Wong, hand me the remote. - Dr. Strange Video Thread

Is there a benefit to doing this with reds over yellows? Seems like either would make the Flames bounce around nicely.

Also, has anyone been fortunate enough to see Rogue Yoshi gameplay? I expected to see em on NEC but either he didnt go or he got blown up off stream (assuming the former). I’m more hype to watch his strange in action than I’ve been for anything fighting game related in a LONG time. Youtube searches (for rogue yoshi and mugetsu) yield nothing, but maybe stream archives or something? Until Capcom gives X23 a nude alt costume, Yoshi’s BNB is the sexiest thing in the game.

in my opinion, no. Lv2 flame of faltine causes a soft knockdown on airborne characters. The only “benefit” is something debatable: low speed for the flame; the delay will produce some confusion on the opponent and the hits wont be a 100% blockstring so Strange can teleport or move around and do a delayed double crossup. But if the yellow orbs have a proper distance (for example, from midscreen to corner) the speed of the lv2 flame will make it harder to block.

Possibly, passing through red doesn’t change the lvl of the flame? So, pass a flame through 2 red, 1 yellow and still have lvl 1? And how does the flame passing through the opponent’s character model work?

I do like the staggered string cross up mixups. Related, I’ve still not gotten confirmation if Sent drones stagger this way now or became true stun. It was rumored before release that drones assist was becoming a true string (noo!!!), but after release a VERY reliable source said that didn’t happen. But then I asked again and he said he thinks theres a gap between drone 2 and 3 but not 1 and 2. It’s a tad off topic, but does anyone know the answer to this DEFINITIVELY?

uploading a vid of me (Strange/Doom/Strider) vs my buddy’s week 1 Cap/Vergil/Dorm later. lol. no audio so I hope you guys are fine with listening to random MvC3 songs.

I was half asleep when he came over to my house to play and my Strange got better later on in the set but unfortunately the camera’s SD card ran out of space. oh well. basically you’ll see me using several setups I have to get the Graces onscreen using both Doom and Strider’s assist (Doom beam to buy time for Eye of Avocado, call Strider to keep them grounded, SJ up-back, Y Grace, 3Y mixup). sucks that the unrecorded matches imo pretty much prove why you should play Strange on point. got at least 2 or 3 OCVs with Strange I think.

as for combos I use mainly Alzarath’s jump loop setup now as it does more raw damage (I’m more a raw damage, kill you as fast as possible guy than a mixup guy) and wall carries just as well as Ryan’s B&B. in the corner I can always DHC into Sphere Flame for I think a little under 900k to make sure they’re dead. hit confirms, I use cr.L x2 or x3 ~ Impact Palm or kara Impact Palm -> Alzarath jump loop but I don’t think it’s demonstrated in the video much.

my Doom is so fradulent lol. I can’t stop pressing buttons.

edit: nvm, decided not to upload the match vid. not really exciting to watch week 1 gameplay lol. we both have not been able to play UMvC3 stuff due to irl happenings and it clearly showed in the vid lol.

Actually, that’s not exactly what I try to do. In fact, I kind of don’t like having unused Graces on the screen. Since I’ve developed combos that allow you to set up a specific grace pattern in them (like the one at the end of my video), having graces already on the screen will actually ruin the setup. So usually, I try to use graces up right away. The only time I really let graces linger is when I know that just doing the flames immediately after setting up some graces (especially yellow ones at SJ height) is going to be too obvious. So basically I’m trying to use them as fast as possible without being obvious about it.

In an older post, I touched briefly on some of the ways reds have advantages over yellows for certain things. It really depends on what exactly you’re trying to accomplish. The main advantage is obviously the explosion if you plan to actually hit with it. But besides that, there’s two main reasons I use reds in my “canned” setups.

  1. The flame doesn’t speed up. If I used a yellow instead of a red for the first grace for the mixup at the end of my video, the flame actually travels too fast and the opponent wont leave block stun long enough to get crossed up. However, this depends on screen positioning. But at most, the beginning of the combo should only start you half way from the corner, so this isn’t really an issue.

