tali
481
Poisons ex fireball looks nasty. And her regular fireballs are in tact and you can charge it for a second for it to go as fast as the usf4 ex fireball. Lmt looks untouched. We now have a launcher move that fills in for ex Reka not launching and doing more damage and way less scaling. Launcher u1 does more damage then ex Reka u1. Ex fireball now has the scary pressure that a meaty hp fireball has, but now in blockstrings and it multi hits and is safer from a canceled normal.
I don’t think you can from supers/ultras.
the release is tomorrow? for consoles and PC?
Yep. Well, presumably PC anyway. I don’t see why they’d update consoles and arcade but not PC at the same time.
I don’t need to play the game to know its better than UMVC3
Wargame
487
The update is now available for download, had a quick blast this morning and seem a nice interesting little mode will be giving it a proper workout in a bit.
Omega Gen… best character in the game
st.LP > cs.LK x1004165141
I also saw her anti air special can stay and she can either have a fireball on screen or play time to back it up.
Also I am playing omega dj right now. It seems like they changed his fireballs so he avoids having infinites but he seems pretty fair.
is there an omega edition move list for every character?
Cagar
492
Not out on PC yet, it seems…
reh
496
Really curious about the datamined changelog, some moves seem to have
• Now has another command normal, f.mp, can link into other moves like cr.mp
• More frame advantage on cr.lk? Link into cr.mp was never that easy
• Can’t link into hk.spiral, hk drill now does 180dmg, mk 140 :3
Curious about the datamined changes to come up.
Cestus
497
M.K.E
498
Looks like hard knockdowns have been removed except for supers. My prayers have been answered! Let this carry over to SF5
SO MANY GLITCHES.
Also, they should make Ryu’s parry an actual parry, rather than just giving him armor.
Gen Omega Mode
I don’t think Omega Mode will be remotely playable any time soon.