For some fucking reason, you’re important. You’re the chosen one. Your entire existence was constructed by fate for this 20 hour adventure where you beat some big bad.
Why? Why is this necessary? Wouldn’t it be so much more impressive if I were just a normal guy? It kind of diminishes the importance of my input when I know that fate is on my side.
sandbox games aren’t gimmicky they are the reason that western rpgs are, always have been, and always will be, vastly superior to their shitty, linear, metrosexual jap rpg counterparts.
You know I never used to come to general discussion. It’s only since they added the little “recently active threads” bar and I started surfing from my phone that I see topics in GD that interest me. In that time I’ve noticed that unless you’re getting shot in the face with a taser you never say anything worth listening to.
I get the hint from you that you have a serious complex.
But again, I’ve decided not to feed the trolls any longer.
Anyway, back to the topic at hand…
This isn’t so much a cliche as much as it is a gripe that I have with some games, but I hate the fact that there aren’t really any puzzle games that allow you to formulate your own way to solve them rather than there just being one linear way. It’s pretty much the only thing I dislike about the Portal games, despite how much I love them. These kinds of games pretty much have no replay value when you’ve beaten and memorized all the puzzles, which is something that could be fixed by making puzzles that have multiple ways to solve them.
You remind me of the people I beat in fighting games who complain about me “taking the fun” away from it and complain about me being cheap. Post at gamefaqs; it’s more suited for you.
It’s hilarious to me. I am basically echoing David Sirlin’s viewpoints on game design. Do you know who he is? Argue with him about rpgs and sandbox games.
Anyway you may just be clueless, seeing that you joined this forum only a month ago.
It sounds like you have a totally wrong mindset towards video games. Have you EVER been to an arcade? You better be good at an arcade game, or else you lose money.
I bet I could beat you in any fighting game with any character. Do you have a PS3? If not, let me beat that ass in some 3S or A2 over GGPO.
I was too young/appeared too young for them to physically threaten me, so they insulted me instead.
“Oh now you’re gonna cheat?” or “Pick a real character insult”
I was 12 and got a knife pulled on me while whupping older people’s asses in MSH
I agree with you, but find a LOT of sandbox games have shitty lame environments. 65 trillion trees, endless flatlands, and occasional shanty towns do not a sandbox game make.
There are some puzzles like this. For instance, you can solve many of the dungeons in Zelda in multiple ways.
I agree with you that games don’t have to require skill. Gamers can create their own objectives. The GTA series might be the best example of this. I’ve had hours of fun trying to land on people with a motorcycle off a ramp.
I hate the whole 09er shit still. Sorry, but me joining a website at a certain time, somehow invalidates all the years of experience?
no I laughed it off. Guy was like 30 years old and this old white guy. And no I wasn’t really good. Better than anybody where i lived, but I wasn’t pulling shit like the pro’s did. Just playing really scrubby and zoning with Blackheart, or basic combos with Wolverine, Psylocke, Juggernaut, etc.
"i had this amazing machine gun and loads of ammunition before 20 second cut scene, i now have 9mm and a small amount of ammunition after, even though, im standing where i left off. "
oh and i see why all these nubs are hating on sandbox games, because there is no “score” and you can’t accomplish anything. actually, unstructured play has been shown to be very beneficial for social and emotional development
Note this is unstructured play, not competitive gaming, which has a rigid and narrowly defined set of rules. I’m not saying competitive gaming is bad, those promote discipline, hardwork, and determination. However, unstructured play is just as important. Think about what you did as a kid. You ran around the neighborhood and threw water balloons at people, rode your bike, played with some fucking sticks in the woods, caught bugs, peed on doors, and all that good stuff. What is a sandbox game but a way in which you can do those kinda unstructured things. Your only limit is your imagination.