I wouldn’t get your hopes up, the tutorial isn’t done yet.
MeLLoW
1582
guys, that tournament is for PC anyway.
also, IN 3RD STRIKE YOU CAN DO THE KOKUJIN AFTER ENDING A ROUND. WOOOOOOOOOOOH.
also, taunting with Cross Counter is classy in this game.
/me looks up to Fujiwara and Kokujin.
Reewind
1583
everyone and their mom has AE on PC
it’s the best version.
don’t tell me you don’t have one
MeLLoW
1584
I don’t have one. I don’t have $40 for something that’s not gonna be as smooth as offline for my PC. My PC isn’t great for gaming. My mother doesn’t even have AEPC.
ibuki needs less pushback on those spinny kicks.
Reewind
1587
sell ur xbox
cancel ur kinect subscription
omg did anyone know about this? EX SSB, FADC ex duck straight, U2 for full animation? i was just messing around in training mode and decided to try it. 591 damage O_O! and it works from 1/4th screen towards the corner. are there already EX SSB set ups? this seems really beastly.
yes to what? and wow i didn’t know EX SSB went full screen. it would probably be a sneaky tactic vs some turtling full screen away. if they don’t counter it and block then dud gets in their face “safely.”
4 bars and Ultra for 591 dmg. Hmm.
MeLLoW
1592
right now it’s hard for me to get used to 3rd strike. the feel of the game… ugh…
its a 1 shot but imagin the hype!
people can’t backdash on wakeup out of your pressure though. Throw them roses!
Mr.X
1595
Is it the hard to do reversals, good walkspeed, no invincible backdashes, lack of invincible everything or good Dudley making you hard?
I almost want to play someone besides Dudley in 3SO just so I don’t confuse combos between 3 and 4. But Duds is rose throwing, backwards jacket tossing tier in this game. Gonna mess around with some Oro and Hugo as well I think.
dev blog is out guys. it has dud changes. now just gotta wait for translation.
Tecmo
1598
and lower body invincibility ssb maybe
super cancelable victory rose? lol
■ Dudley
This adjustment is by strengthening the skills and performance review
We aim to up the total potential.
[Kick] is a strong start, so adjustments were made in favor when it hit counter 7F.
Thus, when a kick - hit counter - Standing strong
4F the better - If you cancel with less - ducking.
Jump-related attack,
Decision to extend the sustained attack on a larger rectangular punch attack] [less vertical,
6F to the occurrence of strong vertical punch - [,
We have been expanding rectangle attack decision to extend the sustained attack.
In addition, the duration of the punch and punch] [] in a weak oblique jump - jump diagonally
Stretch and make adjustments.
+1 F added stiffness when the guard when the opponent hits [Lv1] Attack saving.
Thus, when the guard
3F side against Dudley and dash before cancellation.
Decision of the lower body to reduce the dark and strong - a short swinging blow in],
Clarified watermark crouching opponent’s attack.
[Thunderbolt], in the strength of weak EX
取Rikobosanai make adjustments when you hit the opponent as in the air,
No time was set to hit passive. EX version is also
SE has delayed the timing of issuance.
Victory Rose]], we set to be super canceled canceled EXSA.
[Rolling Thunder] Ultra Combo Ⅰ, the
Such adjustments were made before the attack hit a rock on the other branches of the state air.
In the same Ibuki,
When the state saving air attack [Lv2] in damage
Also hitting the [Rolling Thunder]
Branch to attack is to lock all the hits.
from what i can make out,
ch.s.hk xx duck combos are back
bigger hitbox on…?
lower invincibility on SSB?
jump in hp got more active frames
lv1 FA is now -2 on block instead of -3?
thunderbolt now locks in all the hits and people won’t fall out of it.