Another MAJOR factor that’s been ignored so far is the prohibitive costs for the individual games. Drawing all those frames of animation (up to 1000 per character) is just an insane waste of money. All those artists working round the clock for months on end all need wages. And at the end of the day, I’m just not prepared to finance that.
And that too…
But to be honest, CPS3 wasn’t that much better than CPS2. Unless you’re a graphics whore, that is. The resolution and speed where about the same, and the palettes and sound were similar.
I lived in London, and I have to state that having a couple of machines in one arcade does not make something widely played. Where’s the KOF machine at Liverpool Street? Victoria? Ilford?
#1 reason Capcom dropped CPS3? No one cared. There were more people playing their CPS2 stuff than their CPS3 stuff, so they didn’t see a point in continuing to support something that no one apparently cared for.