Yatagarasu Donjon Game

Aiming to get 1st places in Records menu?
I don’t know much about Crow but best (damage wise) combos for Shimo and Hina is JHK,HK,236236K(reinforced).

I did with Jet :sunglasses:

┐( ̄ー ̄)┌

Spoiler

http://img25.mediafire.com/8acf68c7a9603010ed0fd9a7a7d1106bd2173fdd036f11060eede28ecf9538575g.jpg

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I’ll take my solace in knowing you can’t beat mine :sunglasses:
I’ve only put time into Jet anyways, although congratulations on your achievements.

I wanted only to get rid of J in top but…

I’ve actually put the resources to beat my record up on the internet myself, and you could very well beat my record because I keep fucking up the combo and have yet to do it in it’s entirety.

From the longtime donjon cmv creator…:
[media=youtube]aV-9MZaeDWk[/media]

Well, I doubt you will give me your crow secrets that easily, so I will try again at some point.
Also, is it just me or does Hanzo feel very bad?

And holy crap, that Jet combo

He said that Jet combo was tool assisted, I wonder what he used to do it. I tried looking for something to record combos with, but everything was inconsistent.

Crow longest combo: Any attack(piori!) wait or move slightly forward 623PP (full damage), jump crossup jHK LP LP LP LK 214HK 623LP 236236K = 18 hits.
Crow max damage: idk he has so many combinations. You need to calculate all damade*scaling yourself.

And Hanzo is pretty good with her dashes+throws(there is a shortcut to keep the charge) and overall damage\super meter usage (best combo needs only one stock and has decent damage).

She can keep her charge? Interesting. I still think her normals are not that good.
I hope someone makes a caster soon

She can keep charge by doing her dashes as 123P.
I don’t think I can judge now but: her 2\3HK, far HK and LK are decent (and maaaybe parry-safe due range).

Also I’ve beaten Jet’s max damage without [236K,HK] loop… and I don’t want to even try this loop. So the first who will do his >50000d combo will win and stay in hall of fame forever (when it’ll be fixed).

You did it on a crouching opponent didn’t you?

I did DOUBLE 236236P (and yes on crouching opponent).

Well see, the only way I could get the game to record my combo damage was by playing arcade mode, and I couldn’t get the AI to crouch.

WOW I love this game more. So old school. Kind of limited the combo engine but that makes you work more for your zoning and footsies.

VS (only 1- 2 rounds) will work too.

I hope they will add achievements. And I want to know what will happan when someone will do same (maximun) ammount of damage or same number of hits?

Actually not so limited. Much more free than 3S or Garou. Juggles can be creative also Yatagarasu has broken combos (when counter turns red). And them much more like “combo with 2-3 frames to parry” than “lol use recovery lol”.

Anybody have trouble with the TE stick? I updated the game, which as far as I was concerned was supposed to fix the problem. Everything’s good, except for when I start fighting, my character automatically jumps 7 (up+back) nonstop. I don’t know how to stop it. Any help would be appreciated.

Nevermind: The solution is to open up the Gd.lst file and turn [STICKANALOGENABLE0] and [STICKANALOGENABLE1] to 0(off).

I have a new problem now. Whenever I fight against Shino or Hina and they do their unblockable move, the game crashes. What’s up with that?

Playin as Hanzo.