If wrestling didn’t have rest moves like arm bars and headlocks/side headlocks every match would be a cluster fuck cause that’s when they have time to talk to eachother about the match/spots and things of that nature.
If anything Randy should only be able to use 3 headlocks in a match, MAX!
Re Lita:
I actually thought she was hot. Like ridiculously. I had the biggest crush on her in Jr. High-High School.
He needs a Gradius-type power bar that he can build up to activate moves.
LOCK THE HEAD!
Stuart_Hayden:
If wrestling didn’t have rest moves like arm bars and headlocks/side headlocks every match would be a cluster fuck cause that’s when they have time to talk to eachother about the match/spots and things of that nature.
If anything Randy should only be able to use 3 headlocks in a match, MAX!
Re Lita:
I actually thought she was hot. Like ridiculously. I had the biggest crush on her in Jr. High-High School.
Her body is banging but that face never did it for me.
I’ve seen her tits though so Im good.
I thought Lita was hot but her face was busted. She just had porn star boobs and a shitty moonsault.
When most people tell me “Lita had a hot body” I usually think “By that you mean because she had her thong laces sticking out of her jeans and wore a belly shirt?” I was usually met with a nod and a “hell yes”
And now v.4 is complete
Wil
August 24, 2009, 11:49pm
148
I also thought Lita was hot back in the Hardy Boys days. Then the cameras went to her face and I went QQ. Her body was bangin and I liked some of her matches though.
Wouldn’t be a wrestling thread without Jae hating on someone :lol:.
Jerry Lynn might be done wrestling, apparently his wife wants him to retire and the ROH fans treat him like shit.
Lita with dat butterface!
Yes, SmackDown is back and packing more than 60 Superstars, 50 Create-a-Superstar slots, and a brand new attitude. At the forefront of this push is 2010’s tagline “It’s your world now.” Last year saw the introduction of Create-a-Finisher, but this year THQ and Yukes are looking to create an online community. In the latest SVR game, you’re going to be able to create fully 3D characters, entrance videos, finishers, logos, color schemes for existing WWE stars, and even your own stories to play through. As if that wasn’t impressive enough, the hook is that you’ll be able to upload all of these creations to the SVR servers so that the world can search for them, rate them, download them, and share ideas
This has me kinda hype.
Here’s a quick teaser for in-game footage.
http://xbox360.ign.com/dor/objects/14347664/wwe-smackdown-vs-raw-2010/videos/svrraw_tripleh_jericho_blood.html
It actually looks like it isnt a clone of SVR09…thank god.
DropOff
August 24, 2009, 11:59pm
154
Yeah I also thought lita was the hotness.
She really is busted though, as soon as she started wearing the baggy jeans without the thong I didn’t give a shit. Also isn’t she a straight up ring-rat? I bet she’s been plowed by more wrestlers than any Diva before or after. Maybe including Sunny, although she needed the money for DRUUUUGS.
DropOff:
Yeah I also thought lita was the hotness.
She really is busted though, as soon as she started wearing the baggy jeans without the thong I didn’t give a shit. Also isn’t she a straight up ring-rat? I bet she’s been plowed by more wrestlers than any Diva before or after. Maybe including Sunny, although she needed the money for DRUUUUGS.
Yeah she was, she even admitted in ECW she would blow the entire lockerroom just to make sure she had a job.
Watching Summerfest right now on dat youtube.
Lita was also a former Stripper and how many strippers do you know that aren’t whores.
ben
August 25, 2009, 12:16am
158
I say this every year - but maybe I’ll pick up SvR this year? user created content is why I can’t quit no mercy.
give me a reason to put my damn n64 away!
HA! jericho kicks out of the pedigree.
More SVR10 news.
There are number of little presentation touches like those that jumped out at me. Another example is that the big on-screen HUDs are gone. Now, the matches have a TV style feel to them from the location of the bout popping up during entrances to the “WWE Live” logo that appears in the lower left corner of the screen as the match begins to the WWE copyright that pops up at the end of the fight – mind you, this is all happening during exhibition matches.
Anyway, momentum is now displayed by a small halo around the feet of your Superstar. There’s a blue outline that slowly builds as you pull off suplexes and drop kicks. When you’ve earned enough for your Signature Move, an “S” in a yellow circle appears on the meter, and when you’ve got your finisher, an “F” in a red circle appears down there. There’s still limb damage and such to worry about, but you’ll need to watch how the Superstars are acting and not some colored silhouette.
In terms of controls, 2010 played pretty much exactly the same as 2009, but there were more additions and polished moments. Now, there’s one shoulder button for reversing. It’ll pop up above your character’s head to give you that window of opportunity to block a punch and fight back. Thing is, you get just one shot at it, so spamming the reversal button isn’t going to help anyone but your opponent. I came across another interesting addition in a first blood match as Edge against John Morrison. When I pushed Morrison to the mat, a right stick icon with a blood outline popped up on my momentum meter. When I hit it, Edge knelt down and began jacking John in the head to try and draw blood. Similarly, when I was getting kicked to death as Triple H, a shoulder button combo appeared on my meter that commanded Hunter to roll out of the ring.
s cool as all that stuff was for me, THQ’s main thrust today was getting the world to understand how all this creation stuff is going to work. Create-A-Superstar is back, but this time all the parts are in 3D, which means ties will no longer be painted to your character’s chest and so on. There are more than 1,000 parts in this year’s mode and it’s packing a new interface, super-quick load times, and more.
