Not really. There’s no question that Zangief benefited way more from a wakeup vortex.
The key to playing Zangief is not to grab people but to scare them and punish them for trying to avoid being grabbed.
We already have a thread for this
This thread is kinda dumb; but to OP Vanilla Gief was the fucking shit. He would be the sole occupant of S+ tier in AE; it wouldn’t even be funny.
For the re
Yeah, and now with the new SPD I’d argue they are more afraid than ever to be grabbed sine the range on that thing is SF2-esque. I think AE Gief is significantly better than Super Gief because of the improved SPD and U2. To be honest, I even feel you still get a pretty good guessing game going against your opponent with the new EXGH, and in some ways I like it more because people have less time to think about how they will try to escape.
Well, the improved SPD is an unquestionable advantage. But while U2 is indeed better I still think it’s pretty shitty. It’s STILL a pain in the ass to land correctly, and if you don’t really use U2 all that much because of this then it can’t really be written up as an advantage; it just seems like U1 Gief gets a little hosed by virtue of this fact. Gief just doesn’t seem like he was meant to incorporate air offense into his game. He benefits way more from being strictly ground-based.
The only battle between U2 and U1 is that characters such as Dhalsim will play so effing lame if u have u2 and if u choose u1 then Yoga Sniper all day
you could say that about any grappler
The best U2’er in the game.
Are you really going to tell me that U2 is easier to land than U1? Seriously now? It can’t even be ticked into, it inhibits Zangief greatly. U2 is a lot more of a gamble than U1.
There is already an active thread for this discussion. I will reply to this post in the proper thread.
walks in after long absence cheating with Seth and Oni
…I’m of the group that likes the knockdown on EXGH…I’m still not convinced otherwise as every match-up I’ve seen with Gief, at BEST Gief ,milks it for more damage 1 out of like 7 times, compared to the damage milked from a knockdown, I’d rather have knockdown. I’m also not impressed with the post EXGH mixups, they remind me of Oni’s hand slash…they have some potential ‘right now’, but 3-6months from now? Naw.With that said, I still wouldn’t call Gief low teir…he’s never been low teir in SF4. Top tier no…I’m of the ‘opinion’ at this point that if he hasn’t won a tourny yet (major) then he isn’t top teir - but you’d be a fool to consider him low teir.
And no I’m not complaining about the change anymore, I’m over it…but I think the knockdown was better than what its like now…and while lp spd has great reach, I ‘personally’ have not found it to alter the game by leaps and bound, its a tweak, nothing more nothing less…it hasn’t ‘for me’ created some new mix-up situation short of EXGH combo ender ‘bait’, that wil lget back-dashed and punished.
U2 is better and more viable now, I’ve done some nice things with it and take it over U1 at this point…pretty consistently. shrug
The knockdown was better, no doubt about it, but his spd buffs and his U2 buffs were very good. Ex gh has biggest effect on Akuma m/u-- unwinnable now.
Anyone who thinks U2 is ass and difficult to land is silly. I was planning to type out my reasoning but that takes too long so here is the TLDR.
It’s not about landing the U2. It’s about having it so the opponent doesn’t jump, srk, flash kick, headbutt, up kick, etc. because they’re afraid of the U2.
The U2 is also great for utility and countering antiair ultras that leave the ground.
I liked Gief in all 3 versions Vanilla,Super, and AE I switched to U2 as soon as Super came out and I feel Gief is very good in all 3 games and technically you can tick U2 or more or less go for a known tick and buffer U2 if they try to jump or back dash… can pretty much buffer U2 off anything…
People just don’t understand new gief
with ultra 2 he has a 50/50 mix up that guarantees ridiculous damage after EX Green Hand. He’s a really good character
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Ultra 2 is awesome. You are suppose to use it to scare people into not doing any anti-air that will move their feet off the ground. Then punish them with their limited options.
U1 is still scary as hell, but it is not that scary. a MP SPD can replace just about everything U1 does except the damage. But U2 give you a whole new set of tool. Make people hesitates into Anti jump in and give you more chance. Just having it there to scare people into doing less thing = happier Gief.
Everything about new gief is done to award the “risky” (aka stupid) Gief players. Instead of having gameplay based on O/S pokes into knockdown into the best O/S’s in the game… he has guessing.
Post Green Hand Mixups are just guessing now. At only +1 you can’t even really O/S Jab/Sweep.
The U2 buff is great, but in any usage U2 is a guess and a very risky one at that. U1 whiffed means they jumped away, U2 whiffed means you’re eating a fat combo. The buffs so it can catch backdashes is amazing… but honestly, the most solid application of U2 is simply the fear factor. Having people scared to jump, backdash, or uppercut is really great as Gief and will allow for many more throws.
But you kinda have to play “I’m a fucking crazy gief” style in order to instill that fear into them.
Overall: Vanilla Gief>>>Super Gief>AE Gief.
Fear of EX GH KD > Fear of Ultra 2
I mean Zangief already has a really good anti air and you can only jump backwards so far until you hit the wall. Definitely agree that Super > AE for Gief, but I still really like him as a character.
You don’t ALWAYS have to guess with U2 its easier to land on chars that jump higher than others… and you can combo gief for wiffing U1 if you jump straight up over jumping away… I’m sure people will disagree but it is what it is with enough practice you don’t have to guess U2 if you don’t wish to