Why WOULDN'T You Want Me!? Hawkeye Team Building Thread

I don’t fault you for like Plasma Beam. All of Doom’s assists are great for Hawkeye, but for a pure-zoning character, what more could you want than a long hit-stun inducing, full-screen tracking assist that is easily confirmed into Gimlet (or more if grounded?)

Nothing. The answer is nothing.

I think I’ve already lost a friend or two because of Hawkeye/Doom.

Hawkeye goes with everyone. I thought he made this clear.

Seriously, he does.

Anchor, assist, point, DHC - there is no role he cannot fill and not be of low value to your team.

Well I played hawkeye/sent/trish for a bit and drones do what drones do, they really help out his zoning. Never got the chance to test out how much raw damage you can get from full screen with drones out but Im sure you could get like 500-600k full screen with only one bar.

Right now I’m currently playing Hawkeye/Task/Spencer But I’ve also thought of a Iron Fist/Hawkeye/Spencer
Thoughts on it?
Also I’m not sure for the assists on both teams yet.

I use Iron Fist with Rising Fang, Hawkeye with Quicksilver, and Doom with Plasma Beam. It’s a pretty straightforward team.

Iron Fist can use the Quicksilver assist to cover his unsafe rekkas, while also nullifying pushblocking so he can open people up. Once he starts a combo, he can activate the meter gain chi; if he keeps the opponent grounded, one of his meter gain bnbs can get 213% meter solo (more if you count the arrow hits, and even more if you add plasma beam somewhere, but I haven’t gone in the lab with that yet). What’s cool about Iron Fist is that while you’re just moving around trying to get in, you can activate his defense chi and take 20% less damage for 5 seconds. Once he gets in, it’s up to you to either go for damage or meter, depending on how much of a problem the first enemy character is. Once you get a ton of meter, you can DHC into Gimlet after a combo (from Iron Rage) to get Hawkeye in.

I went with Plasma Beam for Doom instead of Hidden Missiles because, in my opinion, it’s a much more reliable assist. Hidden Missiles has a lot more total frames than Plasma Beam, and since it goes straight up before it comes back down, it means that the gap Hawkeye leaves in his offense after doing an arrow special leaves both characters vulnerable. Any character with high ground mobility can easily get in and put on their birthday hat. Iron Fist can tag both characters from full screen with two wavedashes canceled into s.M, for example.

Using Plasma Beam means that you can cover both horizontal and vertical space. The constant threat of that assist is gonna make people want to jump, where they eat guaranteed chip (as opposed to the guessing game you have otherwise). If they can’t close the distance while Doom is out, depending on their maneuverability, they might avoid the missiles anyway. I know I’ve eaten combos while missiles hit the ground harmlessly behind the enemy.

At mid-screen, with Hawkeye out, you can hold your ground by calling Rising Fang if you have it. It serves a lot of purposes: covering the diagonal space in front of Hawkeye, destroying any low-priority projectiles it meets (even mutual nullification for medium ones), and causing a wallbounce on hit, which can be confirmed into Hawkeye’s s.H, qcf+M loop combo. If Taskmaster jumps, does an aerial spidey swing canceled into M arrows, Rising Fang will beat it clean. You can probably even wavedash into a slide and do a full combo instead of the ranged one.

Doom is a monster of an anchor on any team, so he’s fine where he is.

At the moment I’m playing Hawkeye/Wesker/Dante

I usually lead in with Hawkeye to test the waters then tag out to Wesker to take advantage of Hawkeyes Greyhound arrow Assist and Dante’s Jam session.
I’ve also found that Hawkeye benefits from Dante’s Jam session assist alot! It helps to maintain your zoning and keeps Hawkeye safe!

This thread title is so true! I was trying to find a third member of my team and Hawkeye is the best choice I could of made! Im a former She Hulk player I love Hawkeye. Chip FTW!!! Team right now is Dante/Hawkeye/Strider.

Ive been trying to work out my team, so far I have Taskmaster/Strange/Hawkeye but Im wondering if thats the best order for them or not. Thinking about switching Taskmaster and Hawkeye so that Hawkeye is on point but I think Hawkeye is the most deadliest with meter and XF3. I think Strange is best left in the middle with an assist to cover him, what do you guys think?

Okay I’d like some advice from you good folks here at SRK.I currently use Vergil,Nova,Hawkeye and they’ve been doing so mighty fine work together(got my 1st perfect online 2day thanx to the son of Sparda) but I notice these Sentinel drones and Sentinel in general sometimes is whooping my ass…along with good Dante players who know when to teleport.I do love Hawkeye on anchor at XF Lv.3 and his Triple Arrow assist is great for my Vergil mix-up but i’m wondering if a switch to Dr.Doom is necessary(Hidden Missiles,Plasma Beam,Photon Shots for anti-air,etc.) to keep my wins going and help out with this problem…would love to hear what you guys think

does Dante’s Jam Session help Hawkeye in his zoning? and does hawkeye help dante as well?

Running Haggar/Cap/Hawkeye. Sometimes I like to put Hawkeye on point. When he’s on point, I can call out Cap’s Shield Slash and front flip over the opponent for a mixup, then do bnb. It’s also good for midscreen horizontal cover while I shoot exploding arrows and other setups. Lariat punishes people who get too close, and Gimlet protects the mayor if he gets hit. That’s pretty much it. I really use Hawkeye for his Rag Time assist. I find that late hitting assists are a lot more helpful than quick ones that people can block as soon as they see it coming. People always try to attack Cap after a blocked Charging Star, then forget about the rain of arrows coming down on top of them. With Haggar, I can get grab setups with the assist cause the opponent stops pressing buttons and starts to block.

