Why Tekken has the best control scheme of any fighter

oh well i dont blame them… Tekken is like… “VF: For kids”

Let’s be realistic here, there is no good way to troll, lol.

but the robot with chainsaw hands is like the only decent tekken character

Except it does? Tekken has a larger movelist than VF and Tobal, thanks to the superior 4 button limb based system of combat. More moves means more options. What does VF have that Tekken doesn’t?

War Gods had the best control scheme ever. 3D Button. Move in full 3D! Mondo cool! All other “3D” fighters fought on a 2D plane!

tekken is a game about a bunch of sexual deviants running around in fursuits causing mayhem… god damn furries

Soooo… can someone delete this thread?

For real: SF and Tekken are both respected fighting games. Can’t really compare them both to each other but they have one thing in common that is they are both fighting games. Both have mixups, wakeups etc but how they go about it is different or somewhat different. As a Tekken player trying out SF (seriously getting into it for the first time) I came to respect. You can only find out for yourself.

If you hate one of the two for some reason then fine but it just means you didn’t take it seriously enough to gain it’s respect or it just isn’t for you. I still prefer Tekken but only slightly. It’s very close, only reason is because I am still better at it than SF but thats just it and I feel like I’m trapped at times on SF while on Tekken I can freely move forward, back, up and side to side where as SF there is no side step (Balrog turn punch exception xD love that move).

Now there is Marvel 3 and again I am experiencing a new fighting game. Try new things, we are all fighting gamers here :slight_smile:

It doesn’t really add depth, that’s like saying SF has more depth because of its harder inputs. It just makes it more useful and better for competitive play, and extends your options. The control scheme is good, though. A button for each limb is all you need.

I think they cant be compared completely different gameplay and strategies

good thread. dont lock it just cause we have trolls and someone said lock it. overall I think the interesting thing about the controls is the use of the throws, supermans, handsprings. it makes so much sense that you press ff and both punch buttons to do a superman. and you dont have to relearn everything when switching characters. but you do have to know what characters cant do things. like the guy with no kicks. also the girl who never gets hit by high unless she jumps. its genius really. stuff like that is way more interesting to figure out how to use or defend against. or yoshimitsu suicide and recharge health. i dont see the equivalent of that in SF.

In Tekken, you just have four buttons to attack with, rather than three attack buttons and a block button. That’s not exactly light years ahead of the rest of the gang. I think Soul Calibur has the most intuitive controls; in my experience people pick up Soul Calibur a lot faster than any other 3-D fighter. Come to think of it, playing with Heihachi in Soul Calibur 2 was fun, so I don’t think 3 attack buttons and 1 block button would make that much of a difference.

When you start talking about having more “options” you’re really talking about the game’s mechanics, not the control scheme.