Well Task is one of the characters I would prefer over Akuma, but I don’t think his assist can provide what Akuma’s provides. I have to test myself, but I had a friend see if H Shot assist can turn a throw into full combo like tatsu assist can and he said no.
Doom beam would be quite good, but again I have to see if it turns throws into full combos and allows for instant overhead mixups like tatsu. I’m looking, theoretcially, for pure optimization. To see if any assist that’s not tatsu is “settling.”
Check the first page of the combo thread. It’s got a section for assist combos, and an ongoing list of character assists that allow a full combo after slide.
you can do it with tasky too but the timing is much more strict than it is with tatsu.
I actually have a list in the wolvie combo threads first post with the assist the allow for combo extention after dfM. it’s a work inprogress so if you have anything to add plz post it
edit
I just tested some more and you can also extend combos with jeans tk shot and weskers ghost butterfly and Chris’s gun shot.
it’s all about spacing and timing. it different for everysetup
Lol, I can’t see this image at work but I can already imagine what the picture contains.
Probably dive kick --> if hit, do bnb, if blocked/missed, go back to step 1
dive kicks not working --> berserker slash + assist -->if hit, do bnb, if blocked/missed, go back to step 1
Anybody know a way to force the opponent into a 50/50 when they come in? All my setups can be escaped by pushblocking then double jumping, but if I just want them to get on the ground then I can’t mix them up because my assist is over.
Im guessing your team is Wolverine/Akuma/Sentinel?
Just use Drones then beserker slash… Quite honestly, its kinda hard to get a guy when he is pushblocking and double jumping without Jam Session. If you have damn good reactions, you can catch him in his double jump. Same goes for characters that pushblock and Airdash up.
Lol my team is Wolverine/Dante/Phoenix now, so I do have Jam Session now. My main mixups are meaty j.H+Jam Session j.S for the front, and just 'Zerker Slash+Jam Session for the back.
Also this team is so ridiculous, it seems like there just isn’t a weak point in it.
Ok now you’re just being silly. And yeah even if I lose to keepaway I still win with Phoenix, because this game is so awesome. The only way to consistently beat this team is I think is snapping in and killing Phoenix then dealing with the rest, which is still quite good because I get to use Wolverine with B. Charge then.
Ok so this might be a little off topic but has anyone noticed the skull on wolverines head on the win or lose page after the matches? Its like a white print outline of a skull on his wolverines head and his red eye ends up being the skulls eye as well. I thought it was funny hahah just something I thought was interesting.
I don’t know, I think you might be giving Phoenix too much credit. Whenever I play someone who uses Phoenix I switch my normal team (Wolverine/Wesker/Ryu) to Wolverine/Wesker/Spider-Man. Which lets me beat up your first two characters like normal, and actually let you get 5 bars for DP then use the Maximum Spider, XFC, Ultimate Web Throw set-up to one-shot DP since it can’t be escaped.
Ya but then you’re stuck with anchor Spider-man if I kill your first two characters, but then you out play me so I don’t get to Spider-man, but then we all kill ourselves because theory fighter.
lol I’m just saying that it’s nice to have an awesome out against a Phoenix and not have to really sweat about trying to kill her before she gets 5 bars. So no wasted meter on snapping Phoenix in to try and kill her, so you can pretty much just freely use your hyper meter provided you are at least mildly mindful of it.
Anyone else have major trouble wavedashing with Wolverine? So many times I’ll accidentally activate Berserker Charge after the third dash. It’s reeeeally annoying when I need to get in there.