WWE Allstars

yeah…almost all of that is from the guide…

i may do a write up for punk or sheamus sine i main them as of now.

How anyone can read all that and say that this isn’t the deepest wrestling game ever, really has no idea.

People are going to be idiots and hate on it just because its wrestling related. Aside from the thread most people I know who’ve bought it don’t even like Wrestling but absolutely love it because of–you guessed it, it’s depth and how it plays more like a traditional fighter that happens to have some wrestling elements.

But HUR DE DUR DERP ITS WRESTLIN’ WHICH IS FAKE AND STUPID! JOHN CENA POP CULTURE FAKE

^ Don’t really care about Wrestling, but it’s an awesome little game.

Any and all help would be appreciated. I really want to get the info out there for people so there can be a scene for this. And even though the majority is transcribed…its still very painstaking and isnt easy lol. ESPECIALLY when I took the time to go through all of the strings myself to see how they work and what strategies to use for the signatures/finishers because the guide only tells you WHATS there, not exactly how to use it.

Im currently working on Mr. Perfect.

I got the guide. Holy…it really shits on most of the cast.

Also just got the game. Going to Next Level/New CF with it tomorrow. hope they have ps3 though.

Nah, I’m not hating on it for the fact that it’s a wrestling game. Not really hating on it at all. I am just not a fan of the way it plays personally. The only thing I could hate on is the licensed products they put out for this game that aren’t well suited for this game. Just reminds me of the NES age of peripherals.

I’m mainly keeping tabs on this thread to see how it progresses. It looks like a fun game, and I may give it a try again later. But whether or not I actually like it or not, I hope it does/sells well because it does look deep, and maybe a sequel will come that gets me hooked later.

Would you be willing to work something up for Bret “The Hitman” Hart?

sure I can do Bret for you. seems like everyone wants grapplers lol. surprised nobody has asked for HBK or Taker. But as soon as I get Mr. Perfect done, Bret will be next.

Wow. Eat a dick.

Wait, sorry, that wasn’t an opinion.

I think you should eat a dick.

Signed,
Everybody

ugh i can’t beat mr.perfect in fantasy warfare…
i’ve been thinking if i should take this game like SVR or take it seriously like a fighting game
if it’s the second option then i should find myself a main character

but keep in mind i like powerhouse characters that just go straight to the pounding

Mr. Perfect: Grappler

Ahhhh the good old pre-attitude era. Back before everyone had to be edgy and most wrestlers had a “gimmick”. When the lines between face and heel were clearly defined. Now everybody uses their real name (almost) and the heels are the faces or you cant tell the difference anymore. But Mr. Perfect stood out in those old days, because he WAS his gimmick. And his moniker of “perfect” wasnt just for show…he was doing things every week that amazed me. From the trademark towel toss to the gum spit to the pencil catch to all the different sports he played and even his prowess in the ring, he made himself stand out amongst all the cartoon characters. He was purely about winning…but now in this game I gotta say if youre gonna win with him you almost HAVE to play perfectly (pun intended). Hes not a bad character by any means, but to be successful I think its gonna take a fair amount of knowledge, a good mix up game, and extreme amounts of patience and discipline.

PROS
Can transition directly to a pin from a weak lockup OR a running HG
Good chain grab damage
Has a two hit B+QS that can be cancelled into QG
Has chain grabs that end in special positions allowing him to extend into NEW chain grabs
Signature moves give special states
Finisher is an automatic pin

CONS
Limited strike combos
Very few TRUE combos
Weak against counters/reversals so be ready to counter-counter
Short range strikes
Short range QG
Long taunt

Signature Moves:all require 1 stock of super bar and build roughly 25% of finisher bar when successful
Double Snapmare[throw]: QS+QG gives long KND/KND-HK once opponents life reaches orange. This is good because it either gives him a chance to “prime” his finisher or allows him to continue his offense by picking the opponent up into a SLK.

