Yang Q&A: Ask simple questions here!

Yea…me too… too much resets… i like Kyoku’s Yang the most,i think he is the best out there…

When is LK dive kick used? How viable is it? I feel like the only time it hits is when it’s too high. And even then, it doesn’t cause enough hitstun to follow up with.

The only way I can see it being used is corner crossups (which again, it doesn’t seem to have enough hitstun to be useful), or after a CL. MK jump over.

Any advice?

what are the typical mantis strings people do to keep pressure (safely)?
When i watch Shine play on their weekly streams he usually has a really good method of keeping pressure by alternating his mantis strings to stay close enough to do another cr.mk xx mantis frame trap.

Usually when i dick around on yang i’m doing it entirely wrong and end up leaving myself out of range to do a follow up cr.mk etc.

so I just stated playing around with Yang and was wondering, is it better do to FADC combos with lp rekkas or hp?

HP rekka give you more frame advantage on FADC

All pressure strings are not going to be safe from Yang. LP rekka is -2 on block, so unless you’re hitting, you’re unsafe. However, you can use it as a frame trap. Frame traps, as said, aren’t necessarily safe. They can reversal in between the gap, so you have to predict if you’re baiting out a normal, or if you’re baiting out a DP. To bait out the normal, you’re probably trying to catch a crouch tech. Players aren’t going to respect you enough to crouch tech unless you give them a reason to. So, you have to throw in a tick-throw game before you even consider that. You have great normals on block (s.lp is +4 on block, cl.mp is +4 on block, cr.lp is +3 on block), and you have good mix-up off the forward throw (pause, jump, dive kick to hit front, j.mk to hit behind). So, you should threaten it. That’s before even considering how good you command throw is. You have easy set-ups for it (ex rekka x2, ex command grab works on block or hit; rekka, mp rekka fadc command grab works on block or hit), and leads to good knockdowns or resets, so you should be playing for that.

But, for the sake of your question, your frame-traps are going to look something like cr.lp, cl.mp, cr.mk xx lp rekka and cr.lp, cl.mk, cr.lk/mk xx lp rekka. Or simply just a single normal (s.lk xx rekka, s.lk xx rekka, cr.mk xx rekka). Each rekka will push you away, there’s no question about that. So you have a couple of ways to reset the distance. You could hp rekka, hp rekka, fadc and go into a block string. You could go into a command grab set-up like I explained. You could stop your strings early and do something like cr.lp, cl.mk JC dive kick to be point blank again. You could simply just walk up if they’re afraid enough. You could even just back off. Yang has a pretty strong DP, and you can stand right outside their normal range. If they whiff something like a shoto cr.mk, you can catch it with a s.lk OS rekka or cr.mk OS rekka to regain positioning. Or, you can just wait for them to jump. Yang’s lk dp is strong enough and at a good enough angle to challenge most jump-outs. If they do a poor one, you can anti-air with cl.mk for a big punish (i.e, cl.mk, mp palm, s.hp reset).

A lot of it is realizing you’re -2 after a blocked LP rekka. So regardless of your next move, it’s a frame-trap. LP rekka, s.lk, for example, is a 6f frame gap. It’s pretty large, so a lot of it is momentum based. Some of it is spacing based, too. You can hit the tip of LP rekka, LP rekka and be slightly out of the range of a shoto’s cr.mk. If you think they’re going to counterpoke, you can hit an easy s.lk OS rekka.

It takes some time, it really does. Once you get familiar with Yang’s normals and the pushback of his rekkas, pressure comes easier. I promise.

Like I said in the prior post, you can use lk dk when you’re close to an opponent and putting on corner pressure. A pressure string like cr.lp, cl.mk JC lk dive kick lands you immediately in front of them. This lets you go into another blockstring, a tick throw set-up, or a command grab. You can also do the standard forward throw/roll kick set-up (j.mk to cross up, dive kick to hit in front) with lk as an option to land in front of to go for the options I said earlier.

There is some corner cross-up. If you do a rekka combo in the corner and end with lp rekka, immediately jump lk dk, you cross-up with enough hit stun to connect with cr.lk. Plink it.

I’m still having trouble with HP rekkas FADC U1 on a stick, if I’m on the player one side.
Having to input the double QCF by bending the wrist forward is twice as hard as doing the motion to the left (backwards)

Usually FADC ultra combos are not a problem for me but on Yang the window is too tiny

Are you doing the dash manually with the double forward input, or getting it with QCFs? I find with just doing QCFs I get it very consistently and easy on pad, thought it might be easier on pad.

I do a quick regular dash. On P2 side I can do it, if I really focus on doing it quick as possible, maybe I really should try to get the shortcut down.

Hey guys, I’ve been a day 1 Fuerte main, but I’m thinking about picking up Yang in Ultra. Are you guys happy with the changes he’s gotten, and do you think he’ll be solid?

The one thing he lacks is comeback potential because his combos do less than desirable damage without resets.

Also today I got to play with Kyoku in Shinjuku, and I saw quite a bit of his other matches. He is really prioritizing damage over mix-up with yang now. 8/10 times he burnt meter, it was for corner carry via double s.mk or for FADC from mp palm.

At UFGT I kept seeing Chris G do Hp rekka, FADC, cl.mk, j.DK, roll kicks/command dash. What is the point of doing this combo other than style? doesn’t it do far less dmg than just doing dash, cl.mk, mk roll kick and not only that is much harder to land and doesnt corner carry as much?

it works on everyone…the dash cl.mk doesnt

oh, who does the dash cl.mk not work on?

I forget off the top of my head…dudley and some others i believe

It should work better in ultra shouldn’t it? One of the buffs was Cl.mk hitting further down so I was thinking it would connect more in that juggle

I think it was extended downwards only, because it whiffs on juri, chunli, blanka, etc

Im pretty positive it doesnt work on elena…then again nothing does

How much frame disadvantage is Yang after FADCing two blocked HP rekkas?
Or what is the safest FADC strength after I have been blocked?

Around +4 on block. Without looking at EX rekkas, 2nd HP is your strongest advantage.