Why were charge characters invented? and are there any advantages?

Heh. I was just browsing Mizuumi VS Wiki for Bishamon and I lolled at his intro:

http://wiki.mizuumi.net/w/Vampire_Savior/Bishamon#Introduction

The better question is … why do fighting games charge for characters?

You can still spam charge moves with good charging techniques, but there’s still the inherent limitation in the direction you have to be charging before you can actually do the move.

There’s some really weird ones out there too. I think Arcana Heart has a up-down charge move? IIRC, it’s like Dudley’s thunderbolt, but can only be done from the air.

It is amazing that someone provided the correct answer for the question, given by no other than Akira “Nin” Nishitani, the game planner, and still wild guesses - cross-dressed as factual information - keep coming. Read before posting.

The harder characters are Ryu and Ken, which are the worst characters in SF2.

Not sure what you mean, but Gief’s SPD command is four main directions + punch, so you need 4 frames to input it. That with a programmable pad or a macro, of course. The more likely execution time would be around 7 frames, unless the hajiki screw technique is used.

Fuck circle motions. Moves don’t come out cause you miss the diagonal. I can understand that for QCF but HCF? Fuck outta here with that shit. I hit :b::d::df::f: so you know what I’m trying to do.

I think he means the active frames, though there he’s wrong as well, since Gief can mash punch to create several more active frames on his SPDs, the number of which depend on what strenght SPD is performed. (If we’re talking ST Gief at least, dunno about later versions, earlier versions probably had something like that too.)

Because people are stupid enough to buy them and support the DLC system that they bitch about online.

facepalm
Yeah, everything should be free, anyone expecting a monetary reward for theor work should know better
seriously the stupidity on some of you is outstanding
DLC chars are a better alternative to yearly revisions, just because capcom sucks monkey balls and do stupid shit with dlc, it doesn’t mean that dlc chars is a bad thing, or that other companies are doing the same shit.
Like i have said on other thread, i cant wait to see all of you fuckers try to run a game company and fail miserably for your dumb and stupid business decisions

You’re right. People should be rewarded for their good effort. This is why you pay for video games. Then the developers created sequels that provided a whole lot of fresh content that builds upon the original concept. So then we paid them money for it.

We didn’t get on-disc unlockable DLCs, gems you could buy with real money and gain an advantage over your opponent, or characters that should’ve came with the game in the first place, or at least release it alongside other content that justifies a monetary investment instead of nickle-and-diming their customers at every corner.

On-disk DLC is developed with a separate budget to the actual game, if it wasn’t DLC, you wouldn’t get it at all, etc.

holy fuck i lold at this.

There are a lot of companies abusing the DLC mechanism. They’re abusing it hard in order to make easy money.
Do you like that? I don’t.
Is that how you would run your company? I wouldn’t.

And there seem to be people who think the same. Take Harada as an example, who says that charing money for DLC characters in a fighting game? Not the way to go. Therefore he is going to offer his DLC characters for free. (I’m still not happy about DLC characters at all, but … yeah).
However. He is doing it and is the Tekken franchise dying, because of it? Is Namco going down because of it? I highly doubt it. If at all, they’re getting more fans and more fans mean more money.

Capcom is lucky that they already have a ridiculously huge fan-base, who is willing to eat shit out of Cashcoms hands without asking any questions. And they even pay for it! Gladly!

1:15, Guile player EX flash kicks FADC, then dashes back again and does another EX flash kick.

He straight styled on his ass.

Okay, seriously, what’s wrong with free DLC characters? What reason do you possibly have to hate them?

As a lot of people already mention charge characters exist mainly to create more variation in the match ups and give quick recovery to moves that have naturally slow start-up. The same thing goes with 360’s buffing one out often gives a high damage reward. It also helps in avoiding the game becoming relatively homogenized and breaks down barriers creating diversity. I think it was kept mainly just for that and over the years it would be odd to remove it.

Charge existing in 3S is really weird. I’m glad it does but the charge characters run the risk of sacrificing their charge for parry. So I think that is the reason you can partition the way you can in 3S. Naturally, even with that mechanic charge characters have a harder time creating offense. Q is super turtle, Urien needs Aegis, Oro has unblockables, Remy controls space etc. This is even with these characters having roll options as well.