I’m trying to build a team with Trish Nova and Hawkeye. Can someone help me with trying to maximize the potential of this team? I’m been using a team of Nova and Hawkeye for a little while, while rotating the third character to see who I want to use and now recently trying out some Trish.

The assists I’ve been using is Trish’s Peekaboo, Nova’s Centurion Rush, and Hawkeye’s Triple Arrows.

Some potential lineups
Nova / Trish / Hawkeye
I think Trish and Hawkeye’s assist helps Nova get in and start up some combos, but I’m not too sure how to have Nova DHC properly into Trish. I’m usually ending Nova combos with j.H into Super Nova and that ends up being too high for any of the Trish’s super to hit. I think Hawkeye can carry himself pretty well as an anchor.

Trish / Nova / Hawkeye or Trish / Hawkeye / Nova
Looks like a easier to DHC here from Trish’s Air Maximum Voltage into Super Nova or Gimlet/Super Scatter Shot.

Nova / Hawkeye / Trish
The Nova / Hawkeye line up is what I’ve been mostly using while searching for a third character. I like the Super Nova DHC into Gimlet or Super Scatter Shot here. I’m not too sure about having Trish as the anchor though.

Hawkeye / Trish / Nova or Hawkeye / Nova / Trish
I haven’t try these ones yet.

Can someone help by providing some input? Thanks in Advance.

My main team is Deadpool, Taskmaster Doom.
I considering to use as an alternative a Taskmaster, Hawkeye, Doom (aka the Honzo Gonzo team)
Hawkeye is, in the early stages of this game, becoming the ultimate top tier counterpick character. I’m not sure if Hawkeye makes a huge difference over my original zoning team and who Hawkeye would necessarily have a better matchup over Deadpool though. I believe Hawkeye’s gimlet is the best hyper in the game and easily makes him a top ten worthy character.

Responding to Slime, I think Nova and Trish benefit the most from being on point and Hawkeye would be best as your dhc option in the second slot.
In my opinion, use Nova / Hawkeye / Trish for now and level up your Trish anchor. For your team, I think that is the best position for her as both character benefit from Trish’s peekaboo. I believe in having a team where every character can be flexible, and your team manages to do this. When in doubt, pick Doom…

Hawkeye’s H trick maneunver is for left/right mix ups. He’s not a high/low mix up character.

He’s a zone + left/right mix up character. His main other mix ups is tick grabs or air normal/air grab mix ups into combos. His close range game is really slept on for mix up since you get free left/right with assist and decent left/right without assist + get throw combos from air or ground.

If you’re going to play Hawkeye is anchor you’re going to really need to take advantage of his close game to maximize your damage. He has TOD combos on a lot of the lower health characters easy off grab in XF3. His left/right and grab game becomes instantly better in XF3 where you can more or less rushdown with him.

I wouldn’t suggest overly playing lame with him in XF3 because people will just eventually turn on their XF to kill your chip and then you have to go in. Gimlet is like negative 26 on block so don’t rely on that especially against beam characters in XF3 unless you like taking free damage. If you do random gimlet and they block and you’re not all the way downtown from them, most of the cast can dash up into free combo and Hawkeye is gone. If anything use super scatter shot because it pushes them back to full screen on block or hit and on hit combos into gimlet for free which can kill lower health characters pretty easily.

So I’ve been using Hawk(poison arrow) on point, with Cap(charging star) and Hulk ( anti air gamma charge) for assist to back him up and keep people off of him.

DHC’ing off of a gimlet into hyper charging star works well, and cap is really good at covering Hawk’s weaknesses, and I just love Hulk on anchor to smash things.

And I get the extra benefit of running a fluff theme avengers team too, that is actually decent.

My team is very similar except for my anchor. I changed it up today and Im really liking Hawk on point. been using Hawk(triple shot), Cap(charging star), and Strider(vajra). If Hawk goes I still have Cap and Strider who IMO are pretty good friends. Surprisingly with this setup I’ve been gaining lots of meter with Hawk on point and without the use of TAC’s.

I just about settled on my Hawkeye team with Clint on point, Nova 2nd & Strider as Anchor.

Gravimetric Pulse is a great shield for countering Zoning and stopping jump-ins, and Strider’s great for shutting down Super Jumpers. I can also DHC Clint back in from either of their Hyper combos with Gimlet, and THCs leave Hawkeye at an advantage to add damage with a quick Aerial Rave into Gimlet/Raining Arrows.

I actually switced my team back to my vanilla team minus shehulk so now I have Hawk on point with greyhound assist,task second with horizantal arrows and Akuma as anchor wth tatsu. I swear this will be my last revision!

So I’ve been having major success competitively with Wesker (gun)/ Doom (Rocks)/ Hawkeye (greyhound). Just thought I’d drop in and say rocks is pretty slick. Also sets up net arrow loops for Hawkeye after doing some TACs and shifting the order.

Right now I’m using Wolverine (Berserker Barrage) /Hawkeye (Greyhound) /Sentinel (Drones).
Which somewhat works.
Greyhound assist is for zoning and continuing Wolverines combos off throws and resets also.
Drones assist for corner game and pressure for Wolvie.

But when Wolverine dies or when Hawkeye comes on point with Wolverine still intact, don’t feel there’s much synergy between Hawkeye and the others. Such as extending Hawkeyes combos. All I really think off is calling Sentinel for some left/right mixups.

Is there something that I’m missing?