Groin Leg Drop[throw]: B+QS+QG

Missile Drop Kick[strike]: QS+QG while on top turnbuckle. while having a strike signature is normally a good thing for most characters it really doesnt work for Mr. Perfect. It has too many problems. First it takes him too long to acutally climb the turnbuckle, it isnt instant like the Acrobat class. Second the actual attack doesnt track like some turnbuckble attacks. Meaning if you see him climb the top rop, you have NO reason not to either run away if you have the bar to spare or just simply walk towards the ropes while you see it executing and simply roll to the outside. Long story short, save the bar for something else.

Spinning Toe Hold[throw]: HS+HG

Finisher: requires full finisher bar
Perfect Plex: tap LB(L1)+RB(R1) to “prime” finisher then tap them again to initiate long grab to perform. This is where that genius of Mr. Perfect comes into play bc his finisher serves dual purposes. It naturally does good damage like any other finisher and can cause K.O. if opponent is in flashing red life but if you land it before then it goes directly into a PIN, and after taking a massive hit to your life bar like a finisher its normally hard to shake out of a pin.

Strike Combos/Chain Grabs
QS>QS[TRUE]>QG(KND)

QS>QS[TRUE]>HG(KND)

QS>HSTRUE The guide lists this as one of his recommended combos to use, and I can TECHNICALLY see why…its a TRUE combo that causes knockback. But thats just on the surface. In the bigger picture I feel as if Mr. Perfect already has a hard enough time closing distance to get a grapple so why would you choose to push them back, especially for minimal damage? I wont say NOT to use this combo, but make it situational. As in if you are against the ropes and need space OR if you have your opponent against the ropes and want to mix them up by using either this combo OR

QS>QGTRUE this combo to go right into a weak lockup which then sets up Mr. Perfect’s chain grab game, which is his strength.

QS>HG(SLK) I see no reason to use this option over the previous one because its not TRUE and because his chain grabs extend from his weak lockup.

F+QS>QS>QG>QG

F+QS>QS>HG(JUG) the guide doesnt say this but this is a really good combo bc once he juggles you he can then extend this into air QS>QG or QS>QS>QG for added damage.

F+QS>HG

B+QS [2 hits] The reason I am pointing this out is because you need to get used to seeing it, also because all of the following combos use it but it should be cancelled after the first hit into the next attack.

B+QS>QG(WLK)

B+QS>HG(SLK)

B+QS>HS(KB)

B+QS>QS>QS>QSorHS(KND)

B+QS>QS>QS>QGorHG(KND)>QGTRUE

B+QS>QS>HS(KND-S)>any button(KND)

(WLK)>QS>QS(KND)

(WLK)>QS>HS(KND)

(WLK)>QS>QG(JUG) whore this chain grab out. use it as a measuring stick to see if your opponent will ever start learing to counter. if not run them into the ground with it. because once again the guide doesnt say this but this is a really good combo bc once he juggles you he can then extend this into air QS>QG or QS>QS>QG for added damage.

(WLK)>HS>QSorHS[TRUE]

(WLK)>HS>QGorHG>HG[TRUE]

(WLK)>HS>QGorHG>QSorHS

(WLK)>HS>QGorHG>QG>QSorHS[TRUE]

(WLK)>HS>QGorHG>QG>QG>QSorHSorQG(KND)

(WLK)>HS>QGorHG>QG>QG>HG[TRUE]

(WLK)>HG>QG(SUB)

(WLK)>HG>HG(KND)>any button(KND)

(WLK)>HG>QS[TRUE]>any buttonTRUE>QS(KND) THIS IS MR. PERFECT’S BEST COMBO!!! If you dont realize what you see here, then I cant help you lol. From a weak lockup which you can guarantee with QS>QG you can go directly into HG (suplex) and if they dont reverse THAT HG you get FREE QS into ANY button (atomic drop) into another QS (bodyslam). Now the beauty of this chain grab is that if you have a signature available or even if you have your finisher ready and primed you can stop at the STN and get your big move off free. This could be dangerous late in the match. I shouldnt even list the other options that he can do from that point because none of them except ONE measure up but in the sake of bieng thorough.

