Ah yes, the old unevolved bandwagoned into truth idea that dead or alive is trash.
I, **THE GREASTEST DOA PLAYER IN HISTORY!/B] I, OWNAGE INCARNATE! I, THE FINAL BOSS IN THE GAME OF LIFE shall answer your question child.
DOAs main selling point to the masses was it’s sex appeal.Thus when ti was first played by the fighting game masses of street fighter the general idea that the game merely existed for seal appeal and possessed no depth was spreaded. The problem with the world is that only about 20% of the population actually form their own opinion in the rest of the 80% listen to the 20. So now, with obfiscated views of the game and expecting it to suck they looked upon previous doa’s as if they were trash.
Because DOA was drastically different from the other fighting game engines aroudn they labeled it trash. What they did not realize is that doa’s coutner system creates a universal system of stoping any strat. That the bases of its strings, stuns, and coutnering system was to emphasize SUPREME AND UTTER ADAPTATION.
Indeed, it can be said that all fighting games or games in general are just your mind vs. your opponents mind over a platio that emphasizses certain mental skillz. Chess emphasizing strategic thuoght and forsight fighting games emphasizing execution, decision making, and adaptation.
Sure all games emphasize adaptation. Knowing your opponents strat is how you fu ckin win. But the early incarnations of doa were designed in such a way that depth could easily be seen or created.
But they all had their TRUE FLAWS, the ACTUAL reasons they were bad games. Not the whole “it’s random” When a fight between two minds is nothing but random. Doa 3 wall game was broken. doa3.1 emphasized too much frame advantage usage which doesnt mix well along with the fact that the whole game centered aroudn knocking your opponent towards a wall and getting major damage. Bla bla bla bla.
Only when doa4 hit did everything get right. THe wall game was great, the wake up game was supremely tweaked, the engine was perfect. In fact doa4 is more balanced game than both t5 and sc3.
DOA4 counter system window got shortened. Although I’d like to say that people say that “coutnering is too easy in doa4” I’d just like to say that its not performing a counter in doa that should be hard. The same is with rock and cvs2, after a week or so you get used to it. It’s actually predicting the movement of your opponent TO counter that is difficult. And in doa at high level play it becomes quite so.
As far as breaking throws go in other fighting games throws are a mixup within themselves. You throw a person and they must predict which throw you used. In doa throws are not a mixup within themselves but a key part to a intrigal reoccuring mixup in doa. Basically their a punishing tool. If you know someone is gonna do a coutner you throw them. If your stringing somebody and you think their gonna keep blocking you interrupt and throw them.
Their are no broken strats and even low tier characters can win. Sure Hayabusa’s top but not as top as t4 jin t5 ninja n’ steev. Just enough better than all the characters to be the best, but not enough to be broken.
In fact in the latest incarnation of our little tier list they claim taht my character Hitomi is low tier and that they always thought she was close to top because I would consistantly and unexplainably crush every opponent with the upmost of ease. Sure when studying the strast I use she seems godly. But when analyzing her actually damage ration, risk/reward ratio, tools in comparison to other characters, counter strength etc. she is placed lowly. I don’t argue, I just OWN kn3wbz harder.
So in anycase doa4 is great but sadly the same idea that doa is trash stays. The masses simply look at doa4 with the saem prejudice they looked at the other gaems and say that it sucks. THe human mind is powerful, one can find reasons not to like anything if they have a presupposition.
So although doa4 is geniually a deep, fun, and all aroudn good game their belief system will stay the same.
Basically it’s a stand alone complex. The fact tha doa sucked was spreaded by respected plaeyrs and accepted by the masses. Now the only way it can go away is by a respected player telling the masses doa is good and then spreadnig it across the masses. the only thing that can beat a stand alone complex is another stand aloen complex.
In the end doa is a game with depth and potential. If you donot know we do have a on and offline scene that can be foudn at doacentral.com where we play all the time.
For a recent thread under this same category at doac, go here:
"Why does this get more respect than doa does?"
http://www.doacentral.com/forum/viewtopic.php?t=14474&start=25
I think my reply is on the second page.