You May Be of Some Use to Me: The Dr Doom Team thread

Ammy is actually a decent anchor. She is one of the faster characters under X-Factor, and that in combination with her Veil of Mist super gives you a massive speed advantage over your opponent, and it allows you to do some pretty nasty things, provided you are able to maintain a decent amount of meter.

Yeah, thank you, I didn’t really get on with Tasky, and seeing how incredibly well Ammy compliments Doom…it’s done. :slight_smile:

http://www.youtube.com/user/SMOAI2010/videos?query=gx

Morrigan/Doom/Sent or Morrigan/Sent/Doom? Opinions?
Assists:
Morrigan: Dark Harmonizer
Doom: Hidden Missiles
Sentinel: Currently running drones (charge), but I want to mess around with Bombs a bit too to see if there is any potential in that.
The question is, which needs the assist more, Sent or Doom? Both assists aid in keep away. Drones (charge) gives doom a stronger rush down option, but Sentinal’s huge range can easily confirm off random hidden missile hits. I suppose it’s also a matter of who is stronger WITHOUT assists, Sent or Doom?

Right now, whenever I run point + Doom/Sentinel, I pretty much always slap Sentinel as second. There is too much value in having Sentinel come in second with Hard Drive. I get the feeling that people think, “Oh, psh, Hard Drive on entry? That’s dumb. So noob.” But really, eventually, players are going to refine their mixups to the point where you’re guessing more than just 2 or 3 times on entry. Having a character come in that effectively negates most entry mix ups, is just too good. Even if your opponent knows it’s coming, some characters just can’t really do anything about it anyway in terms of effective punishes (yeah, sometimes you’ll eat half your life, but it’s worth it).

Keep in mind, I don’t believe I have anything beyond an average Sentinel. But, I am pretty confident that I can run away long enough with Sentinel to DHC back into Doom. Any damage I’m getting with Sentinel, is bonus to me. The beauty of Doomtinel, is that both characters can utilize each other as assists. Myself, I’m better with Doom/Drones than Sentinel/Missiles. Always use Drones with Doom. Too much value to give up if you’re shifting to bombs.

If you bait Hard drive you can jump, block, push block, get carried with him, and punish with throw. Most characters can TOD off throw.

Ha ha yeah…forgot about that. I forget that people aren’t so quick to burn x-factor as I am for safety. Sometimes I’ll even do Hard Drive, XFC, Hard Drive into DHC Photon Array. I’m not sure if it’s still the same, but in vanilla, Photon Array was +2 on block (as far as a few tests I’ve done, I have stuffed out Wesker’s cr. L with Doom’s cr. L after blocked Photon Array so I think it is still plus on block). So you can just Hard Drive them into the other corner, get in a Photon Array and go for a low/throw mix up. Granted, 3 meters is a lot to waste just to get yourself into a match, but I think it’s worth it.

I know I always come here and complain about my team makeup, but with sf x tekken out and all I can’t really put the lab time that I usually do. That said, I want to just run one team – and the team must have MODOK and DOOM. Here are my two options with some thoughts on em.I was wondering if I could get some opinions or maybe combos if you have experience with them.

Captain America (shield slash)/MODOK (beam/barrier)/ Doctor Doom (missiles/beam)

+These are arguably the 3 characters that I know the best. Captain America can push opponents to the corner quickly and he does great damage. I like this because typically I kill at least a character with cap before having to bring Modok in. Thus modok doesn’t usually have to face insane pressure or mixups.

-What I’m torn on here is the choice of assists for doom and MODOK as well as the viability of doom as anchor (or any of them for that matter). Ideally I would want barrier and hidden missiles as I really like what barrier does for the mixup options of both cap and doom and I only know how to combo jamming bomb off of missiles. The problem with going this route is that I don’t have a way to throw out charging stars and keep them safe (modok and doom’s beams offer that option).
That said, maybe cap (ss) modok (beam) and doom (missiles) would be the best choice. Unfortunately, even though I feel as if I have a good doom, there are many anchor amtchups that he just straight loses to. thoughts on assists? or maybe even order? (start modok isntead?)

MODOK (barrier)/Doctor Doom (beam/missiles) / Strider (Varja)

+I’m willing to put the work into this team because I tried it at a tourney and did very well with it. Also, I’ve never even really practiced strider at all. Hell, I dont even know how to do some of his moves. However, I cannot deny how effective varja is for modok and doom.this is better than the other team in terms of anchor as strider is pretty crazy in the back, AND I don’t really need to burn a lot of bar with doom and dok anyway.

