I’m assuming you used the j.s a lot. How good is it?
It’s definitely a lot more useful since he hits the ground faster which makes it safer on block and easier to combo from on hit. I didn’t get to try instant overhead j.m, j.s, ground combo without an assist though, but i feel like it would’ve worked. Feels like a divekick
Jumping S is a godsend. I already use it to ward off wavedash cross-up shenanigans, but add + frames on block and faster speed? You’ve got yourself a sick normal. Never again will a fire bottle whiff.
Thanks for the information, guys. Since he lands quicker, do you think it’s possible to land an OTG fire bottle in the corner by walking back a bit when in gold armor? It irks me that it currently whiffs, or am I just doing something wrong? Also, can he combo from the j.s if he does it while super jumping?
BTW, Realpolitix, I must thank you for advocating anchor Arthur. I’ve been using him non-stop in the third position for the past few weeks, and I love it! He’s really good there and puts in work outside of his great dagger assist. He has problems, but I’ve never been so successful with an “assist character” since I’ve been playing.
You can OTG fire bottle if you neutral double jump in the aircombo.
:s::uf::u::h::s:(land), :qcb::l:
http://www.youtube.com/watch?v=EV03Tdf2XUg#t=1m
The neutral jump puts you further from the corner, so the powered up fire bottle doesn’t go off the screen.
It also helps to delay pressing L for a moment to walk back a few pixels.
Probably doesn’t work properly on small characters.
That’s really great to hear! The best thing about it is how unchanged his X-Factor is in UMvC3, so any type of practice you do now with Arthur as anchor definitely translates into the update.
My best advice with “Ancthur” is to patch whatever problems you find in every match where the opponent trumps a comeback. If they super-jump to avoid you? Super-jump throw > Level 3. If they downback too much? Get that instant overhead down. If they hold up-back and avoid the lances? Learn the timing of the lance to ground them and chip them out, or the timing of a golden axe to ground an incoming character.
Soon enough, you’ll have a solid answer to every option your opponent has, and the possibility of a reverse OCV with Arthur becomes stronger every time the situation calls for it.
During x factor level 2 or 3, you can actually connect a fire bottle after a super jump height air grab with Arthur. Very useful without having to spend 3 meters to do his level 3 hyper.
Thanks alot for the tip, Sprint! That is going to help a lot!
Good advice, Realpolitix! Usually, when people are super jumping or holding up-back, I let the gold arrows fly. If they super jump, I super jump and arrow them. I’ve got the timing and spacing down for arrows, but I should work more on my lances as well. What I like about the arrows is that it’s 3 hits at the same time, so push-blocking cannot negate a large portion of the chip. BTW, I love chaining bracelet! It’s hilarious!
BTW, does gold armor still last longer?
Edit: Wow, gold lance does more chip than gold arrows even when pushblocked… I did not know this. Still, arrows are awesome for those who try to escape chip damage.
Hey fellow Arthur fans/players. I’ve been using Arthur and Sentinel for a bit now, cause they go together like chocolate and peanut butter, and can’t seem to find a 3rd character that fits. I use fire bottle assist cause i think it works well with sentinels fly mode, and i also start Arthur on point to go gold armor then switch out to make fire bottle bigger and better. So any suggestions for a 3rd character that works well with Arthur’s fire bottle and Sentinels drones to lesser extent?
How about Ammy? Ammy can use drones for pressure and cross-up mix-ups, while the gold bottle can be used to lock people down or as an OTG for resets. She would be a great battery for the team, which is great for Sentinel and Arthur who are meter hounds.
Thanks for the quick response. I’ll definitely try out Ammy. How about someone with a fly mode, any thoughts? Oh and on a side note, what does everyone think of Firebrand and Arthur? Think they will have any synergy?
Daggers are a good assist for any rushdown character, such as Firebrand, which also might benefit his zoning. The synergy seems pretty good between between them, you just have to pick your 3rd character and team order carefully.
So what 3rd character would you personally pick, and what team order?
I always advocate Arthur in the back, so personally I’d say “X”/Firebrand/Arthur. I say you should sit back a while for the new characters and see if anything strikes your fancy. The “X” character should be a really solid battery that can supplement Firebrand with a Level 3 or build enough meter to DHC between all 3 characters, so Arthur can have Gold Armor as an anchor.
I’m thinking trish might be a good character to pair with arthur. Peekaboo assist for defense from jump ins, her scythe hyper is good for mixup setups from dhc, not sure but think she builds good meter. If anyone has any knowledge of trish thatd be appreciated, don’t know too much about her.
Ok… what?
I can understand that sounding a little messed up through text. I’ll put up a video for you. Its really nothing special but it does help in some situations.
I must be the only idiot in here that has no inclination whatsoever to actually go near the other guy when I’m playing Arthur. Ever.
How peculiar~
Thats… a little combative.
No, seriously.
You guys mention doing instant overheads and the like and I’m like ‘why would I do that’?
:looney: