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Same here, I can’t wait for it.

Anyone have any success with Latino Heat?

i seem to be having some success with Sheamus(i admit i don’t win that often but i still put up one hell of a fight with the celtic warrior)

i just went toe to toe with someone who used stone cold(he finished me with the stunner)

Hey man, thanks in advance for writing up a piece on Bret Hart. Just so you know, It is very much appreciated! This game is so hype. Haven’t had this much fun since No Mercy!

Bret “HITMAN” Hart: Grappler
Bret Hart. The Hitman. The Excellence of Execution. The PINK and BLACK attack. The BEST there IS, The BEST there WAS, The BEST there EVER WILL BE. Quite possibly one of the most technically sound wrestlers to ever grace the squared circle. And in this game he is WITHOUT A DOUBT one of the better characters on the select screen. Now before ANYBODY comes at me with “blah blah blah how you gonna determine tiers” or yackity yack “its all your opinion” and all that jazz. Just take a moment to read over this ENTIRE write-up, then put the character in your hands and see exactly how surgical he is.

PROS
A plethora of chain grabs that deal BIG damage
Can chain grab from multiple positions WLK, SLK, RWLK
Chain grabs from starting positions lead to new positions
Can transition to pin in multiple ways
Grabs have long range
Grabs execute fast, his HG executes almost as fast as the QG of other characters
Has multiple chains that lead to KND
Finisher can hit STANDING or GROUNDED opponents who are in KND position

CONS
Limited strike combos
Very few TRUE chains (this is in the guide but I dont totally agree with it. Its not that he doesnt have TRUE chains…because he does its just that his chains normally go reversible move>TRUE link>reversible link>TRUE link into special states
Weak against players who are good at reversing
Has no TRUE way to get into WLK which is the starter of his most damaging options

Signature Moves:all require 1 stock of super bar and build roughly 25% of finisher bar when successful

Spike Pilerdriver[throw]: QS+QG

Snapmare to Sleeper[throw]: B+QS+QG gives long KND state once opponent’s life reaches orange. which is a perfect chance for you to either prime your finisher or perform it outright.

Running Bulldog[throw]: HS+HG

Back Body Drop[throw]: gives long KND and then starts to give KND-HK. This is a downright scary signature to get hit by. One it gives Bret a chance to land his finisher with the KND and if he gets the KND-HK he can the either go into a SUB or opt to pick you up into a RWLK which he has chains from or transition that into SLK which he also has chains from, one of those chains being a PIN. Scary Indeed.

Finisher: requires full finisher bar
Sharpshooter: tap LB(L1)+RB(R1) to “prime” finisher then tap them again to initiate long grab to perform. This is one of the best finishers in the game. For one the taunt that primes it is pretty quick in relation to the other characters in the game, the next it can do the customary K.O. if the opponent is in the flashing red life, then three if it doesnt K.O. it does massive damage by itself and still gives KND. This can spell doom if youre on the receiving end. Long story short, if Bret gets you anywhere near the orange and you get caught in one of his chain grab series that cause KND while he has about 3/5ths of a finisher bar, your match might be over.

I can hear your brains rumbling…why did he say 3/5ths of a finisher bar? Well I took it upon myself to divide it into 5 sections because from empty it takes EXACTLY 5 taunts to fill it to full. Just a little tidbit of info.

Strike Combos/Chain Grabs
QS>QS[TRUE]>QG(KND)>any button(KND)

QS>QS[TRUE]>HG(KND)>any button(KND)

QS>HSTRUE

QS>QG(WLK)

QS>HG(SLK)

B+QS>QS[TRUE]>QG(STN)>any buttonTRUE HERE IS YOUR HITMAN COMBO!!! look at it again. it doesnt look that threatening right? Well look at it again. From B+QS he gets another QS for free, then if the opponent doesnt counter the next QG (inverted atomic drop) then you get the next link in the chain without worry. But breaking it down further as you can see the aforementioned QG in the third link gives STN, and the ender gives KND. So he can choose to end with the STN and further press his offense or go for the KND. Now im not saying that this should ALWAYS be your go to combo, in fact I dont even suggest pulling it too often because your opponent could get savvy to the counter timing of the third link, I personally think that this should be used somewhat in the middle or later in a match when you have some signatures ready or even a finisher bar ready to go. BUT WAIT!!! THERES MORE…

B+QS>QS[TRUE]>HG(KND)>any buttonTRUE** HERE IS YOUR ALTERNATE HITMAN COMBO!!!** while it is technically the same, the third link is different. Its a HG that gives KND. And then the last link also gives KND. The cool thing is that if you think the opponent is getting smart to the combo given above then you can mix this one in there and the third link has a different throw (backbreaker) with TOTALLY DIFFERENT REVERSAL TIMING.

B+QS>QG(WLK)

B+QS>HG(SLK)

F+QS>QS>QG(KND)>any button(KND)

F+QS>QS>HG(KND)>any button(KND)

F+QS>HS(KB)

F+QS>QG(WLK)

F+QS>HG(SLK)

(WLK)>PIN (LT on 360 or L2 on PS3)

(WLK)>QS>QS(KND)>QS(KND)>QS(RWLK) this is another of Bret’s good options. Even though its only one button throughout it transitions into RWLK at the end which has its own set of chain grabs or can be transitioned RIGHT BACK into WLK to start it ALL OVER AGAIN.

(WLK)>QS>HS(STN)>HS(KND)>HS(KND)

(WLK)>QS>QG(KND)>QG(KND)>QG(KND)

(WLK)>QS>HG(KND)>HG(KND)>HG(KND)

(WLK)>HS>QS(KND)

(WLK)>HS>HS(KND)

(WLK)>HS>QG(KND)

(WLK)>HS>HG(SUB)

(WLK)>QG>QS(KND)

(WLK)>QG>HS(KND)

(WLK)>QG>QG

(WLK)>QG>HG

(WLK)>HG>QS(STN)>QS(STN)>QS(KND)

(WLK)>QG>HS(KND)>HS(STN)>HS(KND)

(WLK)>QG>QG>QG(STN)>QG(KND)>QG(SUB)

(WLK)>QG>HG(KND)>HG(STN)>HG(KND)>HG(KND)

(SLK)>QS(KND)>QS(KND)

(SLK)>HS(KND)>QS(PIN) yet another dangerous option from Bret. From SLK which he can achieve a variety of ways Bret can go right into a PIN. Now while this chain isnt TRUE it is only 2 links and second link HS (arm wrench) has a small window to reverse.

(RWLK)>QS>any button(KND)

(RWLK)>HG>any button(KND)

running QG>QG(KND)>any button(KND)

As you can see Bret has a multitude of ways to get you where he wants you. I think his only blaring weakness is that he doesnt have a TRUE combo that leads into WLK or SLK, so be aware of that playing as him, or playing against him be aware that if you dont counter/reverse early on he can run his game and deal a whole lot of damage to you in a very short time. With a strong mixup game and a little creativity, you can decimate your opponent and truly be the EXCELLENCE OF EXECUTION.

Definitely going to try Bret out after reading all of that. Any chance you might do a writeup for Kane or Undertaker soon?

I vote Kane.

I know he’s a grappler but does Bret have any viable juggle combos?

FANTASTIC work man

to prevent what happened last time, type out your character guides in notepad or something, then you can just cut and paste em into a post, when you’re done

nope. he’s pretty much a ground based character.

I Vote For Sheamus!

Any chance to have the character write-ups on the first post? It’ll be a shame to have been be shattered among different pages of this thread

this is exactly why I said someone needs to create a new thread and collect all of this information…op is gone

guess im on it lol. im gonna go ahead and do a more thorough game explanation then I guess. btw…Big Show is coming.

Uh…was I left out of the loop because I had no clue that getting thrown into the ring post on the outside with flashing red life leads to a k.o…it just cost me a match.

I have made the new thread. Please come in, make yourself known and note what system you are playing on and what character you will be playing.