[WIP]HORDE COMBAT - Free open resource 3D fighting fantasy game

Actually I was referring to this:

You bought this art off the asset store?

Yes, here it is:
https://www.assetstore.unity3d.com/en/#!/content/20223

Interesting choice for art. I’ve seen it in a few other places. Probably isn’t really a big deal.

As for your language learning part of the game; good luck.

Personally, I think you’re better off making a stand alone game that does that. Really, if you made a game that just did that, it would probably be very successful. Do whatever you want though. I think you’ve got a couple decent ideas that probably shouldn’t be mixed together.

Yes, as I said before, implementing crazy ideas is what gamer need from indie game developers.

Those character costume parts look familiar. Are the characters made in Daz? Or are they custom sculpted?

QQQQ

if people wanted to play a game similar to mortal kombat, they could do so on any of the current generation consoles or their PC and still have an active online and competitive scene to play against.

why not take inspiration from one of the FGC’s most beloved games (that we’d play more if it were more accessible) instead?

https://www.youtube.com/watch?v=_QEwRWScPmw

@Xvideos : I bought all 3D models from Unity Asset Store, I just create fighting animations and particle effects for them. Maybe some of them are made in DAZ. But as game producer, I assume that they could fit together (these 3D models could save me about 15 - 20 % of total project time).
@Sleazoid : I even don’t know the game you suggested :s
This is a free game for horde (just like its name). I even don’t have a plan for sell it, freemium, banner ads, pay for dlc… in all platform PC, Linux, Mac, Android, iOS… I will also publish all resource I made (and code) to the indie game development community. (of course, I publish what I made, not what I bought)

Why have I chosen Japanese and hardcore gamers?

I’ve chosen Japanese because gamers we really want to learn Japanese for playing their game, or even watch some kinds of movie (if you know what I mean).

This game only focuses on true hardcore gamers, I am going to develop another game for kids and girls, because this game is just for boys and men, then it will have a lot of something like boob, butt, blood… (and bike ). If you are hardcore gamer, absolutely you have a great mind. If you just don’t want to try learning something new, just because it’s so booooring. There is no way I would make a game could compete with big titles like MK, SF, Tekken… but if I create a video game as inspiration for gamer to study foreign language, it’s already a good thing for the community (of course, if you don’t want to learn language or this learning idea fails, you could just play the normal version ).

The game idea is very risky. But nothing is impossible. And I’m still studying for creating a good gameplay, to make sure it’s fun. When the playable demo is out, I could discuss more about the way we implement it.

For example: We are developing a Kanji drawing system by mouse dragging (or finger swiping on mobile ). It’s not a new idea, but still is a useful feature, because you do not have to type for learning Kanji and Hanzi.

https://www.youtube.com/watch?v=ltQUrbi0gus


If I want to attract hardcore gamers, the game itself must be a little epic. I’ve uploaded a clip to demonstrate Orc fighting style

https://www.youtube.com/watch?v=UkCsudMV3l0

Light Attack (L): Kick
Medium Attack (M): Shield bash
Heavy Attack (H): Upword slash

The first combo is M L H <- H .I will upload more demo clips about the remain combos.
There are still some weird animation bugs, I will fix them soon.

I added Motion Blur Effect like Tekken 6, you will see it while dashing.
I will ignore all animation bugs temporarily, for focusing more on AI development of the first playable demo.

https://www.youtube.com/watch?v=ae1CUuCqcqw


And please vote for this idea on Greenlit Game concept Section, so I can gain more critics

https://steamcommunity.com/sharedfiles/filedetails/?id=599564530

Don’t focus on AI development. People will be much more interested in testing the game if they can play versus an actual human. Just make sure a 2 player mode and a training mode work, so we can break it. There’s really much bigger things that still need doing before you even start considering handling problems like AI (like Hitstun, obviously).

@phoenixnl : Yes, I won’t focus on AI at the moment. I’ve finished 30 Orc actions, the final demo clip here
https://www.youtube.com/watch?v=FYLnALiWOYI
I also started to create Titan’s actions, so in the playable demo, I could demonstrate the gameplay of 3 different sizes (Dwarf, Orc, Titan)

The camera angle is weird. Look at this for inspiration: https://www.google.com/search?q=mkx&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi24_iM5MHKAhXGu4MKHaF5B3IQ_AUICCgC&biw=1536&bih=815#tbm=isch&q=fighting+game

Where did you get the sweep animation at 0:18?

https://youtu.be/FYLnALiWOYI?t=18

I fixed it :slight_smile:

It’s default animation of UFE fighting engine.


And this is first testing actions of Titan

https://www.youtube.com/watch?v=rc3d-9fh1ug