If you jump forward and medium dive kick at minimum height you can do another cl.mk and then do a heavy dive kick for a mix up.
If you neutral jump and light dive kick at minimun height you can combo sweep.
There’s a bit of leeway on which dive kick version you can use, depending on how you got the launcher in the first place, but these two are the most reliable ones I’ve seen so far (namely work in the most common scenarios, like cr.lp, s.lp, cr.mk xx rekkas, fadc, launcher; cr.lk, cr.lk, cr.lk xx rekkas, fadc, launcher, etc).
Forgive me if these have been asked before - search function isn’t working for me.
I don’t have Arcade Edition yet so I only got to play Yang for an hour or so at a friend’s house. Didn’t get to test everything I wanted…
Does Yang have any invincibility on any of his DPs? It didn’t feel like that was the case. It kept getting stuffed when I tried to utilize it as a DP and not just for combos. Was it just me?
What are some of Yang’s wakeup options?
How about good oki options?
What are his best anti-airs?
Does EX palm have any invincibility? Again, I kept getting stuffed by random jank.
I seemed to have trouble dealing with constant pressure. What are some of his options for dealing with it? My friend was playing E. Ryu, and I found it really difficult to escape pressure from his normals.
LK DP has 5 frames of invincibility. Afterwards, it becomes airborne (immune to throws). or the next few frames, it’s invincible to projectiles. The other DPs are only projectile immune for the first 15 or so frames.
Block and tech smart. You could LK DP (5 invincible frames). You could dash (frames 1-14 strike and projectile invincible; think Abel’s roll).
I’ll have to get back to you on that one with more detailed answers.
LK DP, s.hk, s.mk, jump back or neutral jump hk. No particular order.
Yep it seems to be extremely weird timing I input the two rekkas quickly and then Fadc just as the second one hit’s if you do it slowly sometimes you just get three rekkas it’s really weird.
FADC his rekkas has indeed a weird timing (also the followup to the twins command grab is weird, unlike Fei’s, for instance). First tip I can give is don’t mash the rekkas. Input the first one and confirm the second, as soon as you do the second motion press and hold for a slight second mp+mk (dash then ultra). It’s weird because you usually wait for the special to cancel it, but in Yang’s case you have to do it a lot sooner. If you mash the half circle forwards, the mp portion of the FADC will count as an extra rekka.
I kind of need help learning Yangs super I mean like the cr.MP thing its just that can’t get it down whenever i go back to do the next part of the cycle they guard are there any tips for learning this?
I learnt c.lk, c.mp first that seemed easier then once you get the timing down go onto the mp loop try and remember the rhythm and double tapping and clean inputs helps too.
Also I need help with a BnB combo on a Arcadestick the LP LP cr.MK to tourouzan whenever I do the cr.MK and try to go into the tourouzan’s it does his dash I dont really know why I wait to do the input after I press cr.MK then when I go to press punch hes already dashed across the screen by the way I am kind of new to using a square gate so maybe that could be a reason.
Hit training mode for a while and make sure you can consistently hit cr.mk xx hp rekkas. After you can do that, start doing cr.lp, cr.mk xx hp rekkas. Just slowly add on and on until you can get it.
Ok thanks for the tips its just hard for me to do rekkas now that i switch from my controller to arcadestick square gate. also if you have any replays online do you think I can see them?