Yatta! Yatta! Yatterman-1 Thread

is it absolutely necesary to TK the 623C??

because the way I see it, is jump A, 623 B, 623 C. xn

but then again, im not in my city so i cant test, just asking.

yeah pretty much, you have to tiger knee but the timing is easier than on the ground which isnt that hard anyway.

Yea sorry i forgot to mention the TK623c XD

Is there any way to combo his Firebreath super after an aircombo? I do a simple air combo (A,A,B,B, SRK+B, C) then attempt to do the Firebreath super after. In corners it works sometimes, but usually the dog pushes past the opponent and goes half-way off screen. I try dashing/moving back before hitting it, but it doesn’t seem to connect much.

I’m just having troubles comboing with him overall. I’m going to try the infinite later, but I doubt I’ll be able to really do it for a long time.

Right now I rely on jabbing and tripping, then doing the firebreath super. And I do simple air combos as well. And if need be, I play keep away. Any tips as well? I looked over the thread, and I’m trying to do some things mentioned here as well.

if you have a good assist try playing a little more aggresive and add more mixups and crossups

and practice the infinite, everyday, cuz thats what makes him scary. I know its hard and I havent been able to master it yet, but its definitely a must learn if you play yatterman.

Karas for example, is a fantastic partner for yatterman because his assist crumbles the opp and gives you a free infinite setup (roll also does that)

good grief, I can’t even TK the move on my loose gamecube controller. 9_9 looks like it’s time to get a joystick if I want to do any character’s infinites.

yatterman is too good

Yat is my Dhalsim!

Hey guys, I’m sorry if this is old news, but I found a short cut for doing jump cancelled 623 specials.

instead of doing 62393A, you only have to do a 360 motion and finish with the control stick in the 3 position. I think it’s much easier.

thanks a lot, Im still working on the yattaman infinite, so we can share our discovers here or in the general discussion.

i think it might be good to just spam j. b into a or c dp into j.a than you can do alot of shit off of this for pressure and stuff. if they blocked you can call assist and try and cross up in various ways, or do a low or tiger knee dp, or do a jab string or whatever, if they get hit you can j. a into infinite in theory or just a into launcher.
as a tool to get in just canceling the jump b immediately into the a dp gives it priority the move normally lacks right in front of yatta, though this doesnt take the place of the tiger knee cuz it is slower and higher off the ground.

I definately think Roll is one of the best partners for Yatta. the 30k damage otg combo for 3 bars is awesome and highly practical. Aside from this though, Roll’s assist suppliments his keep-away game pretty well, since it stops the opponent from just rushing in.

Roll assist also sets-up yattas infinite anywhere on the screen.

anybody have any luck with guard breaks using the puddle? Ive attempted making them land on the puddle and doing an overhead at the same time and it has worked but i cant help but think they just made a mistake and blocked wrong or something. i am sure someone has to have tested this.

yatter has an excellent relationship with roll, but roll is probably only 2/3 as good with yatter as with casshern since cash assist is so much better for roll,and has better healing tricks, i think the easy massive damage is really scary though so psychologically it might make up for the assist problem. but roll needs to play more defensively when paired with yatta so its harder.

j.a roll swing roll sweep, turbo dhc for 24k is a pretty good antiair. this will probubly scare away any rekckless iad pressure. yattas alpha counter is godly too so defensivly roll levels up with yatta, but losing so much of her offense for 5k extra damage in her dhc combo is meh.

but since yatta is so much better than cash i think this is still the best roll team.

manly yatterman is manly

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They left that super out of the game because the Yatterschlong mecha wasn’t appropriate for the game’s rating.

Does anyone have a list of characters Yatterman can’t full-screen infinite?

Anyone know any good Karas-assisted combos?

i dont think any of his combos really benifit from assist much. since his ground chains dont do much and are jabby. i think what you want to be doing with assists with yatter is try and assist crossup them after knockdowns or resets or something, or just use them while zoning.

how do you get the mid screen aerial rave into firebreath super combo to work?

ive seen it done in at least 2 japanese videos but i have had zero success in trying to get it to work.