rikc
1
I’m trying to work on what to do in knockdown situations, both the opponent and myself waking up.
I usually mix up the following:
from a distance: HK Lynx Tail or HP Mallet Smash (from as far away as possible so they think you’re going to miss)
close: throw and LP mallet smash.
when I’m getting up, however, I do not feel safe. What do you do when you’re recovering?
When I knock em’down, I do that mallet smash tatic too. The problem with it is that opponents get hip to it real fast.
As far as getting knocked down myself, this is a weak part of my game. Sometimes I do the cheesy ex scratch wheel. My wake up parry is unreliable. Most time I block, but I found that this is ineffective against a serious rushdown clown.
rikc
3
I scratch wheel a lot too, but it really screws me over. They usually block and I just eat damage.
If they’re up close I can sometimes get a good throw in, which is nice because then I can start my mallet smash/lynx tail/sliding mind games.
Anyone know if the EX scratch wheel has any invincibility frames? How about the regular versions? Seems like her EX one does at least, but I’m not sure.
Yes Nick, I’m thinking up new and devilish strategies.
Forward Scratch Wheel has invincible frames. I’m not sure about EX, the move seems to have priority but not really invincibility.
knock them down, then
meaty low short, throw
kara throw
meaty low strong (confirm super II)
wiff a move as they are getting up, throw
wiff standing jab as they are getting up, short lynx tail
meaty roundhouse/back+Roundhouse to stuff anything and thier mom (and avoid a throw if they try to throw you immediately after they parry)
when you get knocked down,
block
tech throw
anything else will get you kilt!
Yeah, I found that out the hard way
knowing you opp is also key.esp against chars with shoryuken type moves. you mess with thier minds enough and they will start to through those out to get you of thier back