Chances are if SF5 reintroduced parry Guile may have a roll move or two.

Guess that one was for me and my reason is:

I don’t like it, because I have to store it on my X-Box HD. I download the characters and it limits me as a gamer. That’s actually the biggest problem I have with DLC overall. I would be willing to pay 80$ for games (and I’m basically paying 85$ right now, because I’m from Europe, where the games are more expensive, so I would have to pay 100$ for the games, but yeah I would do that) … if …
… I would have the entire content on the game.

When I buy a fighting game, I want to have the full roster available, so if I take that game to a buddy so that we can play, I want to have everything accessable, since there is not much a fighting game has to offer you besides the characters. They’re so essential to a fighting game. I don’t want to carry my hard-drive, just because the publishers are desperate to earn more money, because the retailers are fucking them over.
If I’m not going to buy the game, but I want to rent it, before buying it, then I want to have the full roster available and not have to download the characters, even if they’re free.

Fighting games have a great soundtrack very often. Use that to earn more money. Create alternate costumes and other goodies and sell it as DLC. Many people will buy it, because they like having unique characters.
But offering characters for extra money? That’s just bold, even if it’s free content, since even then it limits me as a gamer and I as a gamer am supporting the industry with the money I have to work hard for, so why accepting any bad business at all? No thank you.

I always thought it was a dumb idea to have charge characters in Marvel vs Capcom games…all that action and you asking Charlie and Guile to please wait 2-3 secs for a sonic boom.

For future reference, don’t play the money argument with me. I’m from Australian, games are $100 here already.

I don’t think there’s much to your argument, though. Most games these days that add in DLC after the fact put a mandatory patch on the game for compatibility, so either way, you’re going to have to wait around to download the character at your friends house. Note that you stand to lose nothing from waiting for a bit if the characters are free, and you only have to do it once. The mainstream market these days isn’t too happy with more ‘expansion packs’ for fighting games, SSF4 is pretty much the only one that’s sold well recently, whereas the MK9 dlc characters sold fairly well (iirc). Considering people always want more characters, you’re basically faced with one or the other, and I don’t understand why the disc alternative is better than DLC.

Also, what the fuck are you trying to say with your last time? ‘Offering characters for money, even if its free content’? That’s not for money, that’s free.

This thread would be more butt kicking if it was green.

I tend to not think a lot while I write, so something like that happens.
What I was saying is … I don’t like characters that I have to pay for and I don’t like characters where I have to download them either, even if it’s free. It’s simply my own personal opinion and I’m aware that many people don’t share it.

DLC (DLC characters) are a tricky topic. If a character really has been created after the release of the game, without any intention on doing it. I’ll get him, but after the bad business of every single big publisher … the question is: How many of these characters were created after release, simply because the demand was there for more content?

Capcom? SFxT with the entire new roster locked on the disc. Hurt their sales a lot, I guess.
Tekken? Additional DLC characters to boost the pre-order edition. Not the nicest thing, but at least they will be available for free later on.
NetherRealmStudios? Claim that they came up with characters later on, but why was a part of Skarlet on the disc? And why do you decide later on to come up with DLC characters that existed in prior games like Kenshi? Include him from the very first beginning, so it’s tough to say. And why are they not willing to tell you the release-date of Injustice yet, but they already know that they will come up with DLC characters? Push the release-date 2-3 months and release them on the disc, while giving the gamers the opportunity to buy a full game for 60$ for the first time in 5-6 years.

And yes, I’m feeling you.
I’m from Germany and Germany tends to censor or even indicate the shit out of games. The games here mostly cost 70€, which is 85$ and that means that I have to pay 85$ for less content, if some content has been cut out “to protect the youth”. And if I have to spend additional 10-20€ on DLC content, where I have the assumption that it’s only there so that the publisher can make more money out of it … of course I’m getting angry, since it’s simply too much money, especially if I think about the fact that many games nowdays are not really that good … I enjoyed Zelda - Ocarina of Time / Majora’s Mask more than most of the RPG’s or hell even games overall nowdays.