Yatagarasu Donjon Game

I like what I see, thx for the heads up Noc…

yay Dandy J already posted in here, I’ll have someone to play new donjon with

it looks interesting

I’m in and I’m maining Jyozumaru(?).

I’ve been keeping up to date with the dev’s blog. They sold a demo at Summer Comiket but i’ve never been able to find a copy.

Looks like dude likes 3s. I see parries, and I’m pretty sure there’s even a red parry at around 1:50 in this vid.

[media=youtube]wuGk_HJtPRE[/media]

i’d play it

the combo counter/damage counter seems unusual. It gives two numbers per hit. Looks a bit cluttered but it leads me to think that it might have a deeper function.

And blagh this game is beautiful. I just wish it didn’t look so basic in terms of character personality. Give us some flashy/unique attacks to further show off that gorgeous animation.

Yeah, plenty of parries on the second fight. I hope there are parry whiffs.

Game seems slow, though.

i did a write up for www.hardedge.org a while ago, here’s what i got:

  • 6 buttons, 2 punches, 2 kicks, 2 parries (high and low).
  • parry has no whiff anim. pseudo option selects should be possible. mashing parry doesn’t help ot seems.
  • EX moves, that often juggle or allow super juggles
  • there are super jumps
  • dashes are extremely slow and cannot be canceled at all.
  • there are chain combos, but only with light hits. didn’t find any major links into heavy attacks so far.
  • throw is LP+LK
  • HP+HK is a slow unblockable.

Hanzo:
Normals:

  • 6LK = step kick. 6LK~LP for kara throw.
  • 3HK = sweep.
  • 2HK = “c.mk”
  • 6HK = kick with high range.
  • j.LK = crossup, but low hit stun.

Moves:

  • 41236LP/HP/PP: command dash. EX version goes through enemy.
  • 214LK/HK/KK: a launcher. Juggling with a super is possible, but sucks, damage-wise.
  • [2].8+LP/HP/PP - Command Throw. because of the D,U charge, best used after command dash.
  • 23623K: Rush Super.

combos:

  • heavy hits combo into everything

  • all light hits combo into LK launcher or super.

  • combos into super:

  • any heavy hit

  • 2LP, 2LP, 23623K

  • 5LP/2LP, 5LK, 23623K <- kann man einfach buffern: 2LP, 36LK, 23K.

pseudo fei long:

normals:

  • j.LK - crossup, only little hit-stun

  • 5A,5A - auto chain. the 2nd 5A has a different animation. special & super cancel.

  • 5B, 5B. auto chain. the 2nd 5B has a different animation. super cancel only.

  • 5C(f) - super cancel only

  • 5D(f) - no cancel, but good range

  • 3C - sweep

  • 2C - “c.mk”

specials:
236LP/HP/PP x 3: rekkas. EX-Rekkas have up to 5 Hits, have to be done fast. normal rekkas do NOT combo after light hits.
623LK/HK/KK: dragonkick (anti air). Combos from light hits, eg. 5A,5A or 2B.
23623K: 3-Hit Rush Super. juggles rather badly.

Combos:

  • 2HK, LP or HP Rekkas

  • any close heavy hit into Super / Rekkas / dragonkick

  • any light hit into dragonkick

  • 2A,2B, EX Rekkas / Super
    -5A,5A, EX Rekkas / Super

  • 5B,5B, Super

  • LK, LP, LK-LK, Super

  • 5C(f), Super

  • anti air 623K, super. only 1 Hit of the super connects.

Gou AKA Ryu/Ken chara no.1

6HK - jumping kick, probably invulnerable to throws, can be canceled into specials during its recovery. less damage than HP/HK, therefore probably only good for traps or hit confirm.
j.HK - good Crossup (!)

236LP/HP/PP: projectile.
214LK/HK/KK: Ken’s Tatsumaki. EX-Version Knocks down & initiates Juggle State, but deals the same damage as the HK-Version. combos reliably from light hits.
623LP/HP/PP: SRK.

23623P: Shinku Hadoken

Combos:

  • all heavy hits into Hado / tatsu / srk

  • 6HK, SRK or Super

  • crossup j.HK as a combo starter.

  • 236PP combos into Super
    example: j.HK, /, 5HP©, 236PP, link super

  • 214KK combos into super, but hardly worth the damage.

  • 2LK, 2LK is a chain (only goh and crow can chain 2LK into 2LK)
    2LK, 2LK, 214LK
    2LK, 2LK, super
    3x2LK, Super is also possible (without crossup). deals as much damage as 2HP into super.

3x2LK, 623HP combos against crow (didn’t test against other charas yet)

  • max range 2LK,Super combos.

from dizlord:
Crow:
Normals:
j.HK - Crossup
2HK - ist auch hier "c.mk"
3HK - Sweep
6HK - Overhead, chained in 623P or 236236K

Moves:
236LP/HP/PP - projectile, LP is slower than HP, EX has juggle property
623LP/HP/PP - SHORYUKEN!!
214LK/HK/KK - LK seems to be the best verison, juggles and can be juggled after.
236236K - Shoryureppa super

Combos:
6HK, 236236K
2LKx2, 236236K
j.HK, 5HP, 214LK, 214LK, 236236K
any strong move in 214LK, 236PP, 236236K
2LKx2, 2LP, 214PP, 236236K

my tier list so far:
slight edge: Gou & Crow
normal: Hanzo & pseudo fei long

gou & crow both have a heavy hit as a crossup (with a generous hitbox), can chain c.LK into itself and have strong combos from various ranges, including easy hit confirms.

The game looks nice to be honest, although it seems slow as graupel said before, the backgrounds are well done, the parries, Ex moves and super jumps are a nice touch too, I will an keep an eye on the website for any update, and thanks for the information AtTheGates.

Thank you for the game info sir. I linked your post to the first post so people can get to it easier. Thanks.

how did you get to play this? is there a demo?

and what’s the point in have a button just for parries if there’s no start up animation?

Looks like they added 2 new characters to the roster. Here is a pic:

http://homepage3.nifty.com/shizapen/image/hinashimo.JPG

They both will be able to used sword weapons according to the new creator’s blog. I add the link the picture came from on the first post of this thread. Seems like they are going to announce when the new version demo will be out. I’ll keep you guys posted soon as they post dates.

Denied link, go with http://homepage3.nifty.com/shizapen/image/hinashimo.JPG. Thanks for the heads up though, I’m interested in seeing what comes of this game.

Weird it works for me. I’ll fix the post. Thx.

Yeah, this looks like it’s got potential. Hopefully we’d get a playable demo of this to try soon enough. Good to see Styleos is still working in the genre; I liked his designs/spirtework for the KoF NESTS characters.

Hell yeah, sword girls! :lovin:

new chars lookin hot, hope they got a demo vid up soon…or maybe just a demo

Looks like there’s been lots of recent development.

Anyone up for a translation?
http://hotapen.blog111.fc2.com/

What I got from Google Translate:
Wide screen mode
Commentary (announcer?)
Persistent match statistics? (tracking wins/losses between sessions)
Fixed a few input bugs
Move recorder for training mode
Adjustable input delay?
PC crashed, but managed to restore from backup?