  2. The red grace appears lower to the ground than a yellow. This seems trivial, but it is actually not. When you’re trying to develop setups that will track the opponent regardless of the direction they tech, this is actually extremely significant. I’ve experimented with a lot of setups where due to the higher angle of the yellow grace, if they rolled a certain way, the flame missed them completely because the angle was too steep to track them properly. The red grace being closer to the ground means you get a much more consistent, lower angle on the flame.

It really depends on how you’re using it. On an opponent waking up, the fact that the level 2 flame causes a soft knockdown is meaningless since they’re on teh ground anyway. If you’re zoning during the neutral game, it’s much more significant.

Here’s how it works. Passing through a red does absolutely nothing to the flame, except change it’s direction (and explode the red grace). Passing through a yellow levels it up. You can pass through the graces in any order, and it doesn’t matter, when you pass through a yellow, it will level up. So yes, in your example, red -> red -> yellow will produce a level 2 flame. Passing through the opponent is the other key aspect of the difference between the two. Since a red grace does not level up the flame, even if you go through 3 red graces, the flame will not pass through the opponent. However, all it takes is a level 2 flame to pass through the opponent.

Again, going back to the setup I keep referencing from video, this is why I very specifically use a red grace at the beginning (midscreen) to control the angle/speed of the grace, but at the end of the setup, after the knockdown in the corner, I use a yellow grace (offscreen), and then whiff the flames past the opponent waking up. The flames must go past the opponent and hit the yellow grace, so that when it bounces off it’s now level 2. It will then hit them from behind, but also pass through them on its way to the red grace midscreen.

Actually, I was talking about exactly this as part of my stream yesterday. The last few days, I’ve been experimenting more with bnbs now that I have a better feel for the character, and what my team wants to (and can) do. When the game first came out, all I cared about was corner carry, so I went with the launch -> jump loop x2 -> relaunch combo cause it took you corner to corner. However, now that I’ve developed some setups and I see I only need 1 red grace off the crumple, it allows me to use combos that do more damage, but slightly less corner carry, because if I’m far from the corner, I can simple to crumple -> red grace -> M teleport, dash up. So the farthest I can possibly be from a corner is exactly midscreen.

With that in mind, I’m going to be transitioning to the following bnb:

c.LL t.H xx red grace (optional M teleport), dash, c.MH t.H xx L Mystic Sword, [j.MMH t.H]x2, j.H t.H, (delay) j.S, t.H S, j.MMH t.H (delay), j.S.

This does about 40k more than the launch combo, and is actually more consistent, in my opinion. There is only 1 “difficult” area, which is the final jump loop, hitting the j.S late enough to land and link the t.H, but with practice, that part is actually fairly simple. This combo also has almost the same corner carry, and will easily take you to the corner every time. I’m looking forward to using this in matches :D.

Hey, i’m always secretly cheering your Strange when you are on Stream :smiley: , keep the good work.

Regarding the combo, i think (in my opinion) that the following combo is easier in execution and hits harder without dropping:

c.:l:, s. :m: , Impact Palm, Grace of Hoggoth :m:x2, Flame of the faltine, [ j.:m:>:m:>:h:>Impact palm>land ] x4, s.:h:, Impact Palm, :s:, superjump, j.:m:, j.:m:, j.:h:, Impact Palm, delayed j.:s:, land, [Daggers of Dennak M or Grace of Hoggoth :l:/:m:], Spell of Vishanti

The difference is the GOH M are used in the combo, only one Grace can be placed right before the SOV. +700K damage and very easy to do. In my opinion the Mystic sword :l: in the mid of the combo is not the most proficient thing to do, the explosion of the grace put the opponent in range for starting the IP loop and allows 4 impact palms without dropping the combo.

Well, I should have specified that a requirement for the combo was to not use the grace(s) after the crumple, so I can use them for a setup from the combo. However, I was also experimenting with an alternate combo to just do max damage, so I can kill certain low life characters (coughZerocough) off the first hit. I had messed with some other starters, like 2 red grace, TK flames, falling jt.H, land, dash, t.H xx L Mystic Sword ->etc, but they were kinda…meh. They did good damage, but had like no corner carry, and specifically for my team, to maximize damage I need to end in the corner so I can DHC to Hawkeye Super Scatter Shot. I’ll definitely give this a try.

