I’m not completely sure, but as for getting 5 hit combos, that means you’re probably missing the first slash. The c.mk usually puts them in enough hit stun for the second slash to still connect, sometimes it doesn’t if you cancel it a couple frames too late. As for the 4 hit combos, it’s possible to skip the second to last slash (I believe) if you do the motion a certain way. I can’t consistently do one or the other, but that’s what I discovered everytime somethign “went wrong” with my ex slash combos.
Divekicks aren’t as effective as Yun’s because Yang doesn’t really have anything as quick/effective as Yun’s jab.
c.jabs are great for stuffing random shit though. So are c.strongs and they’re also good meter builder, best part is that they’re d.parriable only iirc.
I find that close s.fierce xx EX slashes is great for random punishment.
Ken I.: Ever talk to Tom about Yang? I was under the impression he had a pretty sick Yang, but I’ve never really seen it.
Blo0d Wraith: The timing of the EX slashes is variable. Experiment with the timing in training mode if you have it on home console and find the timing that works best for you, because you can use variable EX slash timing to your advantage (i.e. mixups).
Here is a wacky attack thingy I like to do with Yang that only looks cool. I REPEAT it only looks cool so dont flame me. I think more people need to do stuff like this with characters.
When they are on the ground and in the corner, I cross up dive them,do standing strong, then standing short link two in one into lil teleport then I command grab but instead of attacking after command grab I command grab again and then finish the combo of your own choice. I like to do standing forward jump cancel into roundhouse. If and I mean IF u get all that crap off on someone it feels sooooo good.
I did it in a tourney on Crows Chun Li but he still won that match and nobody taped it. lol
Outro
Happy Yang stuff
Thanks for the replies everyone. Unfortunately Im console-less…so everything will cost quite a bit. My friend also told me that for ex mantis slashes…I can press 3 buttons for the first slash, then just one for the rest…so perhaps that would help.
Question: Since there are 5 slashes in ex mantis slashes…how many times do i need to do the qcf motion? I just mash away in hope of getting all of them (lol yes I am total noob)
Another Question: For normal mantis slashes, does it make a difference which punch button I use?
Thank you for your time
I’ve been working on some things after the 2/20 Break tourney. I learned ALOT from the tourney and completely revamped my game.
I still prefer to play SA3 Yang since after a corner knockdown your pressure game is immense but I can now see why SA2 Yang is considered top. I played Kofiends yang a few times in casual matches and I learned alot in the way of ex-slash pressure and ground pressure.
Some stuff that I’ve started doing has allowed me to generally control the flow of the match alot more against local comp and against people on Live.
So, considering I’ve only been playind 3rd strike since Japan console release I have 2 pretty basic questions:
-
Cr.short xx ex slash. Playing against some very good players online, I’ve noticed that if the cr. short is parried people eat the ex slash. Is the timing on punishing that particularly difficult?
-
Air pressure. I played against a makoto(not at the tourney) that would whore out straight up jump rndhse(may have been jump forward). If you started parrying it the jump forward the best punish you could do would be close stand forward into juggle. Once you start parrying the jump forward he would just land empty and command grab. So I started parrying and regardless of if he pressed the forward or not I’d do a stand forward or a roll kick. Both of those options still get eaten by an empty jump command grab at the right distance. One guess from Yang gets a small juggle while one guess right from Makoto gives her the opportunity to potentially land an SA2. Not really a guess in our favor. It’s also hard to play mid screen against a Makoto since they can also whore out jump rndhse. Any particular tactics I’m missing?
if your c.short is parried, you will not be able to get the EX slashes out if your opponent uses the right move…
PS: im the makoto u lost to in tourney
you need to concentrate on restricting makoto’s ground movement more than air dominance.
Yeah, that’s part of what I’m working on now. I didn’t really have a good idea of what Yang’s ground pressure was like. I’ve been winning twice as many games now than I used to just palying a more patient, ground based, baiting yang.
Btw, your makoto rushdown was very nice. Made me go home and re-evaluate my entire ground pressure game. Those ex. axe kicks hurt =(.
quotes is right, in my limited experience with yang against makoto, its exactly what the makoto hates.
near everytime she moves, its a jump or dash, both are mid-long ranged ways of getting around, not mid ranged(although her air mk will convince you otherwise), theres your advantage. watch HER and you won t eat axe kicks unless your trying something(other than blocking of course;) )
in theory it changes with the player…but ehh…can t say for sure
btw- good luck beating quotes, he probably knows that match up better than where your headed
Yeah, it wasn’t quotes’ makoto I was referring to though. He just pressured me to death. I panic’ed and kept trying to jump up to avoid possible karakusas. It was pretty evident he just had very solid gameplay. I played a makoto on live the other night. With the small delay it was tough to deal with jump forwards. I’d punish occasionally with close stand forward, but it really only took one succesful karakusa to negate the damage that I did. Losing entirely to jump straight up forward and karakusa’s was pretty discouraging.
limited experience my ass…
Nash421- sometimes its the simple things:)
Has anybody tried my kartwheel crap?
Help please
First off how does Yang Counter Yun? I find yun to kick alot more ass than Yang and in general kick his ass in every way.
Also, how does his SAIII chain combo go? Is it his kick chain combo and then c.mk matis slash x 2 and then repeat?
Bump this bitch back the fuck up
UOH, (Cr.Sht, Frc.Tourouzan, Jab.Tourouzan, Repeat)
it’ll be a pain to go through, but there’s seiei-enbu info in here already.
Seiei-Enbu
-j.HK/j.MKxdiveKick, close MK sjc. SAIII, MK senkyutai
-in corner j.HK/j.MKxdiveKick, close MK sjc. SAIII, HP Mantis Slash
-Already activated:
-point blank UOH, (LP slash1)*N
-far UOH, LK, (HP Slash1, LP Slash2, LK)*N
-in corner (HP Slash1, LP Slash2, kick chain)*N
-crossups:
-knockdown, crossup divekick, cr.MP, cr.HK, repeat from crossup divekick
-knockdown, crossup divekick, cr.MP, cr.MK, Slashes
I’m not thinking right now. Can they safefall after getting hit, or does it count as a super so they can’t?
they can roll out if you cancel into sa3, they can t if you knocked them down after sa3, it counts as a super yes
if the damage of seiei-enbu counts as a super, then y can they safe fall? Well, it doesn’t matter. you can so… Seiei-Enbu would rock that much more if they couldn’t safe fall, damn.