  • like the other lineup, I don’t really know how to combo jamming bomb without hidden missiles. If i knew a way to do it off of Varja consistently and fairly easily, i’d easily switch to doom beam as varja and missiles seem pretty redundant. the other con is that I just don’t have any practice with Strider, but that is something i can just work on.I do feel like saving x factor for level 3 strider is a pretty all in strategy, but having varja assist really increases my doom and dok pressure tenfold.

In general, I’m a player that relies on tempo and jamming bomb assists. my modok sucks, but I really like to play him and if I had a way to combo it with either strider or cap, it would really free up doom beam as an assist and that would in term help better support my team’s other characters. any advice on what you guys think?

So are there any new innovations in Point Doom team technology? Going back to this dude out of loyalty and i’m tryna make something legit work out of him but i’m having trouble pinning something down

Aside from the ever-so-tried and true Doom/Ammy and Doom/Sentinel, I ain’t see much that catches my eye. I did happen to catch a real sexy Doom player using Doom/Nova/Strider, and played against a real nice one at NCR that ran Doom/Vergil/Skrull but I can’t really decide on what to do for Doom.

Doom/Ammy seems like a ridiculous shell, and I wouldn’t mind putting Doom 2nd( 'specially with all of the godlike tech thats coming out for those 2 ), the only problem is that I tend to put Sent 3rd if I ever run Doom 2nd and y’know how that goes, I don’t feel that Doom really benefits much from any of the comeback Dark factor anchors.

For a brief moment I was thinking Doom/Sentinel/Skrull with Orbital Grudge would be my best bet for now, seeing as how OG is an armored tatsu with less priority, but you don’t have to do gymnastics to combo off it.

Any thoughts?

@tenguEgg I’ve never experimented with orbital grudge… but if its easier to combo with then go for it. It sounds like it will also help sentinel get in too. Then you have skrull who utilizes X factor lvl 3 very well.

I run Doom (missiles), Dorm (darkhole), ammy(coldstar)

I just started using this team, was using dorm, doom, wesker before (you can probably guess what assists I was using lol). I decided to switch it up because against good players, solo Doom is not hitting anybody unless I catch em slippin, and I don’t like relying on wesker soo much. I really like this new team cause with these assists I can really pressure ppl into the corner, and I found out a tricky little option select with hardkick. Also if things aren’t going well with doom I can switch to Dorm and set up some serious keepaway or even spam the hell out of dark matter - teleports lol.

I am planning on running spidey/doom/ammy. I have one question though- how come doom/ammy shell is so good? What are some descriptions of their synergy?

In short, Doom needs lockdown and cold star is the best lockdown assist in the game. It also gives Doom a THC that can be thrown out against whiffed moves from fullscreen and can be comboed from afterward thanks to hard knockdown.Just watch Marlinpie or Clockwork and youll see why its one of the best shells.

I’ve been messing around with my team and so far I’ve been doing leagues better with Doom (Beam) / Task (V.Arrows) / 3rd Character. I’m used to using V.Arrows in my resets and rush down since vanilla (pissed they got rid of the down momentum off the arrows) so I guess it may be that since no one really faces it, I have a little bit of an advantage. However, I want to pick a third and I’m having trouble fitting the anchor spot. The 3 contenders are

  1. Ammy (Cold Star): Tried and true team combo but I feel like Ammy has some trouble as an anchor even though Cold Star is an amazing assist for both of my current characters. My Ammy is terrible and I’m willing to get her better, but it seems like she doesn’t quite fit the anchor spot as well as I would have hoped (unless you have meter to burn on Mist). Anyone who uses her, any advice on how to make this team better or any thoughts on its effectiveness?

  2. Nova (Overhead Kick Assist): This thing makes Doom near unblockable since you can ground people with photon shot and hidden missiles, and then high-low them all day. Plus, Taskmaster Shield Skills ( :b: + :h: ) + Nova Assist xx :s: or Sting Master ( :d::df::f: + :s: ) --> dash xx cr.:l: is really good at grounding people and then doing a high-low unblockable. Nova’s assist also makes for some really nasty resets for Doom. The only problem is that he is so freaking unsafe when not covered by assists that anyone I play against pretty much simply XFC after they block something and then game over for me. Makes it hard to open people up when you know they are one smart block away for beating you.

  3. Spencer (Slant Grapple): A battle tester anchor and we know that the resets you can make with Doom and this assist are diabolical. He seems to have moderate synergy with Task (makes tick throws super dangerous, extend corner combos easily and DHC synergy but doesn’t help in opening people up regarding mixups, not that Task has many options)

Any advice would be appreciated!

