Interesting stuff. The web translator i used says that iceman is the strongest character in thoery, but in reality there is no such thing? i dunno i need to learn japanese already. Also
"Masterpiece which was too early! "
ok so what about X-men Next Demension I think that game was awsomsause!
cota is better… anyone wana game just pm me been trying to get my sentinel skill leveled up a bit
How was your connection to Abbath? That last replay looked nice but it was only one match
duno a lot of people lagged hard and 2DF has a lot frame skip and people in south america have horrble lag thats why i got random dizzies a lot but still won majority : |
I’m back home if anyone wants to game.
Anyone with an action replay 4MB cart tried the codes listed there for magneto? I’ve tried other codes in the past with a gameshark which were different to the ones on this page on the japanese version and didn’t work.
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I miss the wiki.
Some stuff I’ve been meaning to add:
Spiral’s fast fall ( qcb + hp in air ) gives you a normal jump kick-punch chain.
Wolverine’s kickoff (hold back after a jump attack hits) goes back at different angles depending on what you held (back or up-back, down-back doesn’t trigger it) and whether you did it as a normal or superjump.
Back in a normal jump goes furthest/deepest. Up-back in either is shallow.
I REALLY should have copied all the wiki stuff for this game. that and all the LB2 stuff i typed up is gone. balls.
Anyway i’m getting back into playing on 2df hopefully again soon. Looking forward to some matches batts
On the SRK wiki? It’s back, just not linked on top yet. Came back within the last day or so.
Finally. =)
@techromancer lol at your sig. can you link to where it was posted?
Its waaaay back in one of the older NC match making threads.
Well i’m blind i guess
Oh wow, you guys still play this game?
I moved on to SFBore, GayBlue and Wreckin’ 6. :-p
Anyone here check out TvC yet? I think it is some pretty hot shit and any OG marvel player would like it.
… continue.
To edit my post, Jedah told me I was hatin’. I ain’t. COTA is GDLK and I love everyone here. I just hate your depression-giving skills.
I never see them in the COTA room on GGPO. Its been a long time since ive played COTA, with me constantly playing ST and all.
Me and Deadly Rave are starting to play this on GGPO; I need some Storm and Psylocked strats if anyone’s got em’.
Gonna play them and Akuma and in the meanwhile will go back through the thread.
Psylocke can lock down Colossus (and Sentinel) pretty hard with [j.HP, j.HK, s.lp, c.lk (step forward) s.lp, c.lk] repeat. Throw in some s.MP, s.MK’s (self chained) to get some distance so it’s less likely you’d get thrown through link/self-chain strings. Strings like these are prone to getting thrown if you leave too much of a gap in them while within throw range, but if he doesn’t have meter and you do, you can bait his throw then counter-tech it for a combo opener.
Dash s.MP, back+HK xx Psyflash to poke and run.
SJ Psyflash spam doesn’t work so well since Col can shoulder charge through them, but a few may also bait him into doing them.
If Colossus has full meter, be prepared to SJ away and don’t commit to too much up close, since he’ll try to super through it.
Storm has some issues vs Colossus in that, even at a distance, you’re not as safe as you’d think you are. If he shoulder charges through a typhoon, it’s actually going to bring him closer. A lot of her attacks will also ping off his armor and get hit (as opposed to say, Psylocke’s who will either trade or beat it).
Most of Storm’s normals are fast (especially when you c.LK standing punches) but their range is often smaller than it looks, and she’s susceptible to getting thrown through link strings. c.LK has a quirk though where if you mash it, the attack will come out but the animation only half will, and you can use this to stand cancel and do other things. Stuff like c.MP, c.LKx3 (third one only half comes out), walk forward, s.HP c.LK a few times. c.MK also makes a good poke as it has little recovery. c.MP is even faster.
Don’t forget about Wind Push (qcf+3k) to blow people away when need be. Wind pull (qcb+3k) makes for some cute combos on Colossus anywhere, stuff like - [s.HK, pull, s.LP] xN, throw a c.HP in there sometimes… in the corner c.HP, s.HK, [s.LP, s.HK] can infinite Colossus, so can s.LP sans the HK but it’s prone to miss.
If you triangle jump, you really only have time to do LPs or LKs unless you immediately hold up to float after the down-forward dash, or of you IAD straight instead.
Akuma can do a lot of ground chain trickery with his reversed chain (specifically the c.lk or lp, walk infinite which even works in blockstun), stuff like as a blockstring - s.LP, c.LK, walk, s.LP, c.LK, c.LK, c.MK, s.HP, c.HK, s.HP, s.HK xx SJ air fireball, or even xx to his Counter DP to try and catch people attacking.
A Japanese player was doing s.HP, c.HK, repeat when I was in the air, trying to make me land on c.HK. It’s not a guardbreak, but if you’re not blocking low you’ll get tripped. Ironically I was throwing him on landing before I even realized that. AA normals are kind of funny like that…if they’re blocked, especially deep, the landing character can easily throw the attacker. If they try and SJ out, they have to be quick or they’ll still get caught.
Against Colossus and Sent, Akuma has a dirty trick with his back+MK throw (knee bash mash), when it finishes they’ll recover right in front of you, giving you a chance to throw again and again. Just make sure you have meter in case they manage to throw you first.
edit: oh yeah, with Storm, don’t forget you can Lighting Attack right before you go into your dizzy animation.
Thanks, I put a few of your Gouki stuff to good use last night…I was streaking for awhile. >: )
Here’s some matches me and my bud, who like me just picked up the game.
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