Yatagarasu Donjon Game

You are right about the location. What worked for me is running the latest patch with applocale.

a new update is available

guard breaks (hp+hk) crash online for anyone else?
12/31 version, can’t really get an update to the 1/16 one to work.

I kinda thought the Japanese doujin scene was too focused
on flash and sparkles to give this game a care, guess I was wrong.
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There really isn’t a shortage of match videos at all considering its status, I can hardly believe it.
I’ll be uploading the rest periodically throughout the coming days in pairs of two.

Oh, and the game is back in stock at Paletweb for those wanting to check it out
http://www.paletweb.com/selectpage.asp?code=80004118

Some good Kou and Chadha vids please.

P.S.: Is there anyone who able to translate language files into English?

Today’s last update has two matches featuring both of those
but they didn’t actually win and the highlights where rather coming from their opponents.
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Hey just download Yatagarasu having a little trouble gettin the Netplay to work…so can anyone help me

Started messing about with this game.

Combo system is tiny… I like!

Yatagarasu new patch has been released.
Changes:
Arcade: bunch of dialoges and boss (you will be disappointed).
Old Juzu’s Arena is back with new BGM (with lirycs).
New win poses.
Gameplay: dashes are faster now.
Gameplay: 2~9 arcs lower overall.
Gameplay: Now “parry counter” states have their own effects and can occur in midair too.
Kou’s & Krow’s 6HK xx special now harder to do (or I don’t played this game for too long).
Hanzo’s 236236K superjump cancel now can be done on hit and recovery (or I don’t played this game for too long).
Hanzo’s 214K superjump cancel is the same and 214KK superjump cancel is still hard to do right.
Hina’s 46P hitbox is lower (in the corner: 2HP,1HK~6P don’t work now).
Shimo’s 236PP>HK is same as 236P>HK but super and jump cancelable. More utility harder to do tk 214P after 236PP>HK.
Chadhas’s 5HP now has ground bounce effect if opponent was in midair. Opponent can be juggled 3 times after that.
Chadhas’s 623PP now have knockdown on second hit and 5HP can be linked after it.
**Juzu LK>LK Chain nerfed: second LK now knockups and can be followed only by supers. **

Who is the game boss?

B (black\bad\blurry\batora\eh) **Kou aka Kijimura ** ┐( ̄ー ̄)┌.
His supers are specials and he has 2 more supers one is ZA WARUDO and I can’t pull second one. SNK type boss; not made for versus.
Game feels more fast paced now but I could’t play p2p yet.
**Also due to new jumping arcs ambigous crossup setups are back. **

Played with people. Awesome. And few new things:
*Juzumaru have 623[HP] now. Its fake 623P like Slayers 236[P\K] from GG.
*Kijimura’s projectiles are unblockable and his 22P super is some sort of a counter.
*Game has this interesting common buffering technique 62363214(button for special)214(button for super). It makes easier to cancel DP specials into supers on 1st hit: Juzu 623LK>214214K, Kou 623HP>214214P.
*and if anyone doesn’t know UoH into super buffering is: PP 234… 2LP\LK 36(button for super) \ PP 214… 2LP\LK 14(button for super). Very useful for champions who can’t normally link UOH into super.

P.S.: now i wish that Hotapen will buff Kou: all his gamplay based on shitty 50\50 after 214LK. For every thing he is better than Krow (or for every thing he has) he pays double price: huge scaling on 1st hit of tatsu (which you cant connect half of the time otherwise) and hadouken(which is just weak and have huge recovery if you don’t spend meter). His advantages on Tatsu: LK on hit = 0 block = -5(approximate), HK on hit = -5 HK on blok (dont even think about it) EX on hit = KD, HK on blok = -1~3. HK tatsu -5 on hit, really? Really? Oh and his juggling with S.Hadouken is harder now.

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Yatagarasu is coming to America… and by Nicalis!!! (look at 1:47), will be displayed on PAX.

Whoa! Did not see that one coming.
Even though I bought the game, this is still awesome news.

Weird that they call it Yata, but YOOOOOOOOOOOOOOOOOOOO.

We need to get some English commentators for it! John Dangerous anyone? Regardless, I’m super hype for this. Hope there’s a console release.

It seems that is only a thing of the Trailer, Bit. Trip Runner 2 is just called “Runner 2” on the Trailer.

How do you download Microsoft Applocale for Windows 7? I can’t even find it on the Microsoft website.

I think they called it Yata because Yatagarasu is too common name to call a game.
And yes some English commentators would be great.

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Let’s get the hype train rolling!

Why was it so easy to patch to 2/06 but way different to get to 8/11