Play Task/Doom/Ammy, you get 2 of Taskmasters best assists, the pressure strings you can create are amazing, pretty sure you can set up unblockables with cold star, and Taskmaster has some of the best normals for starting out the match. Playing Doom 2nd takes character of your necessity of meter, unless you want to burn it on THCs ( which is another bonus of this team ) since Doom builds ridiculous amounts of meter, and can’t really spend it as liberally as taskmaster can.

Thanks! Yeah, I’ve been leaning towards Ammy and usually wouldn’t think twice about it but my results are significantly better with the other two options listed. It is probably just the fact that my Ammy is so god awful (see the pun there?) that I wanted to get some other opinions.

Just playing Doom on point without a lockdown assist like Drones/Vajra/Cold Star/Maybe even Jam Session doesn’t really sit right with me. It probably just has to do with your playstyle, I mean even something like Doom/Nova/Ammy or Nova/Doom/Ammy would be really good because Doom and Nova are just ridiculous high-low mixup characters with Cold Star backing them. I also tend to pop my X-Factor 95% of the time on the 2nd character because its nearly impossible to deal with Dooms corner pressure with Cold star on the 3rd incoming character, so I guess I don’t really value having a comeback anchor anymore ( not that Ammy doesn’t benefit from XF3 greatly, but my incoming mixups are getting to be extremely tigh and hard to escape that I usually have half my XF2 left over and still able to land a hit on their anchor. )

That does make sense as most of the other Doom players I play with or see on stream always seem to have a lock down assist and thrive on the incoming mixup. For me, I use the V.Arrows to force my opponents to stay close to ground so I can use dash canceling (either from jumps or block strings) to cross-up my opponents and keep myself safe. Sometimes I feel like I’m the only one who uses dash canceling off of block strings with assists regularly. I generally try to keep my opponents grounded and V.Arrows just seems to work the best for me. I find that since it is a very safe assist call (most people don’t even know it’s been called since Task doesn’t say anything) and basically covers all three heights (ground, normal jump & super jump). It really helps shut down Zero, Spider-man and vultures since basically it interrupts their actions. Generally, a sequence will go as such

:a1: = V. Arrows

Photon Shot :l: + :a1: --> Dash in (I use a weird way of dashing, I basically do a standard dash, then do a jump cancel, then dash down forward, then do a normal dash then jump cancel, then dash down forward in a pretty fast, but smooth motion. It’s actually a rhythmic movement that gets you across the screen in 2 reps, I refer to it as the “Doom Shuffle”). In the process, I usually will end up on the other side of my opponent as the arrows are falling and can then decide how to proceed. Sometimes I’ll cut the 2nd rep and just beat the arrows for a front throw (if I see them stay on the ground) or get a front air throw (if they go into the air). It also works as a nice cross-up since some people will jump but not realize that I’m on the other side, so I’ll just confirm with :l: xx hard kick ( :f: + :h: ) and move from there. I find V. Arrows work wonders on incoming characters as well, since they attack from the top, allowing me to go in without worrying since most supers will get stuff from a projectile coming from the top.

Perhaps I’ll look at all the lockdown options available…Those three characters were just the ones I seem to do well with as anchor

Thanks!

So I am currently playing Dorm/Sent/Wesker, but I want to replace Dorm with Doom. What options are available to me playing a Doom/Sent/Wesker team? Is drones a good enough lockdown to actually help doom? and will wesker basically be a wasted assist?

Are there better combinations of (Insert Character)/Sent/Wesker? Help :stuck_out_tongue:

Drones is awesome and great lockdown for Doom. Wesker doesn’t really help Sentinel though.

Hey guys, just recently bought the New Age of Heroes pack and I’m starting to come back to Doom since I like that alt of his so much. Anyways, I really like Strider and I’ve been really interested in point Strider as a battery so what do you think of this:

Strider (Vajra)/Sentinel (Drones)/Doom (Missiles)

The team can pretty much go in any order as long as Sentinel isn’t left on anchor since he’s probably the weakest anchor of the three, but all three assists are godlike. The reason I’m putting Strider on point is because I feel that he has incredibly weak DHC and his animal hyper is really bad. I think he could work as a battery as long as I continuously use resets with him with these two godlike assists that also extend his combos somewhat (plus Sentinel DHC could kill most characters after building up some meter). I could switch Doom and Strider for certain matchups, but I really want to try using point Strider. Anyways what do you guys think?