When THQ was paging through the hairstyles, all of the options popped up in a second and as the player scrolled through the hairpieces on the character’s head, the longer styles swayed back and forth with a surprisingly fluid animation. Rather than restrict you to a certain number of layers as in years past, SVR 2010 gives each item a point value and only allows you to use so many points (48 is what I saw when fooling with the mode) for your guy or gal. The goal of this overhaul is to make the CAS look as good as the real WWE talent. During the demo, I didn’t see any that accomplished this goal – hats still look goofy – but these created character definitely look better than the offerings of pervious titles.
Plus, you can even choose your character’s pose for the versus screen – there are 18 options ranging from intimidating to hilarious – and it’s about time we got that choice.
Speaking of things we’re finally getting, WWE SVR 2010 packs the Paint Tool. Here, you can create original art that you can then slap on a piece of clothing or straight to someone’s body as a tattoo. In action, the tool looks a lot like the paint tool in Fire Pro Wrestling and packs a bunch of tools – pen, eraser, paint can, etc. – as well as a color spectrum on the left side of the screen with the canvas on the right. This is a freehand option, so you’re free to create comic book logos, sports icon, and whatever else you can think up. These icons will appear online and, again, you can upload them for other people to download and use.
Although it is simpler, Superstar Threads is kind of like the Paint Tool for Superstars. Here – for the first time ever – you can choose an existing Superstar and create three alternate outfits for him. Now, this isn’t a create mode so you can’t put the Undertaker in a tiny pair of briefs; you’re just changing the colors of the existing clothing the character is wearing. Each Superstar has an individual menu based on his outfit, and you can go in and tweak it however you like. This should be huge for fans looking to keep their roster looking like the one they see on TV each week.
When it comes to Create-a-Finisher, 30 percent more moves have been added to the front grapple and there’s a new position for diving attacks. Beyond that, you’re still stringing 10 parts together for your move, you can apply it to a CAS or existing Superstar, and you can choose from a list of announcer-ready names or deem the action whatever you like via the virtual keyboard. During the presentation, THQ built a top rope finisher and strung together God knows how many flips. Aside from making moves like this that are completely impossible, you can also change the trajectory of your leaping finisher so that you’re getting close to touching the rafters or coming in low and lazy – a dotted arc appears on the screen so you can track the move.
Aside from the fact that all of the stuff I’m talking about is able to be uploaded and downloaded, marked with custom keywords to make searching a breeze, and commented on, the craziest thing THQ is trying out this year is WWE Story Designer. There was no hands-on with this option – I just saw a video and listened to Ledesma talk about it – but the idea is that you get to work from the Gorilla Position and create your own storylines. When you start a storyline, you’ll choose your show – you can have this feud last for one show or two years – and then pick if you want to work on a match or a cutscene.
If you go the match route, you’ll pick your competitor, difficulty, win condition, who is running-in, who that guy’s running in for, who the other fighter’s help will be and so on. You can use some of these options, all of them, or none of them – it’s your choice. On top of that, you can go in and set limb damage for the Superstars to reflect whatever beatdown is going on in your story.
Obviously, big parts of WWE storylines are the cutscenes that set up the matches. In SVR 2010, you’re going to have more than 100 scenes to choose from. Now, these scenes are things like contact signings in the middle of the ring, limos pulling up backstage, people getting hit by cars, and a car exploding . You’ll cast up to five people in these scenes, pick where it’s going down (in the ring, backstage, etc.), and move the camera all over the place and play with zooms and such. What was nifty was watching THQ go in and change the emotions of these characters – making JR smile after getting yelled at in the middle of the ring and then going and changing it to frown in a split-second. You can choose what’s playing on the Titantron, you can have the camera locked on a specific target, and you can add text so that your actors are saying the right stuff to push your story forward.
Again, create an awesome story, and feel free to upload it so others can download it and enjoy.
Now, an hour or so removed from my deep dive into the world of WWE SmackDown vs. Raw 2010, one thing that’s standing out to me was just how fast everything was loading. I already talked about the creation bits coming up really quick, but matches were loading quickly, the CAF moved super-fast, and the video I saw made previewing an uploaded move before downloading it look like a breeze.
Although I didn’t get to see it, Road to WrestleMania is back with six new stories – one of which is a Diva tale and one of which is for your created Superstar – and supposedly will feature more decisions for you to make and more branching plots for you to explore as well as replay for different endings.
Sorry for all the reading…but I wanted to give you guys as much feedback as possible.
gemdoom
August 25, 2009, 12:26am
160
damn still on no mercy? i tried to go back to it but it just got boring after a while even with mods and stuff.
also watching summerfest, its the hypeness rey rey/ziggler is the best match so far. now on to dx/legacy.