Why is Mortal Kombat considered "clunky"?

UMK3 being competitively good was an accident. That was by Ed Boons own confession. He has stated that he never meant for the MK series to be some hardcore fighter with lots of depth. All he does is add things that he thinks will make people gasp at how looney, over the top, gorey it is. To make it so that it does turn heads. UMK3 was following that tradition.

Luckily for us he was building off of a solid base from MK1 to MK2 to MK3 to finally UMK3. Fixing things as he went along, making the sequels better games than their predecessors. You know, things that most sequels should be doing, keeping the good and either fixing or throwing out the bad. and after all that, despite all the other things that they added to UMK3 for the sake of laughter it turned out to be a good competitive game. He didn’t set out do make it like that, it just happened through luck and coincidence.

It can’t be an accident if they specifically modified each version of the game to be more balanced as they went along through direct player input. It’s one thing to say “Less imperfect” or something, but it’s not an accident that after 4 years of thorough testing and about 15 gameplay revisions, MK wound up being what UMK3 is. It’d be like saying with deductive reasoning, that MK was an accident in itself, but it wasn’t, they wanted to make a fighting game.

But they didn’t want to make a fighting game that was competitively viable. Their goal was never to make a tournament worthy game, just a fighting game in general to cash in on the FG craze back in the earily 90’s.

I’m not saying that MK being a solid game was a fluke. With 15 revisions they’ve got lots of practice in to make it the best game that they can. But not all good fighting games get competitive scenes. There is a slight difference in context which you aren’t getting.

OK, so they did intentionally make, at the very least, “a” fighting game, and they intentionally improved what was a bad fighting game engine a significant number of times based on the input of players who wanted a good fighter, over the course of two more full games and an upgrade. This other point of “not all good fighters having a tournament scene” is new to the conversation.

Well, we know for a fact that by MK3, they turned the violence into a joke from pressure on the industry, so this was a difference from MKII, and they also added the Run button specifically to make the game more aggressive, which contains a very specific system all to itself that was done virtually perfectly on the first shot. That I would say on some level, was luck based on the track record of every game around U/MK3/T. There was more of a focus on the gameplay in MK3 than there was in MK or MKII, and UMK3 finished that out.

I can explain why UMK3’s scene didn’t last beyond the arcade or never attracted any of the die hard SF crowd. At the time, even SF players weren’t into an aggressive game for one, but also, MK and MKII were so bad gameplay wise that it was assumed by the general fighting game community that MK3 was more of the same. MK3 lost a lot of the MKII crowd as well for three reasons. The lack of characters returning from MK and MKII, the change in the tone of violence, and the aggressiveness. Anyone who stayed with MK3 moved onto to UMK3 and greeted it with open arms, MKII players were disappointed at the hack renditions of their favorite MKII characters, and waited for MK4 instead, where they were finally satiated.

The competitive scene in the arcade days for MK3 and UMK3 was in no short supply, it’s the home ports that didn’t allow it to expand or maintain the fanbase of competitive play after arcades started going away. SF ports, while not perfect themselves, saw much closer representations of the arcade gameplay than MK did. Even for MK4, there was a huge arcade scene for it, and it was really pushing it in a time where arcades started to meet their demise.

So no matter what their original goal was, they did work within the guidelines of a company that on top of wanting to cash in, wanted to improve their game’s potential and temporarily took a clear step in that direction with MK3 and UMK3, even if they didn’t supplement with robust tournament support, like Capcom, or Namco does. A better argument would be that Midway never really knew what they were doing making a fighting game in the first place, but it turned out good by UMK3 for a reason.

ShinjiGohan, we both appear to be the same age, did you experience the fighting game scenes growing up, or get into fighters later on? I’ve been a fighting game player for just about 20 years now.

Let us know when and where to hear this podcast. I don’t know if I’ll follow it as I’m not a hardcore UMK3 player, but I’m an olllllld school MK fan back from 1992 and agmk and everything.:rofl: So I’m interested in hearing it.

Shock I’ve been playing since I heard that capcom was making a sequel to Final Fight that was nothing but fighting. Which turned out to be SF2WW which I played on the SNES.

20+ years playing fighting games and I still suck lol. But I didn’t start going to tournaments until MWC in 98.

Racism is always wrong

Thread necro?

Mk9 is a VERY good game!