Sazh isn’t a ghetto thug and was ironically the only character I gave a shit about in that really shitty game.
Another thing I hate is when random creatures drop loot in games. How the fuck is a spider carrying a polearm? Why does that bird have a full suit of armor? And how come enemies can’t use anything that drops? So that goblin was carrying the Flaming Sword of Gaping Anal Rape, but didn’t bother trying to use it? Health potion (or pizza or full chicken) on the ground? Why bother healing, or taking it away from the hero who is slaughtering your brethren?
I also hate journals in video games. They always tell you exactly what to do. How many times have you seen somebody write a hand written note to somebody, telling them the combination to a safe/door? Hell, who still writes journals?
Sazh and baby Choccobo are dabes.
And yet he still couldn’t get me to finish it.
Agreed, though.
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Honkie, you play… wait for it… Diablo 3.
Daily.
Where a facehugger can drop a polearm, and random dead villager #7009 can pop a legendary chest armor of resist errything.
Don’t even complain about this…
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I am still trying to forget that game ever existed Azure, I should have saved for Torchlight 2 instead.
An RPG that starts you in a town, gives you a direction (Save so and so or find a sword), and basically forces you to fuck around for 20 minutes before you can finally go into battle.
Borderlands exactly gives an explanation for this in the first game. The creatures of Pandora will eat absolutely anything. It’s why you can find bullets and guns in their poop and drop some ridiculous loot when they’re killed.
Don’t know if this has been mentioned, but what is now adays extremely common is probably the most annoying cliche of all. “Hand-Holding.” I’m sick and tired of developers feeling the need to hold the player’s hand through every little aspect of gameplay. A tutorial like intro stage is understandable given the complexity of current game design, but I don’t need a HUD or some voice-over communique telling me how to do every little task.
-Hmm… that wall looks weak… if only you had some powerful explosive perhaps…
There should be an “I’m not a fucking idiot” selection in the options screen to do away with this nonsense. Sometimes it’s nice to have to struggle to figure something out. Perhaps there could be some sort of timer where if you don’t get a particular task done in a certain amount of time you’ll get a hint, but I don’t need a prompt at every instance of gameplay.
One of the best videos on youtube explains this well [details=Spoiler][media=youtube]8FpigqfcvlM[/media][/details]
I was about to mention that video too. It’s all about that Mega Man X intro stage. Everything you will ever need to know is explained the moment you start the game and it doesn’t have to tell you shit in cutscenes or with stupid ass text boxes.
Just let me play the damn game, developers… Stop trying to make everything “accessible,” or in other words, quit assuming everyone is an idiot who can’t do shit without being told to.
It’s actually a precept of design that you should always give players clear direction on what they’re supposed to do.
Of course you can do it well or poorly, but that’s just assured now… and the alternative is probably worse.
Yes it is a precept, but most games these days do it terribly.
Throwing text at you is not the best way for most games, unless they are really complex and have to be taught that way.
It is a false precept.
The days of Zelda were better.
i.e. “It’s dangerous to go alone - take this!” or "Hi, welcome to the world, here’s a sword… have fun; try not to die.
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I don’t think sink or swim is the way to go. More subtle guidance. Show rather than tell, give players relatively safe environments to experiment of their own accord, show them signs of danger before putting them directly in harms way etc.
There’s a difference between giving direction and walking players to a door and then opening it for them halfway.
“Your attack isn’t having an effect, look for a weakspot” - No shit I can tell because all the other enemies I’ve killed flinched/flashed/showed some sign of wear, there was a different visual hit effect, and even the sound is different now.
Yeah, handholding can get ridiculously OTT sometimes, actually stopped playing Skyward Sword because it seemed like every time I so much as looked towards an area I hadn’t been to before that stupid fucking sword spirit would come out to unskippably state the obvious at me.
that was what I was specifically discussing actually. All aboard the CLU train, last stop is Azure
Just because you hate a cliche doesn’t mean you hate the game itself.
That was posted here already.
I hate white people as much as the next person, but that poster makes no sense. All the characters portraits are from games that are rated T and M (mainly M) but yet it’s using the term “kids”. How old was the guy who made that image, in his late 50s?
Pretty sure it’s a commentary on how game makers see their audience, and pander accordingly.
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I’m sure its been said but I’m not reading 30 pages of this on my phone:
The impossibly powerful joins your party for one fight guy. You’re getting schooled by this pack of rats? Here comes that old guy from the last town that does 9999 damage with a simple sneeze. Fool if you’re so powerful why aren’t you saving the world? Or atleast joining me to help, cuz yaknow saving the world isn’t that important?