if it were faster, guard breaks would be free, even with parries. That’s mechanically stupid
And this is a demo, everything is subject to change, so I wouldn’t complain about aesthetics at this point in time.
make sure that the path to your EXE doesn’t have any Japanese in it
Which is great, because the usual implementation of crossups involve visual trickery that’s not necessarily fair, nor consistent with the game’s internal logic for determining a crossup hit. Ergo, if it’s hard to force someone to block in a direction opposite of what the game’s visual cues are telling them they’d need to, that’s good. If that’s not the case, you had to repeat yourself because you like writing more than you like making sense. GG, ace.
To be fair, different chars unblockables have different lengths. You’re underestimating their range imo. I don’t think they’re that good or anything, but in corner every char can do a block string of 5LP, 5LK, HP+HK and follow up with a super. I think the sword girls have the best one currently because of the range. Sure, it isn’t great or anything but it’s there.
I disagree with you about parries. 2 different parry buttons is fine. It let’s you charge and parry at the same time. Since there is no whiff animation for it however, parries are unpunishable. Forward + one button throws can be punished since they aren’t blocking if they’re holding forward. Back + one button throws are exempt from this since they’re used more for defense. By blocking and parrying there is no risk to parry. A simple solution would be to have a parry with a window that is active longer (it isn’t that big right now) and have a whiff animation. I’m sure I’m stressing parry alot since the game is still in development stage.
Hey, at least I’m not the scrub complaining about what’s ‘fair’ and what isn’t. How is that a good thing at all? In a game with parries and attacks that avoid lows as well as corner crossup would you really want the only mixup to be high/low/throw? Either way, it’s no different than switching your block on reaction. Life isn’t fair.
I think Jagger means cross-ups that don’t look like they should cross-up, but they do… though I’m not really sure there’s a game that has such misleading cross-ups. I’ve never really had a problem with them, but having a game where you have to work for your cross-ups is good since I never really agreed with everyone having a cross-up and all of the cross-ups to be super easy and not require any ounce of skill to pull off.
well there is chun li’s weird cross up move she does in ST and SF4. i forget what it’s called but that’s the only thing i can think of that looks like it shouldn’t cross up sometimes but it does.
Huh? 99% of crossups don’t look like the opponent meant to leap over you and attack your back. The only crossup I can think of right now in SF that actually looks completely legitimate is Gen’s KKK j.MK. Then there are some wonky ones like Adon’s j.MK that has his other foot pointing behind him but he isn’t necessarily attacking with it. Every other crossup is me landing on your with my nutsack and doing major damage.
I agree that crossups have looked stupid visually for a very long time, but they definitely have their place in fighting games and should be in them. It’s really not the attack you judge as to whether it will crossup as much as it is the spacing.
Has anyone gotten this game to work with a stick? I can get my stick’s buttons working, but it doesn’t want to recognize the joystick at all. When I try to use Joy2Key, it turns off the directions on the keyboard completely automatically. I don’t really know why, but if anyone’s had any success, I’d like to hear what you did to accomplish such a feat.
I think this is the highest damage combo in the game atm. 47.5k (I think you can get one more hit of the first super to turn into .5k from .4k but whatever)
There’s definitely some wack crossups in Marvel. My friend was showing me a couple of Magneto resets, and I ask “how do you block that?” and then he replies, “Not my problem.”
There is a really funny one that is Magneto’s HK. He is in front of you, but he hits behind you somehow.
I have had no luck getting my Madcatz SE to work. I’ve tried it by itself, with joy2key, and xpadder. The buttons work but the stick doesn’t. I’ve tried dpad and the LS settings…but my Fightpad works completely fine with the game, nothing else needed except it has to be set to left stick.
I’m sure someone else noticed this already but if you go into PlayerManagerR you can enter player names that are selectable at the versus screen and appear above the lifebar during fights. Cool for recording matches I suppose.