Capcom has not given them their blessing yet for stealing Ryu and Fei Long’s gameplays
But I guess Capcom’s accostumed to be imitated.
Capcom has not given them their blessing yet for stealing Ryu and Fei Long’s gameplays
But I guess Capcom’s accostumed to be imitated.
Everything is a knock off, one of the backgrounds is lifted completely from Metal Slug 3 (the desert town) just redrawn to fit the games current art style.
I see influences from SF, KoF, Tekken, BlazBlue. The characters are change just enough that you can’t cry foul with copyright.
But you also didn’t notice I did say this game still better and more original than the new Killer Instinct for the Xbone.
I’d say you’re nuts, but it’s a matter of taste.
Activation page updated:
http://xd.qq.com/web201303/getcode.shtml
(Stil trying to figure how it works)
By the way, now beta keys given are linked to the QQ account you used to request it, what means you can’t save your code and give it to another person. You have to use it to activate the very account you recieved it with.
I did notice, I just didn’t give a damn to answer that because that’s highly subjective and there’s no point in starting a stupid ass argument in here over comparing it to a game it has nothing to do with in KI.
But this isn’t anything new. Knockoffs and taking influences from other games? IT HAPPENS ALL THE TIME. If anything it’s ENCOURAGED in the Fighting Game Genre. It promotes a blending of cultures, art styles and play styles. Hell, other than slight jabs, developers in the Fighting Game Genre seem extremely friendly with one another. It allows for things like Crossovers to happen. Developers often wishing other developers the best, and even promoting them. They would probably see “knockoffs” as a compliment more than getting annoyed by it.
Besides, Capcom and SNK would know better than to cry foul with copyright against Tencent. They’ll benefit a LOT more from Tencent continuing to do what they’re doing.
The fact here is that XDZW’s knock-offage is way more notorious than in any other recent fighting game. To the point they trace the animations for attacks that have nothing to do with, instead of inventing their own poses at least. If it wasn’t that notorious, we wouldn’t even be talking about that.
That doesn’t happen on other recent fighting games like Skullgirls, BlazBlue or Chaos Code, for example (probably on Yatagarasu, but you know why).
Yes, there’s a big level of knock-offage from XDZW in almost every aspect, and it’s far from being an homage IMO. It is lazy design and lack of imagination. But it depends on you if you get bother by it or not; there are also a bunch of original elements here and there. So far, the game’s solid on its gameplay department, so for me it doesn’t matter.
This thread has been around for over 2 years and you’re just now noticing this?
Greets from China. Finally got a beta code to this the other day and was able to check it out. Complete Crap - what else can I say so simply or distinctly.
There’s a reason low quality local games never make it international guys, if you’ve ever played this game without blinders it would be easy to pick up on it immediately. I’m not just talking the typical rip-off of everything because no one respects IP, Trademarks, and Copyrights here - it’s just plain sub par. One of the key factors holding it back is most yokels here are running pirated Win XP machines on a Celeron CPU with integrated intel gfx. So that means the resolution is locked at a ridiculously low rate. AND despite running at a solid 60fps (obviously on my gaming PC) everything looks like crap because it only has 2 or 3 frames of animation, as not to overtax those intel graphics chips. End result, despite being in 60fps it looks, feels and plays like some other fighter running at 20fps.
I haven’t uninstalled it yet, but I doubt I will justify spending much more time on it instead of playing a “Real” FG, or any other decent game for that matter.
Ha ha. Nice.
Some real aggressive posts came through since I was last here…
yokels?
it may be low end but as a fighting game, the gameplay and balance has[had] merit [before terry/beni/king patch imo]
current damage is too high and only playing the game online is a major detraction
The damage has always been high, it’s 98.
I disagree the damage’s too high. Maybe only in a couple characters like Brazel, Terry or even Sheva. Most of the other characters have to perform good combos to get good damage, while in those characters’ cases, they have them easy as breath.
Join me in my #100 XDZW video with the start of my new video series
every character having access to a lv2 super is increasing the dmg across the board.
every character having access to a lv2 super is increasing the dmg across the board.
Level 2 supers are not used that often, and they’re not that much of an advantage.
The only people I can think of it’s really powerful because of their Hidden Supers are -again- Brazel (but that’s because of the same reason of his other supers, so he’s broken anyways) and Ray (adding a powerful grappler a hyper reversal move that deals tons of damage will never be a good idea, man .__.)
Da movelist
Hmm…character with auto combos to easy confirmed damage, a Super/DM that hits low and can crossup and a quick overhead flip special on an online based game.
Uh…sure, why not? Most of their decisions have worked so far.