Your deduction skills are terribad.
For someone who seems to be watching all the streams, you seem to be forgetting what Justin did when he snapped that phoenix bitch over and over and killed her. Taking into account people who snap someone in and then don’t have a plan and hope for the best is just silly. Just because we have seen people failing cause they were unprepared doesn’t make it common knowledge that airdashers are exempt from welcome mix ups
zzz, there are so many blow up this shit.
- Meaty air normals to force them to land>mix up
- Assists that lock them in block stun/force them to land.
- Proper welcome setups(read, not doing acid rain from full screen)
- A combination of any of these.
Sorry but if she got out of the acid rain then some one fucked up big time.
I guess all those guys who get their phoenixes bodied when they get snapped in somehow don’t know that they can just JUMP OUT of the welcome setup lololol.
Seriously, do you even play this game?
Talk talk talk. In this internet age, why don’t you guys provide video clips and put this to rest. I just hate when debates like these go far enough without an attempt to show and tell.
“I seen this in a stream.”
“Oh yeah, well I seen this in a stream.”
Nerf Dante and Wesker and it’s gold. 
Reruns
90
This discussion is ass. We should just run a god damn low damage tournament and see what happens.
I would suggest an online community tournament, but no spectator mode makes it kind of hard to manage. So, someone run it in your local scene and record the results.
The results will be Wolverine still does the most damage in XF1 and XF3 Phoenix and Wesker still bullshit killing you easily. The default damage setting is already the second lowest damage setting. Low damage is only a bit less damage than standard and there’s no level of damage under that. Don’t expect it to make anything less scrubby. Low damage setting will just rape characters that have it hard doing big damage harder also. Just play the game as is till Capcom does a legit patch.
There’s lowest, low, medium, high, highest. We’re currently on medium.
Lowest decreases damage by 25% and meter by a shit load. A combo that would build 3 bars in medium couldn’t build 2.
Low is by 10% so it’s kinda laughable, my tod’s don’t need any adjustment and meter build is still retarded.
XF1 wolvie isn’t killing anyone on the lowest damage setting, or is using up all his XF to do so.
Listen, man, you’re driving around Reruns’ point. Somebody should run this. For real. Talk is cheap. Theory fighter is boring. Somebody run this. You might be right. Or we might discover something unexpected. Or it might be nothing at all, matches just take longer.
I can’t believe actually testing something needs to be encouraged beyond talking about it. nails hand to table Takes the pain away.
Mmmm…well if that’s the case it’s something to consider since people generally know combos that are damaging enough to kill a low health character with absurd ease and higher health characters with a bit of work or less with DHC glitch or XF burn. As long as it doesn’t turn the game into a time out fest and creates more emphasis on resets it could work. That’s the biggest issue with the game right now. There’s no emphasis on learning real set ups and mixing up and putting people in creatively bad situations. It’s like playing a one hit death touch version of Marvel 2. In Marvel 2 there were infinites but the damage scaling meant you had to reset and mix up to win. If the scene or Capcom can find a way to get the game to work so that the game plays more into mix up and spacing than just “how many TOD’s do you know?” it would end up a better game competitively for sure.
We’ll see what happens if people make enough noise about it which will probably happen after Evo when people decide what exactly runs the game the most. Which is obviously whichever character has the stupidest hit boxes/mix up and gets the easiest access to TOD’s with said hit boxes/mix up. Which in general would still probably be better fixed by whatever Capcom is preparing to do with Super MVC3. Wolvie is still getting the best bang for his buck no matter how low you put the damage though.
Reruns
95
Just doing napkin math, I reckon he’d be just about killing the 800k-ers and maybe X-23, but definitely not any of the meterless double kill shenanigans we’re seeing from Tokido now.
Hm. Link?
But as for testing this at locals/online? LOL. No results are going to matter unless it’s tested at the highest level, like at Guard Crush, WNF, or as a side-tourney at a majors. I don’t trust Random Wyoming Local Tourney to grant comprehensive metagame data for a change this big.
