Xuandou Zhiwang, Chinese Free to Play fighting game (Currently in closed beta)

Well it’s a free to play game for one, so no console release, and I have no idea what the chances are for a international release. I know Tencent and Riot Games are business partners, so possibly they could strike a deal with this game?

We could always let them know that we really really really really really want this game.

Riot Games seems like a potential answer, but at the same time I don’t want them:

A) Turning the game into LoL with pay to unlock characters.
B) Touching the game balance at all or altering the mechanics. If it’s not a straight localization of the Chinese version, I don’t think I’d be interested.

Also, seeing as how in LoL you have to wait in line to play the game, it doesn’t sound like they have very top notch servers, or they just don’t want to invest in the capability to host as many people that actually play their game, and I’d hate to see that happen too. There have been a couple hints that a localization could be a possibility (they randomly gave everyone translated English names on some of their webpages, there’s folders in the game’s directory allocated to localization files, characters speak their native language instead of everyone speaking Chinese, etc.), but of course no confirmation or anything solid.

Also, it’s a KoF98 rip off, the characters take designs from Street Fighter as well and none of the KoF clones are remotely close to being 1:1 remakes even if they do have similar looking moves, and the stages take from Garou, earlier KoF’s, Street Fighter, AND XIII. Just my nitpicks over nothing.

Thx Grimm for the new info like the new stage and another character not my taste but glad to see the effort their putting into this
more interested in those 2 twin characters i wonder what there gonna do with them
but seeing the effort and work their putting into this it has to be localized or PC release give us something they can let a gem like this just go to waste

fuck i want to play this game already plz

It’ll come soon enough. Hopefully it’ll just be a matter of getting a Chinese ID, and if that is the case, we can start getting people in the game en masse.

Any dates for open beta or retail release soon?

The 16th if I’m reading my Chinese correctly. Retail release is probably never going to happen, the game is bound to be F2P forever, at most F2P with a cash shop. As far as international releases and the such are concerned, nothing planned, but as previously mentioned Riot Games is probably the best chance for anything to happen since Tencent owns Riot.

But you’re assuming that this game is going to get the numbers that LoL is getting. A safe bet would be that the game will get roughly the same number of people playing KOF 98/02 on GGPO. So roughly a thousand right there in North America. Possibly more if they can get it on Steam.

Big questions if it’s localized:

How good is the netcode going to be? Cross your fingers that it’s rollback-based.

How pay to play is it going to be? I really hope it’s not like Blacklight retribution where you earn in-game money and basically you get enough to ***rent ***items for roughly a week. If you want to permanently buy them you need to grind like a motherfucker in-game or pay $5-10 per item.

You’re right about the game probably not getting LoL numbers, but what you’re not taking into account is that the game also probably wouldn’t get LoL server bandwith BECAUSE it wouldn’t get LoL numbers and such problems could STILL happen. I would hope they wouldn’t, but it can happen.

If they localize it, I would SEVERELY hope they don’t do something stupid like remaking the netcode, because the game already has rollback netcode and it’s amazing. I play people in China at 300+ ms delay and more than half the matches I play are perfectly playable, I’m able to react to things, I don’t drop my combos, it’s amazing. Certainly Riot wouldn’t be stupid enough to ruin it.

As for pay to play, it’s hard to say with Riot, but the system that is in place now is 100% no payment at all, you unlock characters by doing in game achievements, most of them simply rewarding you for playing the game a lot, such as playing 5 days in a row. I don’t know how it’s going to work when the game gets out of beta, but if you stop playing for a while, you do lose characters, HOWEVER you can just unlock them again by getting the same achievements you did the first time. It’s kind of annoying if you play someone like Brazel and don’t log in for a couple days then have to play 100 matches to unlock him again, but it’s still free.

Basically though I would love the game to be localized, I’m just REALLY afraid as to what would happen when the game is handed off to another team, especially a team that doesn’t know fighting games like Riot. I’d be SUPER pissed if they had their own balance of the game because I get the feeling they would be doing retarded stuff that makes no sense like “Let’s give Yan’s QCF+C full invincibility!” and then every Yan player does nothing BUT QCF+C because you would literally not need to do anything else, and when it became a problem they’d go “Oh man, this move is really good, let’s make it -2 on hit so it’s not broken anymore,” and then making the move completely useless. Jade Studios GETS how KoF is supposed to work, they fucking play it, and I wouold be skeptical about anything that was changed besides the text from the original version.

And that’s my wall of text for the day.

I didn’t realize you’ve been playing Chinese dudes. Because whenever I’d play a Chinese dude in GGPO or Arclive it would lag pretty bad. That’s great if it works though.

It wouldn’t make sense for a localization team to change things around because that would add to development time and costs. A big reason why 3SOE wasn’t rebalanced was that it would cost too much. There’s a chance they could fuck something up and we’d get a Rolento glitch of course but it’s unlikely that they would arbitrarily change things just because. Typically changes occur in ports because of hardware limits or laziness.

BTW: Are there other Grappler characters or is Clark/Maxima dude the only one?

I know that most likely nothing would change, I’d just be afraid that something would for whatever reason. I’d just worry that Riot would essentially “take over” for the US version and it would suck because Riot doesn’t know fighting games, especially KoF.

The only two characters I would qualify as grappler characters are Ray (Maxima guy) and Shan Woo (Terry/Ralf/Goro). There’s a bunch of characters that have command grabs (this being a KoF style game and all), some of them even being as good as Ray’s or Shan’s, but I wouldn’t call them grapplers.

There’s really dude called Shan Woo?

Mindblown.

That wasn’t a joke in the other thread. The funny part is he legit doesn’t even play like Shen. If you really want to break him down he’s basically Terry with a command throw (and Goro roll, plus Ralf charge punch).

I’ll definitely make him part of my team then. I always thought Shen Woo was pretty boring and too easy to play.

** Edit: Do you have a vid of Shan Woo in action?

http://v.youku.com/v_show/id_XNDUwNTE4OTUy.html
5:45 is when Shan starts, but there’s great matches all around in this video, plus it’s super long.

http://v.youku.com/v_show/id_XNDQ5MDEwMzY0.html
5:14 for this one.

Shan is kind of an odd character if you’re just comparing him straight to KoF. He’s a pretty huge threat online because he’s the only character in the game with legitimate chains, so Shan mashing is always scary because they confirm into damage for free. That makes you want to block, which opens you up to command throws. Also, his j.C is essentially Kyo’s j.2C, same animation, same hitstun, same hitbox. Super good.

I noticed that Clark/Maxima has mostly Maxi’s normals (except for Alex from 3S’s crHP…) which kinda’ sucks. Unless he’s got autoguard and even then. I’ll probably run him 1st.

That Alex cr.HP has autoguard, and I don’t know if you spotted which move is his rekka, but his rekka has autoguard too. Also, his Maxima DP anti air grab is anywhere juggle.

That’s great, but slow characters have rarely done well in KOF. Maxi especially. Just my observation, I could be totally wrong once everyone gets their hands on the game.

I think everyone has their own fair amount of bullshit to do well enough. Not to say that Ray is broken good or anything, just that I don’t think I’ve ever saw a Ray player and thought “I’m going to run this guy over.” When you make use of his rekkas as both a get in tool, anti air, and command throw setup, he gets to be ri-god damn-diculous. I’ve even seen his cr.C used as a wakeup move, and that thing is pretty god damn safe for the most part. He’s also got some pretty beefy normals. They might not be fast, but they’ve got good hitboxes and it’s hard to challenge his pokes.

Man it is impossible to get a beta key. I’ve been at it for 3 weeks and still no luck. :frowning:

:eek: :pray:please!