Why were charge characters invented? and are there any advantages?

it’s not just variation, theres a specific psychological reason charge characters are an essential variation in fighting games, I really dont think charge characters have been explored properly though, by both makers and players

Sagat wasn’t originally playable in SF2.

Translation:" I got a GC for Christmas and couldn’t afford anything else so its the best. " Ps2 is arguably the best console of all time. All time. The only thing that can challenge is the SNES or maybe original NES.

Bring it on, jailbait pirate skank. I will shatter her bones with Jam’s fists and her eardrums with Jam’s voice. :bgrin:

Also, real talk, the PS2 version of RE4 is only inferior graphically. The additions to the PS2 and PC versions made it superior to the GCN version.

In a way charge characters add an extra level of depth for both players. For the charge player ; learning to sacrifice your charge in order to gain ground. For the defender ; being aware what moves are available to your opponent and when.

I think this is the first post to point this out clearly, I think everyone knows but sound mad convoluted :rofl:

I love how designers and film makers belittle the amount of energy and depth they put in work and people believe it, it’s hilarious :rofl:

great avatar btw

Guile’s full body of motion is actually a fliip, so it should be 360. Also, Blanka spins 20 times when he’s doing a Blanka ball, so his command input should have been 7200’s.

People are saying that sonic booms would be spammable if guile had a qcf motion. I’m not a developer, but I thought the reason he has such good recovery is because his move is a charge and not the other way around.

Huh?! In SF2 both these characters are charge move only, with the exception of Chun’s lightning legs, which is a mash move. DJ’s uppercut can be mashed, but you still have to do a charge input for it. Neither of them have actual motion specials.

hahah, wow

Weren’t there version of Chun Li in some SF games where here Kikouken was a half circle motion?

I dunno about other charge characters but Ash Crimson was made for trollling. Especially from a distance. He can be very offensive though. Some of his combos can reach over 70 hits.

Yeah, it was hcf in Hyper Fighting, before becoming charge for Super.

Yep.

Anyone remember how broken Guile’s (A.I) walk forward flash kick/boom was in SF2?

I believe reading that the designers made them so that there would be easy motions for players who had trouble doing the other motions. Blanka, Honda, and Chun-Li are definitely for new players in World Warrior, with Guile as an alternative to Ken and Ryu for people who can’t do the moves, I guess. By Champion Edition, I think it had become a balance thing, though.

Well, a new interesting question would be, did the developers design the characters around the charge motions or just decided to give it to them. IE, think of Ryu was giving a charge fireball, instead of the command. There’s more to a character than just the special moves themselves.

i second this question, very interesting…

answer is obvious, at least back in the days, charge specials back then had some ridiculous properties.

Charge characters were invented so exciting mirror matches could exist.

Yeah, and (I hope nobody said it earlier) they wanted motion to have a vulnerable period after their projectile, while the charge character would have a much smaller vulnerability period afterwards due to not being able to move as freely while charging. A trade-off of sorts.