(WLK)>HG>QS[TRUE]>any buttonTRUE>HS(SUB)

(WLK)>HG>QS[TRUE]>any buttonTRUE>QG(KND)>QGTRUE

(WLK)>HG>QS[TRUE]>any buttonTRUE>HG(RWLK) this is the only option I can suggest other than the TRUE chain I noted earlier. Reason being it goes right into a rear waistlock which has its own extensions afterwards. But I will get to that in a minute.

(WLK)>QG>QSTRUE

(WLK)>QG>HSTRUE

(WLK)>QG>QG(KND)>any button(KND)>any button(KND)

(WLK)>QG>HG(KND)>any buttonTRUE

(RWLK)>QS>any button

(RWLK)>HS(KND)>any button(KND)

(RWLK)>QG>any button

Those previous three chains are the ones I was speaking about that can be placed directly after (WLK)>HG>QS[TRUE]>any buttonTRUE>HG(RWLK). Now while they can all be countered and broken the opponent has limited chances to do that in the initial string and once you get to the rear waistlock youve already done pretty decent damage. If you get an opponent who spams counter, you should be able to land this entire combo/chain grab:

QS>QGTRUE>HG>QS[TRUE]>any buttonTRUE>HG(RWLK)>HS(KND)>any button(KND)

Now look at it. If they dont counter the FIRST QS then weak lockup is free. If they dont counter the following HG the NEXT TWO links are FREE and the latter gives stun if you have a signature/finisher ready. If not you can transition right into a HG that goes into rear waistlock and get two more chains that give knockdown. Landing all of this hurts worse than landing a finisher.

And to finish up this write up on Mr. Perfect, lets not forget the basics.

(WLK)can transition DIRECTLY into PIN (LT on 360 or L2 on PS3)

Running HG goes DIRECTLY into PIN dont sleep on either of these. They could save you and win some matches.

Next up by request is Bret “Hitman” Hart

See my Miz guide. Its actually really easy. Press your offense, counter his options, and finish him quick. If your life stays even or if he gets a lead in a long match, its significantly harder.

either there’s a lot of luck involved or this game takes more skill then i thought
i usually get demolished online…

I use him a lot, and I can tell you:
he has SOOO much trouble getting in. A brawler will rip him to shit, seeing as his strikes have no range, and he is forced to get into grapple situations (which are fairly easy to counter)

ran into a mr.perfect player who ran away once i did enough damage to him and he won when i couldn’t land my finisher properly…oy

If anyone ever wants to play wwe all stars
i am usually on everyday just message my psn tag located on the side

That Mr. Perfect writeup was good shit, I was having trouble trying to figure out anything useful with him. Really looking forward to the Bret writeup.

lol I do that too. Fuck all the haters. You wanna trigger your Finisher while I’m laying down, my ass is running outside the ring. Serves you right for not picking one of the broken finishers (Edge Spear or Macho Man Elbow)

Also, why am I the only dude who grabs a chair? I love hitting suckers with a steel chair.

edit: TO THE POST BELOW:
When it comes to quick grapples, either watch for a pattern (most people are still n00bish enough that they will just spam a maximum QS, QS, QS, SS, SS combo, then throw out a grapple after you’ve blocked it all), or keep in mind the type of wrestler you’re fighting.

I generally just try to reverse the actual grapple, rather trying to LB/L1 the grab attempt.

I cant counter quick grapples worth shit…but im still beasting online with my trio…

there is a real layer of depth to this game, mashing will not work

thread needs a reboot…

frog splash is so godlike beacuse I can troll so easily with it…

You guys know you can always hit a finisher if the opponent is in code red, aka laying on the ground with a tint of red on him.
Just make sure you hold the finisher buttons. You will taunt, opponent will get up groggy, and you will grapple him with no problems.