Yang Everything

I’ve got to disagree with this - if you’re in the corner, there’s no reason not to follow up a launch with a forward senkyutai. That’s a lot of damage [well, for Yang] and stun you’re giving up, and you’re sacrificing that for something that can potentially be blocked. Might as well just do launch -> senk -> jab xx SA3 and try to bait them into doing something. Or just omit the jab and force them in the mixup…

Free damage is always good. :wonder:

Edit: Or if you want the most damage possible, you can do launch -> walk forward a little -> launch -> cancel jump straight up to neutral fierce, then activate when you touch the ground. You get the damage, and you also have the full activation time to work with. Though since seiei enbu’s startup is so shitty, you might have to give up initiative after the activation [I mean, you activate and stick out a poke, someone can shoryu or throw a super at you and you’ll eat it. So… block, look, then attack].

Most of the time, like say vs. Hugo/Q, I’ll do launch -> launch -> sj. fierce, activate, blah blah afterwards.

I do get what you’re saying though. I think that in the long run getting the damage can only help, and doing better setups are better in the future. Problem is not many people do them or think about em in real matches I think. I know I do, which is why I brought it up in the first place I guess.

How do people do Yang’s command grab and make the c.hk noise at the same time?

Uh…what?

Kara command throw… it’s useless, don’t even waste your time.

how do you ground cross-up with slashes?

Not sure that’s possible…but something freaky happened whilst I was playing against Makoto; she went straight through Yang with an EX Hayate whilst I was in the extension of a slash.

That’s how I think it went anyway.

yea that happens, i have a buddy who plays mokoto, and sometimes we ground crossup throw ex hayate and slashs, the ex hayate has strange properties i think.

What do I do if every time I play a match, even against the CPU, I can never hit EX Mantis Slashes, I always get only three, should I just play SA1 or what?

You need to slow your EX slashes WAY DOWN. Drum the buttons for the last four slashes if you are having trouble.

And no, don’t use SA1.

I think the reason is that I get excited when I actually play compared to training and I end up going faster than I intend to, that sounds logical.

Personally I just drum out my slashes and don’t have that problem…it’s my overall execution that fails right now. I’ve been away from a stick for so long I can’t even do j.mk xx mk dive -> c.mk xx EX slashes, and honestly, that’s not a hard combo.

<-- has been playing too long on a keyboard, to the point where he can standing 360 better on a keyboard than on a stick, lol.

I have been drumming my Mantis Slashes >.>

What is drumming?

“Piano” the buttons. Like for supers and stuff, most people will hit and release all kicks or punches in a rapid succession like they’re playing the piano. This gives you more chances of activating the super.

Oh I see. But using drumming for mantis slashes? How is this helpful?

Same logic applies. For the first mantis slash, you want to hit just one punch button (because you’ll probably want a specific strength of mantis slash, for example I like low forward jab mantis slash. So I hit down and mk, then qcf lp). Now you still have two mantis slashes left. What strength you hit doesn’t matter, so you drum them just to be sure you don’t miss the cancel window. It’s not that necessary at least for regular slashes, but a lot of people find it helpful (me included) for ex slashes since they’re faster.

Well, actually the strength you hit does matter. If you do jab slashes x3, that’s less damage [though not much] than jab x1 -> fierce x2. Also the distance they get knocked away is slightly different as well.

I never knew that. That’s good to know. I retract what I said. The example still holds, kind of.

Actually I prefer hitting with the strong slash instead of jab, i find you can still block if they blocked the slash, but the main reason is with a low forward hit confirm, sometimes you may be too far away from landing the jab slash, and that always sucks.