Hawk as an example, LOL.

streetfighterdojo.com: Super Turbo Zangief

I finally got ST Zangief section up at streetfighterdojo.com.

http://streetfighterdojo.com/superturbo/zangief/zangiefmatches.html

Match footage of top players + combos/tricks

Enjoy!

I’m having a shitty time as Gief. On wake-up I do 360 starting from d/b and ending in d/b + pressing fierce, strong and then jab. Mostly a Banishing Flat comes out and it pisses me off, I’m used to ending 360s with d/b + release punch buttons with Hawk. This might be the reason why Banishing Flat comes out, but what do I do to prevent it?

Thanks in advance.

I hope you know that the green hand’s command is a backwards hado, and not a DP in this game, right? Skip the d/f directions…

:db::l::ub::u::uf::r::db:+:lp::mp::hp:(piano)

should work.

I wish Banishing Flat wasn’t f,d/f, d + Punch though. That’s why I do d/f, 360 end with d/f + piano punches, so I won’t do a Banishing Flat after ticks.
I’m gonna try that input later.

Thanks.

Yeah, just remmeber that you only need six inputs and create your spins off of that.

Anyone willing to play 50-100 games with me on GGPO? I main Dic and I feel like I understand the Dic vs. Gief matchup, but just need to practice it in a concentrated manner. I didn’t see a matchmaking thread so thought I’d post here…

Edit to add: I’m in Seattle right now so West-coast ping preferred.

Already found answer

bumping a 4 yr old thread is awesome =]

so here’re the max throw range gief vs honda, using pasky’s hud’s in game number:

92-super
94-lk-suplex
97-mk-suplex
97-throw
111-hk-suplex
139-spd

the following screenshots show the distance for

92
94
97
111
139

http://img69.imageshack.us/img69/769/92supercr.png

http://img837.imageshack.us/img837/4948/94lksuplexcr.png

http://img171.imageshack.us/img171/6518/97throwcr.png

http://img155.imageshack.us/img155/2374/111hksuplexcr.png

http://img217.imageshack.us/img217/6273/139spdcr.png

compare pic #1 with #5, omg.

hk suplex has A LOT more range than mk/lk. you don’t even want to piano for suplex or you’ll screw up.

just get bored and test some of the theories above:

the direction gief bounces after the spd only depends on whether the spd ended in right direction, (doesn’t matter you’re in p1 or p2 side)

ending right
:f::d::b::u::uf:
:f::d::b::u::f:
:f::d::b::u::df:

if it’s not ended in up-right , right, or down-right, then it will bounce the same way, doesn’t matter if you spin clockwise or counter-clockwise

:f::u::b::d:
:f::d::b::u:
:b::d::f::u:
:b::u::f::d:
:b::d::f::u::ub:
:b::d::f::u::b:
:b::d::f::u::db:

if you are at mid screen, gief and opponent will end up at the same distance no matter what you do, and gief will always ended up closer to his corner.

in p1 side, when spd is NOT ended in right direction, then the game scrolls a lot more towards gief’s corner.
in p2 side, when spd is ended in right direction, then the game scrolls a lot more towards gief’s corner.

when the opponent is cornered,
in p1 side, jab spd ending right is best option for followup mixup
in p2 side, jab spd NOT ending right is best option for followup mixup

when gief is cornered,
in p1 side, fierce spd NOT ending right is best option for followup mixup
in p1 side, fierce spd ending right is best option for followup mixup



mid-screen
    lp
        start         701
        end           528
        delta         173
        distance      297
    lp ending right (p1 side)
        start         668
        end           589
        delta          79
        distance      297
    mp
        start         686
        end           502
        delta         184
        distance      297
    mp ending right (p1 side)
        start         684
        end           616
        delta         68
        distance      297
    hp
        start         694
        end           500
        delta         194
        distance      297
    hp ending right (p1 side)
        start         678
        end           620
        delta          58
        distance      297

opponent cornered
    lp
        start         943
        end           761
        delta         182
        distance      223
    lp ending right (p1 side)
        start         943
        end           823
        delta         120
        distance      161
    mp
        start         943
        end           751
        delta         192
        distance      233
    mp ending right (p1 side)
        start         943
        end           831
        delta         112
        distance      153
    hp
        start         943
        end           741
        delta         202
        distance      243
    hp ending right (p1 side)
        start         943
        end           822
        delta         121
        distance      162