Besides the thread title, I don’t think would actually lobby for this to be default tourny standard.
I would say “weren’t you done here?” But we both knew that wasn’t going to happen. On the topic of my deduction skills, instead of an insult, prove me wrong. You haven’t yet and there’s a first time for everything.
Yeah, Justin also snapped in the bitch about 3 times a match before he got something to work, prior to which the bitch went “lolnop.” It wasn’t until he started using that drill claw setup that shit started working.
Oh and someone forgot about a nice little effect of pushblocking, you don’t drop down to the ground, regardless if you’re blocking an assist or the point character, until you come out of blockstun. Again, this is easily testable.
Part 3 somewhere around 1:20:00, Phoenix airdashes away, she gets tagged but had Filipino Champ blocked correctly she would have been safe. He still gets away, but it shows that had Fchamp blocked correctly it would have been a successful escape from the setup. I think Starbase and Fchamp satisfies the highest level requirement.
First thing: I meant the highest-level point for the damage reduction, not Phoenix.
Also, watching that battle, the first problem is that he was midscreen when he set it up. Ideally, you want to walk the previous character to the corner when you snap Phoenix in. It limits the options she can run in.
Also, on this:
So basically, he tried attacking from a different approach in order to trick his opponent into getting hit by something unexpected?
Isn’t that the perfect example of how a mixup works RIGHT?
Reruns
100
uhhhh it’s not an unblockable? That’s what it always does. The part people were suspicious of was this:
Which we apparently agree she cannot.
Interesting how you went from this to
this.
So which of your contradicting arguments should I disregard? Are there mixups after a character kill that work on characters with aerial movement or do characters with aerial movements spit in the face of this mix up?
On the topic of my teams and your lollogic, I don’t really think I have anything to prove when some random guy arbitrarily decides that i’m the type of person who puts all their eggs in one basket and hopes for the best. You can analyze them for yourself, it’s not too hard.
Finally, what are you even trying to say?
I’ll just recap here.
DHC glitch teams don’t run or even dominate this game.
Long drawn out combos aren’t necessary to get kills and can backfire because of the meter/damage ratio as well as the chances of you fucking up the combo.
Oh my bad.
As far as the setup, I agree it wasn’t ideal, but I think Snake Dux made the right call and had the setup correct, but ended up not getting anything out of it.
Did you watch the match? In summary, Dante snaps Phoenix, walks to the edge of the screen and does Acid Rain, Phoenix comes in from the right side and air dashes upback. Dante teleports right when Phoenix airdashes up, avoiding the initial mixup. Acid rain comes down and Dante as near as I can tell dashes under, Phoenix gets hit by acid rain but Dante can’t convert the hit to a kill. With an airdash Phoenix effectively rendered the setup moot, the only reason she was tagged was the dash under.
What contradicting arguments? Best Friends Slash and the Drill Claw in the corner are two different things? Apples are red and vaguely spherical, an Orange is orange and entirely spherical.
Again, instead of insults, proof. I’m having a hard enough time taking you seriously as an opponent as it is.
And in closing, if the DHC glitch wasn’t dominating, why do we keep seeing it? You keep bringing up long combos, I keep asking you which ones when they’re all roughly the same length.
Quite frankly I’ve always thought the “Low” damage option should be the standard.
Also in the link you posted, she dashed back, the rain still fell on top of her. That’s the setup. The rain HITS WHEN IT FALLS. How do you call that escaping a setup when you’re forced to guess block left/right?
I’m assuming he means “escaped” as in, she didn’t get blown up from getting touched. But, like I said, that’s because it was set up poorly.
I run Phoenix and I can tell you that Dante’s Acid Rain setups are some of the hardest shit to deal with if she manages to get snapped in. Really, there’s not much you can do besides picking your response (fly away, blocking, teleporting, pressing a button) and crossing your fingers.