Bitch please, you should be happy that
a) someone is letting you expound to your hearts content and
b) someone will actually read all of AND understand what you gush.
… I mean, no u.

Anyway, thanks for the advice.

I have some things to say about this, but I want to make a little video this weekend first.

Sucku myu Ballsu

@Chad

Do it! Do IT! DO IT!

I’m doing it. This rabbit hole keeps going though.

triangular jerk!

Hey man wheres your video or where are your tips?

Also, why are you dodging me on OE!?!?!?!? I already told you I didn’t mean it when I called you a fag.

;_;

I finally got the hang of some of the unblockable setups. Poor Dudley.

@Chad how’s the video going?

Alarmingly slow seems like an accurate description. This is a bad habit of mine.

fvbdb

Is the standart fullscreen unblockable combo legit? I mean(for example against urien) chicken combox2, st.mp(first hit), mp.yagyou, wait until the ball hits urien twice, dash twice, jump diagonal, double jump up, while falling down j.hk.

It works…

In training mode record yourself doing the unblockable on Urien. Try blocking out both ways. Then try to parry out. If you can parry once (usually down) and block the rest then iirc you need to tighten the timing up because it’s not a real unblockable.

thank you.
did that. it worked. i was just wonderig why other yagyou oros go for the jump diagonal j. mk crossup unblockable. havent seen a good source for that. dont know how to do it. u got some video footage or something else?

ohhh and about the corner unblockable with cr. hp and hp yagyou: is there a way to break their guard without the last ex fireball?

im askin too many questions.

is sa2 soft banned in japan? i heard that rumour once

There seems to be three standard crossup types for Oro unblockable.

In the thread linked below, Jinrai drops some really well organized and informative posts about the basics of the sa2 unblockables against various characters. If you scroll down you’ll see him explain why vertical jump, jump over mk crossup is the only true unblockable setup.

After the corner combo with cr.hp into hp yagyou then hk, you can set up any mixup you want because of hard knock down from the super. For example, I think jump in late chicken stomp into combo or jump in throw or jump in low will work but the ex fireball floating behind them as they get up makes it a much safer and stronger followup.

I’m gonna go back and read the rest of this thread, but I have to address this now.

There is absolutely no way that rumour can be true. Might as well soft-ban Aegis Reflector and hard-ban Genei Jin and Houyoku Sen.

Please do Jinrai. Welcome back. It’s been a while since you showed up.
Any extra insight into this thread would be great.

I quit playing 3S shortly after my Cinderella run at Evo2008… Chun-Li depressed me that much. That said, it’s only recently I’ve picked up an interest in playing again… but there’s isn’t much local interest and I refuse to play a game with execution as tight as 3S online.

As for insight, I’ve been reading my old posts and it’s amazing how much I’ve forgotten over the years. It felt like 2004 me was teaching 2014 me.

Thanks everybody for these helpful informations. Just a lil bit OT: why is it then that there are actually more sa3 oros around than sa2? Maybe im wrong. I feel the 3 meters and the unblockables give oro so much more options in the neutral game than other super arts.