gief cornered
    lp
        start         302
        end           302
        delta           0
        distance      199
    lp ending right (p1 side)
        start         302
        end           302
        delta           0
        distance      236
    mp
        start         302
        end           302
        delta           0
        distance      207
    mp ending right (p1 side)
        start         302
        end           302
        delta           0
        distance      248
    hp
        start         302
        end           302
        delta           0
        distance      202
    hp ending right (p1 side)
        start         302
        end           302
        delta           0
        distance      255


mid-screen

lp

http://img802.imageshack.us/img802/4081/0000g.png

http://img16.imageshack.us/img16/8892/0001ct.png

lp ending right (p1 side)

http://img228.imageshack.us/img228/1111/0000zx.png

http://img687.imageshack.us/img687/3750/0001ry.png

mp

http://img809.imageshack.us/img809/6631/0000z.png

http://img90.imageshack.us/img90/2071/0001sa.png

mp ending right (p1 side)

http://img84.imageshack.us/img84/2449/0000h.png

http://img220.imageshack.us/img220/1982/0001b.png

hp

http://img819.imageshack.us/img819/8082/0000gf.png

http://img155.imageshack.us/img155/2558/0001k.png

hp ending right (p1 side)

http://img846.imageshack.us/img846/5703/0000c.png

http://img98.imageshack.us/img98/1401/0001lr.png

opponent cornered

lp

http://img836.imageshack.us/img836/1897/0000zz.png

http://img641.imageshack.us/img641/1171/0001ky.png

lp ending right (p1 side)

http://img195.imageshack.us/img195/130/0000dx.png

http://img825.imageshack.us/img825/3054/0001qz.png

mp

http://img718.imageshack.us/img718/4751/0000l.png

http://img594.imageshack.us/img594/558/0001z.png

mp ending right (p1 side)

http://img28.imageshack.us/img28/8628/0000b.png

http://img31.imageshack.us/img31/3520/0001sg.png

hp

http://img12.imageshack.us/img12/5863/0000gh.png

http://img219.imageshack.us/img219/9825/0001hz.png

hp ending right (p1 side)

http://img23.imageshack.us/img23/9423/0000cd.png

http://img190.imageshack.us/img190/7914/0001ql.png

gief cornered

lp

http://img218.imageshack.us/img218/345/0000bi.png

http://img838.imageshack.us/img838/3465/0001es.png

lp ending right (p1 side)

http://img690.imageshack.us/img690/8324/0000jz.png

http://img263.imageshack.us/img263/8499/0001mo.png

mp

http://img6.imageshack.us/img6/5571/0000aw.png

http://img685.imageshack.us/img685/1379/0001g.png

mp ending right (p1 side)

http://img827.imageshack.us/img827/2441/0000ze.png

http://img535.imageshack.us/img535/9963/0001oa.png

hp

http://img811.imageshack.us/img811/3500/0000kl.png

http://img6.imageshack.us/img6/7131/0001d.png

hp ending right (p1 side)

http://img689.imageshack.us/img689/6563/0000zh.png

http://img198.imageshack.us/img198/8639/0001wc.png

Almost right: it depends if you input the RIGHT direction. So, in P1 side, if you are cornered, you can use a SPD ending in UP to get the best steering, while in the P2, when cornered, you have to end it in UP-RIGHT, RIGHT or DOWN-RIGHT.

PS: Easy holes told me that, sort of. I have tested it as soon as I was told, it is correct.

Oh ok. I tested spd ending in 8 directions at mid screen, and there are only two variations (ending in forward/up-forward/down-forward or not), so I figured that would be the case in the corners so I only have two test cases in the corner.

Let me do all 8 directions test at both corners tonight.

dont forget. Jab is your friend.

drunk at 1:33pm edit:

when you are cornd use firce. when they are cornrde use jab

nice tip frijoles, in my case i use jab and strong buttons to piano a SPD reversal when i cornered, i just want to get out of the corner =S.