I’m just going to quote this for emphasis.
I especially like the fourth section. “Just do it” is a huge motto for a lot of defensive options when you feel offensive pressure. It hasn’t changed just because it has an offense-flavor to it. This applies to Super too. Look at Rufus’s dive kick or Roll Kick, aren’t those moves the epitome of “just do it?”. Comparing Yun, Yang and Fei with the “just do it” characters from Super, I really feel like that feeling has not changed at all, despite the tier list changes.
HNIC Mike is also right about panic mode. The top three in AE are really good, but I don’t think they hurt the game as much as certain posters would have you believe. Fei, the S-tier god of destruction has been C+V’d into AE and he wasn’t winning tournaments in Super and he isn’t winning them now because his moves are not as safe as a lot of people believe them to be. People report far less trouble with Yang because his dive kick isn’t too hard to see coming and his offense has to be very well calculated because of potentially unsafe rekka strings(and not as damaging as Fei’s). Which leaves us with Yun…
So this thread kind of boils down to, does YUN break AE to the point that Super is the better game? Tournament and casual-wise? If so I would much rather accept a minor nerf to Yun and a complete acceptance of the currently balanced game than to stop all gears in motion and go back to Super. I also personally think that C.Viper destroys middle and lower tier far far worse than Yun does due to her high damage and safer approach moves, but I guess that’s another topic? And Viper hasn’t changed at all from Super to AE, so I guess the “just do it” mentality for her still exists for her safe-on-block thunder knuckles, frame-advantage burn kicks and great variable reversal game.
tl;dr I think far less has changed with the release in AE than people would like to believe and/or complain about. Most characters are still doing the same gameplan they’ve been doing for a long time. Most characters still have the exact same bad and good match ups. AE is not some incredibly different beast that you don’t recognize anymore. I think over time we’re still discovering things that could have just as easily been applied in Super as AE.