^Good stuff, seeing the graces as a resource and figuring out how to manipulate them already. Gonna have to consider running Strange as battery and focusing on hit-confirms to setup graces and control the field/opponent’s wake-up instead of just raw damage.

Edit: Lol @ the Zero hate. Fully agree.
>_>

Corner stuffs

[media=youtube]zIKnynoQxO4[/media]

This guy stole my shit! D:

Jokes, good stuff. For what it’s worth, you also have the option to stay on the ground and go for stand :l: or mix up with cross-under tricks if the opponent is conditioned to block/tech.

I love your 2-second, 5-line intros soooo much lmao.

good shit as always, Alzarath.

Yeah, I was like, “wtf” at that part too, lol. Good stuff.

  • Rotendo

STOLEN and Im getting Kills on cast members cuz of it, good shit rayan.

Yea Im working on that as we speak had no idea that could be so useful… Very sexy.

I’m new to the Doctor Strange forum so sorry if this is old but I just recorded a combo that may be useful to someone. I have another combo in mind so if I record it I will post it here too,

[media=youtube]mIhOIbgX9Lc[/media]

I just made my first combo movie. I hope it helps someone! Feedback is welcome.

[media=youtube]U9TSXathW74[/media]

I like it, but the question is did it come out before or after Ryan’s vid…

Ah yes, I saw that video Saturday and thought the same thing when I saw a similar combo.

However, I did have the idea last week as I mentioned in my initial clip I posted here last week, and on my twitter that I had another combo idea coming. I planned in having it up last thursday but I honestly underestimated the time required to actually put together and edit a clip, and I was on a mini vacation Friday-Sunday. So I knew I wouldn’t have another opportunity to record/post my idea until Monday.

It was a bit of a learning experience to record these clips on an itouch, convert the files to wma, and editing them in windows movie maker. It took me a bit of time but it feels good to have done it now.

Ryan’s video was full of awesome stuff and I learned a bunch of new stuff from it but I honestly had this combo vid idea going since last week before I saw his vid, and it won’t bother me if people believe that or not as long as my efforts aren’t wasted and someone is able to take something from this video as it is my first amateur attempt.

Take care everyone, and good to see you still around Vidness.

It’s all good man! Similar tech always comes out at the same time in different places. Just unfortunate to be the second to release such. Btw, there are much easier ways to capture. Best Buy sells a device that captures straight off hdmi. Just get that device and an hdmi splitter and you won’t have to jump through so many hoops. Check out my vids on youtube to see what kind of quality you can get. Of course I’m always around, the FGC is my world! Dr. Strange is so fun to play! Trying to decide who to pick up next. With Skrull as a main of mine, Skrull & 2 supers can get Frank West up to lvl 5 pretty easily, so we’ll see… But as for Strange, here are some notes I have compiled:

  1. All graces go away after a level 3
  2. 2 (or 3) yellow graces will always cause a soft knockdown from any height and at any point of hitstun
  3. Can cancel TP with any super at any point
  4. Multiple red graces can be used to otg multiple times.
  5. FB motion + lmh or SoV in the air leave Strange prone on the way down (flight does not help this)
  6. Eye of A, Trip daggers go away at anytime Strange is hit
  7. Single dagger continues once formed, as does FoF
  8. FoF can be ‘machine-gunned’ against a close opponent (if not ducked). The rule is that you can’t have two on the screen unless one has hit a grace.

#3 is very important. You really don’t want to do a SoV in the air. Most situations you can TP back to the ground and then do SoV, only because #5 is pretty nasty.

#3 is pretty cool…I have once TP’d INTO a beam and canceled into 7 Rings to return the fire…pretty cool to see! You can also TP behind someone (who’s expecting it) and cancel that into a lvl 3 for more shenanigans…