"Work on your movements, Chap! Dudley Critique Thread

My pc sucks too badly to play hi res games on it. I’m poor. :frowning:

top tier dudleys

whats the most damaging combo for a punish? dont say c.hp xx s.hk, sometimes after a blocked dp, you have to walk up to catch the distance for c.HP xx s.hk, so more approriate punish would help, letme know thanks!

f.MK > cr.MP > st.HK xx EX MGB etc

f.MK, s.HK xx HP Jet upper

Work on everybody,adds knockdown, 308 damage meterless

f.MK, s.MP, s.HK xx EX MGB > MK Duck Upper
the LINK whiffs on .>>>>[media=youtube]9oISHuT_fIw[/media]

I don’t play this game as much as I did say last Fall, but I play Dudley way differently than how I think his “current way” of playing is. I used to play a heavy mixup style but I feel that playing him like Zangief works out better for me. What I mean by that is that I play him more defensively and punish when my opponent makes a mistake. You can do this because Dudley does RIDICULOUS damage off a punish. I agree with you Mr. Duck (I’m assuming you’re 34 by the way you took a dump on Reewind) f.MK, s.HK xx HP Jet upper is a better punish than wasting a bar on EX MGB. I’d rather save that for EX Duck Upper anti airs and/or EX Jet Upper. However, if your opponent is someone with a crappy wakeup game then you should NEVER lose (Mixup master=Dudley) I don’t know why I posted such a long paragraph, but I’m bored sue me…or get on PC AE.

played fellowgenfu yesterday (one of the better gens on pc) and recorded some of the matches (again nothing hand picked).
i wanted to see if i could beat him only by anti-airing and poking so i only did just that, sorry for playing lame and not the usual explosive dudley people want to see. it was a good chance for me to test out what i learned from lv1 anti-air & poke (still working on poke) since gen has 2 different jump arcs and good footsies.

the second video is some random sakura and it’s mostly poke based, the latency was horrible because his brother was streaming youtube or something.

Spoiler

because none of you believed me when i played that guile

http://i.imgur.com/6OPH5.jpg

[media=youtube]0m5bAfnHulc[/media] [media=youtube]JGYMdi9C8rI[/media]

kind of felt bad for the gen player since i play gen and all and knew exactly what gen was capable of (he stopped with oga setups after round 2 when i punished that shit hard)
if you guys want to know the gen matchup just let me know
and any constructive input is welcome, strictly about my anti-air & poke. rate them on a scale of 10.
not sure if i should go back to practicing anti-air again before getting into poke, i did feel that i could have done much better.

Spoiler

stealing other people’s icon and title makes me feel stronger

[media=youtube]dM5hSUD-iWo[/media]
i want his sakura mod

My regular sparring partner is a Gen player so my matches look very similar to yours (except I go ape shit with safe jumps). Your footsies and anti-airs were great, but I noticed he was doing a lot of random jump ins after a block string which is a very common thing to do as Gen because of his ridiculous jump arc. Punish them with cross counter, not only will this encourage him to not jump in, but if he does he’ll probably empty jump. That is when you can start dishing out PAIN with c.HP. 11:32 was awesome btw (first vid). :smiley: I’d say your poking game was better than your anti-airs simply because you did really well in footsies against a character that’s supposed to be better at it than Dudley. Edit: Started watching the second vid, saw you did s. HK HP JU after a focus crumple which I’m guessing is cause you didn’t want to drop a f. MK link but remember that f. MK st.MP st. HK connects vs Gen which feels easier to me than straight up f. MK st. HK. I’m pretty sure you already know this, but saying it just in case.

thanks for the input ezspeng. yeah gen HAS to jump in order to do some damage but i anti-aired him everytime in the first round so he only jumped at an awkward angle (seriously gen has the best cross up in the game, dat jump crane mk). about the st.HK xx HP jet upper, i just felt too beta that time and went for the easiest combo (the connection was green bar so it was fine).

speaking of cross counter, i played a friend of mine who plays an okay c.viper yesterday and i managed to win every game from start to finish. i couldn’t beat him at all 3 months ago but now thanks to cross counter and ssb (with a mix of yomi full screen hp mgb, ex mgb when he was buffering seismos). after 4 rounds he was just too scared to start anything or press a button. does anyone think cross counter is a great tool against viper?

[media=youtube]pP-OrnlxrdM[/media]

oh and about cross countering gen’s akward jump-ins like jump crane mk, it’s not worth it when the odds are against your favor, it whiffs most of the time if the gen player space right so that means a free super xx ultra. also got to start over anti-air/poke.

I dont really agree with random fullscreen ex mgb.It only worked because it was against viper, and viper players think their character doesn’t have the block function.

n-not random ex mgb
fully calculated ex mgb
i only recommend it to people with great yomi like myself

me getting exposed by a guy player

[media=youtube]67BGqiRWuIA[/media]

i made sure to handpick the first 3 videos because i won those 3


There are 3 more matches, which i lose them all.They are right before this one.

Well it’s hard to give critique to someone who is way better than me… but i it appers you have a tendency to walk yourself straight into your own corner without being pressured too much…

yeah… that’s a real bad habit of mine. i give up space too easily, i should really think myself as zangief or something.
i’m a beta so it shows in video games. i just noticed i use cross counter more than aa.

When you land a back throw into the corner, do lp Jet upper. sets up a perfect meaty overhead or a slightly less perfect meaty cr. RH. If they catch wise to the setup after seeing the upper, you can use that it as a bait to condition them to reversal. Just a setup that I rarely see used that I find working out great for me.

I use this setup, but I don’t know the wake up timing of all characters after a back throw in the corner. It feels like some characters wake up faster/slower than others.

I haven’t noticed too much difference between characters with this setup. Only Blanka and the twins seem a bit inconsistent to me. But that is just my speculation, I havent really even tried testing any difference between characters.

I think Blanka and Cammy wake up 1 frame late, and Sagat 2.

Wrong, Blanka wakes up 2 frames late and Cammy and Sagat 1.